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https://github.com/mod-playerbots/mod-playerbots
synced 2025-11-29 15:58:20 +08:00
Shaman maelstrom weapon
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@@ -72,11 +72,8 @@ void MeleeShamanStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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triggers.push_back(
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new TriggerNode("flame shock", NextAction::array(0, new NextAction("flame shock", 20.0f), nullptr)));
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triggers.push_back(
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new TriggerNode("maelstrom weapon", NextAction::array(0, new NextAction("lightning bolt", 25.0f), nullptr)));
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triggers.push_back(new TriggerNode("not facing target",
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NextAction::array(0, new NextAction("set facing", ACTION_NORMAL + 7), nullptr)));
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// triggers.push_back(new TriggerNode("enemy too close for melee", NextAction::array(0, new NextAction("move out of
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// enemy contact", ACTION_NORMAL + 8), nullptr)));
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new TriggerNode("maelstrom weapon 4", NextAction::array(0, new NextAction("lightning bolt", 25.0f), nullptr)));
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triggers.push_back(new TriggerNode(
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"medium aoe", NextAction::array(0, new NextAction("strength of earth totem", ACTION_LIGHT_HEAL), nullptr)));
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triggers.push_back(new TriggerNode(
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@@ -51,11 +51,14 @@ bool CastMagmaTotemAction::isUseful() {
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}
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bool CastFireNovaAction::isUseful() {
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Unit* target = AI_VALUE(Unit*, "current target");
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if (!target)
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return false;
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Creature* fireTotem = bot->GetMap()->GetCreature(bot->m_SummonSlot[1]);
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if (!fireTotem)
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return false;
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if (bot->GetDistance(fireTotem) > 8.0f)
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if (target->GetDistance(fireTotem) > 8.0f)
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return false;
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return CastMeleeSpellAction::isUseful();
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@@ -110,13 +110,17 @@ public:
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creators["no water totem"] = &ShamanATriggerFactoryInternal::no_water_totem;
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creators["no air totem"] = &ShamanATriggerFactoryInternal::no_air_totem;
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creators["earth shield on main tank"] = &ShamanATriggerFactoryInternal::earth_shield_on_main_tank;
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creators["maelstrom weapon"] = &ShamanATriggerFactoryInternal::maelstrom_weapon;
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creators["maelstrom weapon 3"] = &ShamanATriggerFactoryInternal::maelstrom_weapon_3;
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creators["maelstrom weapon 4"] = &ShamanATriggerFactoryInternal::maelstrom_weapon_4;
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creators["maelstrom weapon 5"] = &ShamanATriggerFactoryInternal::maelstrom_weapon_5;
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creators["flame shock"] = &ShamanATriggerFactoryInternal::flame_shock;
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creators["wrath of air totem"] = &ShamanATriggerFactoryInternal::wrath_of_air_totem;
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}
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private:
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static Trigger* maelstrom_weapon(PlayerbotAI* botAI) { return new MaelstromWeaponTrigger(botAI); }
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static Trigger* maelstrom_weapon_3(PlayerbotAI* botAI) { return new MaelstromWeaponTrigger(botAI, 3); }
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static Trigger* maelstrom_weapon_4(PlayerbotAI* botAI) { return new MaelstromWeaponTrigger(botAI, 4); }
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static Trigger* maelstrom_weapon_5(PlayerbotAI* botAI) { return new MaelstromWeaponTrigger(botAI, 5); }
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static Trigger* heroism(PlayerbotAI* botAI) { return new HeroismTrigger(botAI); }
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static Trigger* bloodlust(PlayerbotAI* botAI) { return new BloodlustTrigger(botAI); }
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static Trigger* elemental_mastery(PlayerbotAI* botAI) { return new ElementalMasteryTrigger(botAI); }
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@@ -241,7 +241,7 @@ public:
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class MaelstromWeaponTrigger : public HasAuraStackTrigger
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{
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public:
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MaelstromWeaponTrigger(PlayerbotAI* botAI) : HasAuraStackTrigger(botAI, "maelstrom weapon", 5) {}
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MaelstromWeaponTrigger(PlayerbotAI* botAI, int stack = 5) : HasAuraStackTrigger(botAI, "maelstrom weapon", stack) {}
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};
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class WindShearInterruptEnemyHealerSpellTrigger : public InterruptEnemyHealerTrigger
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