grind, teleport, move random for rndbot

This commit is contained in:
Yunfan Li
2023-07-31 12:49:27 +08:00
parent 366867d773
commit 0cd1fa4db3
12 changed files with 145 additions and 99 deletions

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@@ -61,13 +61,13 @@ AiPlayerbot.RandomBotArenaTeamCount = 20
AiPlayerbot.DeleteRandomBotArenaTeams = 0 AiPlayerbot.DeleteRandomBotArenaTeams = 0
# Change random bot has lower gear # Change random bot has lower gear
AiPlayerbot.RandomGearLoweringChance = 0.15 AiPlayerbot.RandomGearLoweringChance = 0
# Chance random bot has max level on first randomize (default 0.15) # Chance random bot has max level on first randomize (default 0.15)
AiPlayerbot.RandomBotMaxLevelChance = 0.15 AiPlayerbot.RandomBotMaxLevelChance = 0
# Chance bot chooses RPG (Teleport to random camp for their level) instead of grinding # Chance bot chooses RPG (Teleport to random camp for their level) instead of grinding
AiPlayerbot.RandomBotRpgChance = 0.20 AiPlayerbot.RandomBotRpgChance = 0.20 #unused now
# Set randombots movement speed to walking anywhere # Set randombots movement speed to walking anywhere
AiPlayerbot.RandombotsWalkingRPG = 0 AiPlayerbot.RandombotsWalkingRPG = 0
@@ -100,7 +100,7 @@ AiPlayerbot.BotActiveAlone = 100
# Set minimum level of randombots where gets enchants on items (Maxlevel + 1 to disable) # Set minimum level of randombots where gets enchants on items (Maxlevel + 1 to disable)
# Default: 60 # Default: 60
AiPlayerbot.MinEnchantingBotLevel = 60 AiPlayerbot.MinEnchantingBotLevel = 60 # unused now
# Randombots checking players gear score level and deny the group invite if it's too low # Randombots checking players gear score level and deny the group invite if it's too low
# Default: 1 (enabled) # Default: 1 (enabled)
@@ -138,13 +138,13 @@ AiPlayerbot.SyncLevelWithPlayers = 0
# Give free food to random bots # Give free food to random bots
# Default: 1 (enabled) # Default: 1 (enabled)
AiPlayerbot.FreeFood = 0 AiPlayerbot.FreeFood = 1
# Bot automatically trains spells when talking to trainer (yes = train all available spells as long as the bot has the money, free = auto trains with no money cost, no = only list spells) # Bot automatically trains spells when talking to trainer (yes = train all available spells as long as the bot has the money, free = auto trains with no money cost, no = only list spells)
AiPlayerbot.AutoTrainSpells = yes AiPlayerbot.AutoTrainSpells = yes
# Bot automatically picks talent points based on current spec (full = pick spec based on probability if multiple are like current spec, semi = only apply points if 1 spec looks like current spec, no = no auto talent points) # Bot automatically picks talent points based on current spec (full = pick spec based on probability if multiple are like current spec, semi = only apply points if 1 spec looks like current spec, no = no auto talent points)
AiPlayerbot.AutoPickTalents = full AiPlayerbot.AutoPickTalents = no
# Bots automatically learn trainable spells on levelup # Bots automatically learn trainable spells on levelup
# Default: 0 (disabled) # Default: 0 (disabled)
@@ -156,7 +156,7 @@ AiPlayerbot.AutoLearnQuestSpells = 0
# Random Bots will pick quests on their own and try to complete # Random Bots will pick quests on their own and try to complete
# Default: 0 (disabled) # Default: 0 (disabled)
AiPlayerbot.AutoDoQuests = 0 AiPlayerbot.AutoDoQuests = 1
################################################################################## ##################################################################################
# # # #
@@ -543,7 +543,7 @@ AiPlayerbot.RandomBotMaps = 0,1,530,571
AiPlayerbot.RandomBotQuestItems = "6948,5175,5176,5177,5178,16309,12382,13704,11000" AiPlayerbot.RandomBotQuestItems = "6948,5175,5176,5177,5178,16309,12382,13704,11000"
# PvP Restricted Zones (bots don't pvp) # PvP Restricted Zones (bots don't pvp)
AiPlayerbot.PvpProhibitedZoneIds = "2255,656,2361,2362,2363,976,35,2268,3425,392,541,1446,3828,3712,3738,3565,3539,3623,4152,3988,4658,4284,4418,4436,4275,4323,4395" AiPlayerbot.PvpProhibitedZoneIds = "2255,656,2361,2362,2363,976,35,2268,3425,392,541,1446,3828,3712,3738,3565,3539,3623,4152,3988,4658,4284,4418,4436,4275,4323,4395,3703"
# Spells every random bot will learn on randomize (54197 - cold weather flying) # Spells every random bot will learn on randomize (54197 - cold weather flying)
AiPlayerbot.RandomBotSpellIds = "54197" AiPlayerbot.RandomBotSpellIds = "54197"
@@ -562,13 +562,15 @@ AiPlayerbot.MinRandomBotInWorldTime = 3600
AiPlayerbot.MaxRandomBotInWorldTime = 1209600 AiPlayerbot.MaxRandomBotInWorldTime = 1209600
AiPlayerbot.MinRandomBotRandomizeTime = 302400 AiPlayerbot.MinRandomBotRandomizeTime = 302400
AiPlayerbot.MaxRandomRandomizeTime = 1209600 AiPlayerbot.MaxRandomRandomizeTime = 1209600
AiPlayerbot.RandomBotsPerInterval = 50 AiPlayerbot.RandomBotsPerInterval = 500
AiPlayerbot.MinRandomBotsPriceChangeInterval = 7200 AiPlayerbot.MinRandomBotsPriceChangeInterval = 7200
AiPlayerbot.MaxRandomBotsPriceChangeInterval = 172800 AiPlayerbot.MaxRandomBotsPriceChangeInterval = 172800
AiPlayerbot.MinRandomBotChangeStrategyTime = 180 AiPlayerbot.MinRandomBotChangeStrategyTime = 180
AiPlayerbot.MaxRandomBotChangeStrategyTime = 720 AiPlayerbot.MaxRandomBotChangeStrategyTime = 720
AiPlayerbot.MinRandomBotReviveTime = 60 AiPlayerbot.MinRandomBotReviveTime = 60
AiPlayerbot.MaxRandomBotReviveTime = 300 AiPlayerbot.MaxRandomBotReviveTime = 300
AiPlayerbot.MinRandomBotTeleportInterval = 3600
AiPlayerbot.MaxRandomBotTeleportInterval = 18000
# How far random bots are teleported after death # How far random bots are teleported after death
AiPlayerbot.RandomBotTeleportDistance = 100 AiPlayerbot.RandomBotTeleportDistance = 100
@@ -605,6 +607,9 @@ AiPlayerbot.BotCheats = "taxi"
# Enables/Disables password to bot account # Enables/Disables password to bot account
AiPlayerbot.RandomBotRandomPassword = 0 AiPlayerbot.RandomBotRandomPassword = 0
# Set RandomBotMaxLevel bots to RandomBotMinLevel or not
AiPlayerbot.DowngradeMaxLevelBot = 1
################################################################################## ##################################################################################
# # # #
# Database Stuff # # Database Stuff #
@@ -747,3 +752,4 @@ AiPlayerbot.RandomClassSpecProbability.10.1 = 33
AiPlayerbot.DefaultTalentsOrder.10.1 = AiPlayerbot.DefaultTalentsOrder.10.1 =
AiPlayerbot.RandomClassSpecProbability.10.2 = 33 AiPlayerbot.RandomClassSpecProbability.10.2 = 33
AiPlayerbot.DefaultTalentsOrder.10.2 = AiPlayerbot.DefaultTalentsOrder.10.2 =

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@@ -547,13 +547,15 @@ void AiFactory::AddDefaultNonCombatStrategies(Player* player, PlayerbotAI* const
nonCombatEngine->addStrategy("pvp"); nonCombatEngine->addStrategy("pvp");
// nonCombatEngine->addStrategy("collision"); // nonCombatEngine->addStrategy("collision");
nonCombatEngine->addStrategy("grind"); nonCombatEngine->addStrategy("grind");
// nonCombatEngine->addStrategy("group"); nonCombatEngine->addStrategy("group");
// nonCombatEngine->addStrategy("guild"); // nonCombatEngine->addStrategy("guild");
if (sPlayerbotAIConfig->autoDoQuests) if (sPlayerbotAIConfig->autoDoQuests)
{ {
nonCombatEngine->addStrategy("travel"); nonCombatEngine->addStrategy("travel");
nonCombatEngine->addStrategy("rpg"); nonCombatEngine->addStrategy("rpg");
} else {
nonCombatEngine->addStrategy("move random");
} }
if (sPlayerbotAIConfig->randomBotJoinBG) if (sPlayerbotAIConfig->randomBotJoinBG)
@@ -576,13 +578,15 @@ void AiFactory::AddDefaultNonCombatStrategies(Player* player, PlayerbotAI* const
nonCombatEngine->addStrategy("pvp"); nonCombatEngine->addStrategy("pvp");
// nonCombatEngine->addStrategy("collision"); // nonCombatEngine->addStrategy("collision");
nonCombatEngine->addStrategy("grind"); nonCombatEngine->addStrategy("grind");
// nonCombatEngine->addStrategy("group"); nonCombatEngine->addStrategy("group");
// nonCombatEngine->addStrategy("guild"); // nonCombatEngine->addStrategy("guild");
if (sPlayerbotAIConfig->autoDoQuests) if (sPlayerbotAIConfig->autoDoQuests)
{ {
nonCombatEngine->addStrategy("travel"); nonCombatEngine->addStrategy("travel");
nonCombatEngine->addStrategy("rpg"); nonCombatEngine->addStrategy("rpg");
} else {
nonCombatEngine->addStrategy("move random");
} }
if (masterBotAI) if (masterBotAI)

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@@ -101,7 +101,7 @@ bool PlayerbotAIConfig::Initialize()
LoadList<std::vector<uint32>>(randomBotMapsAsString, randomBotMaps); LoadList<std::vector<uint32>>(randomBotMapsAsString, randomBotMaps);
LoadList<std::vector<uint32>>(sConfigMgr->GetOption<std::string>("AiPlayerbot.RandomBotQuestItems", "6948,5175,5176,5177,5178,16309,12382,13704,11000"), randomBotQuestItems); LoadList<std::vector<uint32>>(sConfigMgr->GetOption<std::string>("AiPlayerbot.RandomBotQuestItems", "6948,5175,5176,5177,5178,16309,12382,13704,11000"), randomBotQuestItems);
LoadList<std::vector<uint32>>(sConfigMgr->GetOption<std::string>("AiPlayerbot.RandomBotSpellIds", "54197"), randomBotSpellIds); LoadList<std::vector<uint32>>(sConfigMgr->GetOption<std::string>("AiPlayerbot.RandomBotSpellIds", "54197"), randomBotSpellIds);
LoadList<std::vector<uint32>>(sConfigMgr->GetOption<std::string>("AiPlayerbot.PvpProhibitedZoneIds", "2255,656,2361,2362,2363,976,35,2268,3425,392,541,1446,3828,3712,3738,3565,3539,3623,4152,3988,4658,4284,4418,4436,4275,4323"), pvpProhibitedZoneIds); LoadList<std::vector<uint32>>(sConfigMgr->GetOption<std::string>("AiPlayerbot.PvpProhibitedZoneIds", "2255,656,2361,2362,2363,976,35,2268,3425,392,541,1446,3828,3712,3738,3565,3539,3623,4152,3988,4658,4284,4418,4436,4275,4323,4395"), pvpProhibitedZoneIds);
LoadList<std::vector<uint32>>(sConfigMgr->GetOption<std::string>("AiPlayerbot.RandomBotQuestIds", "7848,3802,5505,6502,7761"), randomBotQuestIds); LoadList<std::vector<uint32>>(sConfigMgr->GetOption<std::string>("AiPlayerbot.RandomBotQuestIds", "7848,3802,5505,6502,7761"), randomBotQuestIds);
botAutologin = sConfigMgr->GetOption<bool>("AiPlayerbot.BotAutologin", false); botAutologin = sConfigMgr->GetOption<bool>("AiPlayerbot.BotAutologin", false);
@@ -119,6 +119,8 @@ bool PlayerbotAIConfig::Initialize()
maxRandomBotChangeStrategyTime = sConfigMgr->GetOption<int32>("AiPlayerbot.MaxRandomBotChangeStrategyTime", 2 * HOUR); maxRandomBotChangeStrategyTime = sConfigMgr->GetOption<int32>("AiPlayerbot.MaxRandomBotChangeStrategyTime", 2 * HOUR);
minRandomBotReviveTime = sConfigMgr->GetOption<int32>("AiPlayerbot.MinRandomBotReviveTime", MINUTE); minRandomBotReviveTime = sConfigMgr->GetOption<int32>("AiPlayerbot.MinRandomBotReviveTime", MINUTE);
maxRandomBotReviveTime = sConfigMgr->GetOption<int32>("AiPlayerbot.MaxRandomBotReviveTime", 5 * MINUTE); maxRandomBotReviveTime = sConfigMgr->GetOption<int32>("AiPlayerbot.MaxRandomBotReviveTime", 5 * MINUTE);
minRandomBotTeleportInterval = sConfigMgr->GetOption<int32>("AiPlayerbot.MinRandomBotTeleportInterval", 1 * HOUR);
maxRandomBotTeleportInterval = sConfigMgr->GetOption<int32>("AiPlayerbot.MaxRandomBotTeleportInterval", 5 * HOUR);
randomBotTeleportDistance = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotTeleportDistance", 100); randomBotTeleportDistance = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotTeleportDistance", 100);
randomBotsPerInterval = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotsPerInterval", MINUTE); randomBotsPerInterval = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotsPerInterval", MINUTE);
minRandomBotsPriceChangeInterval = sConfigMgr->GetOption<int32>("AiPlayerbot.MinRandomBotsPriceChangeInterval", 2 * HOUR); minRandomBotsPriceChangeInterval = sConfigMgr->GetOption<int32>("AiPlayerbot.MinRandomBotsPriceChangeInterval", 2 * HOUR);
@@ -292,6 +294,7 @@ bool PlayerbotAIConfig::Initialize()
enableGreet = sConfigMgr->GetOption<bool>("AiPlayerbot.EnableGreet", true); enableGreet = sConfigMgr->GetOption<bool>("AiPlayerbot.EnableGreet", true);
disableRandomLevels = sConfigMgr->GetOption<bool>("AiPlayerbot.DisableRandomLevels", false); disableRandomLevels = sConfigMgr->GetOption<bool>("AiPlayerbot.DisableRandomLevels", false);
randomBotRandomPassword = sConfigMgr->GetOption<bool>("AiPlayerbot.RandomBotRandomPassword", true); randomBotRandomPassword = sConfigMgr->GetOption<bool>("AiPlayerbot.RandomBotRandomPassword", true);
downgradeMaxLevelBot = sConfigMgr->GetOption<bool>("AiPlayerbot.DowngradeMaxLevelBot", true);
playerbotsXPrate = sConfigMgr->GetOption<int32>("AiPlayerbot.KillXPRate", 1); playerbotsXPrate = sConfigMgr->GetOption<int32>("AiPlayerbot.KillXPRate", 1);
botActiveAlone = sConfigMgr->GetOption<int32>("AiPlayerbot.BotActiveAlone", 10); botActiveAlone = sConfigMgr->GetOption<int32>("AiPlayerbot.BotActiveAlone", 10);
randombotsWalkingRPG = sConfigMgr->GetOption<bool>("AiPlayerbot.RandombotsWalkingRPG", false); randombotsWalkingRPG = sConfigMgr->GetOption<bool>("AiPlayerbot.RandombotsWalkingRPG", false);

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@@ -66,6 +66,7 @@ class PlayerbotAIConfig
uint32 minRandomBotRandomizeTime, maxRandomBotRandomizeTime; uint32 minRandomBotRandomizeTime, maxRandomBotRandomizeTime;
uint32 minRandomBotChangeStrategyTime, maxRandomBotChangeStrategyTime; uint32 minRandomBotChangeStrategyTime, maxRandomBotChangeStrategyTime;
uint32 minRandomBotReviveTime, maxRandomBotReviveTime; uint32 minRandomBotReviveTime, maxRandomBotReviveTime;
uint32 minRandomBotTeleportInterval, maxRandomBotTeleportInterval;
uint32 minRandomBotPvpTime, maxRandomBotPvpTime; uint32 minRandomBotPvpTime, maxRandomBotPvpTime;
uint32 randomBotsPerInterval; uint32 randomBotsPerInterval;
uint32 minRandomBotsPriceChangeInterval, maxRandomBotsPriceChangeInterval; uint32 minRandomBotsPriceChangeInterval, maxRandomBotsPriceChangeInterval;
@@ -162,7 +163,7 @@ class PlayerbotAIConfig
std::vector<uint32> randomBotArenaTeams; std::vector<uint32> randomBotArenaTeams;
uint32 selfBotLevel; uint32 selfBotLevel;
bool downgradeMaxLevelBot;
std::string const GetTimestampStr(); std::string const GetTimestampStr();
bool hasLog(std::string const fileName) { return std::find(allowedLogFiles.begin(), allowedLogFiles.end(), fileName) != allowedLogFiles.end(); }; bool hasLog(std::string const fileName) { return std::find(allowedLogFiles.begin(), allowedLogFiles.end(), fileName) != allowedLogFiles.end(); };
bool openLog(std::string const fileName, char const* mode = "a"); bool openLog(std::string const fileName, char const* mode = "a");

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@@ -80,11 +80,11 @@ void PlayerbotFactory::Prepare()
{ {
if (!itemQuality) if (!itemQuality)
{ {
if (level < 80) { // if (level < 80) {
itemQuality = ITEM_QUALITY_RARE; itemQuality = ITEM_QUALITY_RARE;
} else { // } else {
itemQuality = ITEM_QUALITY_EPIC; // itemQuality = ITEM_QUALITY_EPIC;
} // }
} }
if (bot->isDead()) if (bot->isDead())
@@ -115,10 +115,10 @@ void PlayerbotFactory::Prepare()
void PlayerbotFactory::Randomize(bool incremental) void PlayerbotFactory::Randomize(bool incremental)
{ {
if (sPlayerbotAIConfig->disableRandomLevels) // if (sPlayerbotAIConfig->disableRandomLevels)
{ // {
return; // return;
} // }
LOG_INFO("playerbots", "Preparing to {} randomize...", (incremental ? "incremental" : "full")); LOG_INFO("playerbots", "Preparing to {} randomize...", (incremental ? "incremental" : "full"));
Prepare(); Prepare();
@@ -1206,7 +1206,9 @@ void PlayerbotFactory::InitEquipment(bool incremental)
continue; continue;
uint32 desiredQuality = itemQuality; uint32 desiredQuality = itemQuality;
if (urand(0, 100) < 100 * sPlayerbotAIConfig->randomGearLoweringChance && desiredQuality > ITEM_QUALITY_NORMAL) {
desiredQuality--;
}
do do
{ {
ItemTemplateContainer const* itemTemplates = sObjectMgr->GetItemTemplateStore(); ItemTemplateContainer const* itemTemplates = sObjectMgr->GetItemTemplateStore();

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@@ -18,11 +18,14 @@
#include "LFGMgr.h" #include "LFGMgr.h"
#include "MapMgr.h" #include "MapMgr.h"
#include "PerformanceMonitor.h" #include "PerformanceMonitor.h"
#include "PlayerbotAIConfig.h"
#include "Playerbots.h" #include "Playerbots.h"
#include "PlayerbotCommandServer.h" #include "PlayerbotCommandServer.h"
#include "PlayerbotFactory.h" #include "PlayerbotFactory.h"
#include "Random.h"
#include "ServerFacade.h" #include "ServerFacade.h"
#include "ChannelMgr.h" #include "ChannelMgr.h"
#include "World.h"
#include <cstdlib> #include <cstdlib>
#include <iomanip> #include <iomanip>
@@ -871,80 +874,70 @@ bool RandomPlayerbotMgr::ProcessBot(Player* player)
//GET_PLAYERBOT_AI(player)->GetAiObjectContext()->GetValue<bool>("random bot update")->Set(false); //GET_PLAYERBOT_AI(player)->GetAiObjectContext()->GetValue<bool>("random bot update")->Set(false);
bool randomiser = true; // bool randomiser = true;
if (player->GetGuildId()) // if (player->GetGuildId())
{ // {
if (Guild* guild = sGuildMgr->GetGuildById(player->GetGuildId())) // if (Guild* guild = sGuildMgr->GetGuildById(player->GetGuildId()))
{ // {
if (guild->GetLeaderGUID() == player->GetGUID()) // if (guild->GetLeaderGUID() == player->GetGUID())
{ // {
for (std::vector<Player*>::iterator i = players.begin(); i != players.end(); ++i) // for (std::vector<Player*>::iterator i = players.begin(); i != players.end(); ++i)
sGuildTaskMgr->Update(*i, player); // sGuildTaskMgr->Update(*i, player);
} // }
uint32 accountId = sCharacterCache->GetCharacterAccountIdByGuid(guild->GetLeaderGUID()); // uint32 accountId = sCharacterCache->GetCharacterAccountIdByGuid(guild->GetLeaderGUID());
if (!sPlayerbotAIConfig->IsInRandomAccountList(accountId)) // if (!sPlayerbotAIConfig->IsInRandomAccountList(accountId))
{ // {
uint8 rank = player->GetRank(); // uint8 rank = player->GetRank();
randomiser = rank < 4 ? false : true; // randomiser = rank < 4 ? false : true;
} // }
} // }
} // }
uint32 randomize = GetEventValue(bot, "randomize"); uint32 randomize = GetEventValue(bot, "randomize");
if (!randomize) if (!randomize)
{ {
if (randomiser) // if (randomiser)
Randomize(player); Randomize(player);
if (randomiser)
{
LOG_INFO("playerbots", "Bot #{} {}:{} <{}>: randomized", bot, player->GetTeamId() == TEAM_ALLIANCE ? "A" : "H", player->getLevel(), player->GetName()); LOG_INFO("playerbots", "Bot #{} {}:{} <{}>: randomized", bot, player->GetTeamId() == TEAM_ALLIANCE ? "A" : "H", player->getLevel(), player->GetName());
}
else
{
LOG_INFO("playerbots", "Bot #{} {}:{} {} <{}>: consumables refreshed", bot, player->GetTeamId() == TEAM_ALLIANCE ? "A" : "H", player->getLevel(), player->GetName(), sGuildMgr->GetGuildById(player->GetGuildId())->GetName());
}
if (sPlayerbotAIConfig->autoDoQuests)
ChangeStrategyOnce(player);
else
ChangeStrategy(player);
uint32 randomTime = urand(sPlayerbotAIConfig->minRandomBotRandomizeTime, sPlayerbotAIConfig->maxRandomBotRandomizeTime); uint32 randomTime = urand(sPlayerbotAIConfig->minRandomBotRandomizeTime, sPlayerbotAIConfig->maxRandomBotRandomizeTime);
ScheduleRandomize(bot, randomTime); ScheduleRandomize(bot, randomTime);
return true; return true;
// if (randomiser)
// {
// }
// else
// {
// LOG_INFO("playerbots", "Bot #{} {}:{} {} <{}>: consumables refreshed", bot, player->GetTeamId() == TEAM_ALLIANCE ? "A" : "H", player->getLevel(), player->GetName(), sGuildMgr->GetGuildById(player->GetGuildId())->GetName());
// }
// if (sPlayerbotAIConfig->autoDoQuests)
// ChangeStrategyOnce(player);
// else
// ChangeStrategy(player);
} }
// enable random teleport logic if no auto traveling enabled // enable random teleport logic if no auto traveling enabled
if (!sPlayerbotAIConfig->autoDoQuests) // if (!sPlayerbotAIConfig->autoDoQuests)
{ // {
uint32 teleport = GetEventValue(bot, "teleport"); uint32 teleport = GetEventValue(bot, "teleport");
if (!teleport) if (!teleport)
{ {
LOG_INFO("players", "Bot #{} <{}>: sent to grind", bot, player->GetName()); LOG_INFO("players", "Bot #{} <{}>: teleport for level and refresh", bot, player->GetName());
RandomTeleportForLevel(player); RandomTeleportForLevel(player);
Refresh(player); Refresh(player);
SetEventValue(bot, "teleport", 1, sPlayerbotAIConfig->maxRandomBotInWorldTime); uint32 time = urand(sPlayerbotAIConfig->minRandomBotTeleportInterval, sPlayerbotAIConfig->maxRandomBotTeleportInterval);
ScheduleTeleport(bot, time);
return true; return true;
} }
// }
uint32 changeStrategy = GetEventValue(bot, "change_strategy"); // uint32 changeStrategy = GetEventValue(bot, "change_strategy");
if (!changeStrategy) // if (!changeStrategy)
{ // {
LOG_INFO("playerbots", "Changing strategy for bot {} <{}>", bot, player->GetName()); // LOG_INFO("playerbots", "Changing strategy for bot #{} <{}>", bot, player->GetName().c_str());
ChangeStrategy(player); // ChangeStrategy(player);
return true; // return true;
} // }
}
uint32 changeStrategy = GetEventValue(bot, "change_strategy");
if (!changeStrategy)
{
LOG_INFO("playerbots", "Changing strategy for bot #{} <{}>", bot, player->GetName().c_str());
ChangeStrategy(player);
return true;
}
return false; return false;
} }
@@ -980,8 +973,8 @@ void RandomPlayerbotMgr::RandomTeleport(Player* bot, std::vector<WorldLocation>&
// if (bot->getLevel() < 5) // if (bot->getLevel() < 5)
// return; // return;
if (sPlayerbotAIConfig->randomBotRpgChance < 0) // if (sPlayerbotAIConfig->randomBotRpgChance < 0)
return; // return;
if (locs.empty()) if (locs.empty())
{ {
@@ -1250,9 +1243,11 @@ void RandomPlayerbotMgr::Randomize(Player* bot)
RandomizeFirst(bot); RandomizeFirst(bot);
else if (bot->getLevel() < 57 && bot->getClass() == CLASS_DEATH_KNIGHT) else if (bot->getLevel() < 57 && bot->getClass() == CLASS_DEATH_KNIGHT)
RandomizeFirst(bot); RandomizeFirst(bot);
else else if (bot->getLevel() < sPlayerbotAIConfig->randomBotMaxLevel || !sPlayerbotAIConfig->downgradeMaxLevelBot)
IncreaseLevel(bot); IncreaseLevel(bot);
else {
RandomizeFirst(bot);
}
//RandomTeleportForRpg(bot); //RandomTeleportForRpg(bot);
} }
@@ -1286,13 +1281,23 @@ void RandomPlayerbotMgr::RandomizeFirst(Player* bot)
maxLevel = std::max(sPlayerbotAIConfig->randomBotMinLevel, std::min(playersLevel, sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))); maxLevel = std::max(sPlayerbotAIConfig->randomBotMinLevel, std::min(playersLevel, sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL)));
PerformanceMonitorOperation* pmo = sPerformanceMonitor->start(PERF_MON_RNDBOT, "RandomizeFirst"); PerformanceMonitorOperation* pmo = sPerformanceMonitor->start(PERF_MON_RNDBOT, "RandomizeFirst");
uint32 level = urand(sPlayerbotAIConfig->randomBotMinLevel, maxLevel);
uint32 level;
if (sPlayerbotAIConfig->downgradeMaxLevelBot && bot->GetLevel() == sPlayerbotAIConfig->randomBotMaxLevel) {
if (bot->getClass() == CLASS_DEATH_KNIGHT) {
level = sWorld->getIntConfig(CONFIG_START_HEROIC_PLAYER_LEVEL);
} else {
level = sPlayerbotAIConfig->randomBotMinLevel;
}
} else {
level = urand(sPlayerbotAIConfig->randomBotMinLevel, maxLevel);
if (urand(0, 100) < 100 * sPlayerbotAIConfig->randomBotMaxLevelChance) if (urand(0, 100) < 100 * sPlayerbotAIConfig->randomBotMaxLevelChance)
level = maxLevel; level = maxLevel;
if (bot->getClass() == CLASS_DEATH_KNIGHT) if (bot->getClass() == CLASS_DEATH_KNIGHT)
level = urand(sWorld->getIntConfig(CONFIG_START_HEROIC_PLAYER_LEVEL), std::max(sWorld->getIntConfig(CONFIG_START_HEROIC_PLAYER_LEVEL), maxLevel)); level = urand(sWorld->getIntConfig(CONFIG_START_HEROIC_PLAYER_LEVEL), std::max(sWorld->getIntConfig(CONFIG_START_HEROIC_PLAYER_LEVEL), maxLevel));
}
SetValue(bot, "level", level); SetValue(bot, "level", level);

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@@ -110,6 +110,7 @@ class StrategyContext : public NamedObjectContext<Strategy>
creators["guild"] = &StrategyContext::guild; creators["guild"] = &StrategyContext::guild;
creators["grind"] = &StrategyContext::grind; creators["grind"] = &StrategyContext::grind;
creators["avoid aoe"] = &StrategyContext::avoid_aoe; creators["avoid aoe"] = &StrategyContext::avoid_aoe;
creators["move random"] = &StrategyContext::move_random;
} }
private: private:
@@ -169,6 +170,7 @@ class StrategyContext : public NamedObjectContext<Strategy>
static Strategy* guild (PlayerbotAI* botAI) { return new GuildStrategy(botAI); } static Strategy* guild (PlayerbotAI* botAI) { return new GuildStrategy(botAI); }
static Strategy* grind(PlayerbotAI* botAI) { return new GrindingStrategy(botAI); } static Strategy* grind(PlayerbotAI* botAI) { return new GrindingStrategy(botAI); }
static Strategy* avoid_aoe(PlayerbotAI* botAI) { return new AvoidAoeStrategy(botAI); } static Strategy* avoid_aoe(PlayerbotAI* botAI) { return new AvoidAoeStrategy(botAI); }
static Strategy* move_random(PlayerbotAI* ai) { return new MoveRandomStrategy(ai); }
}; };
class MovementStrategyContext : public NamedObjectContext<Strategy> class MovementStrategyContext : public NamedObjectContext<Strategy>

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@@ -1399,7 +1399,7 @@ bool MoveRandomAction::Execute(Event event)
bool MoveRandomAction::isUseful() bool MoveRandomAction::isUseful()
{ {
return !botAI->HasRealPlayerMaster() && botAI->GetAiObjectContext()->GetValue<GuidVector>("nearest friendly players")->Get().size() > urand(25, 100); return !botAI->HasRealPlayerMaster();
} }
bool MoveInsideAction::Execute(Event event) bool MoveInsideAction::Execute(Event event)

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@@ -15,3 +15,9 @@ void GrindingStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
triggers.push_back(new TriggerNode("no target", NextAction::array(0, new NextAction("attack anything", 5.0f), nullptr))); triggers.push_back(new TriggerNode("no target", NextAction::array(0, new NextAction("attack anything", 5.0f), nullptr)));
} }
void MoveRandomStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
triggers.push_back(new TriggerNode(
"often",
NextAction::array(0, new NextAction("move random", 1.5f), NULL)));
}

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@@ -20,4 +20,11 @@ class GrindingStrategy : public NonCombatStrategy
void InitTriggers(std::vector<TriggerNode*>& triggers) override; void InitTriggers(std::vector<TriggerNode*>& triggers) override;
}; };
class MoveRandomStrategy : public NonCombatStrategy
{
public:
MoveRandomStrategy(PlayerbotAI* ai) : NonCombatStrategy(botAI) {}
std::string const getName() override { return "move random"; }
void InitTriggers(std::vector<TriggerNode*>& triggers) override;
};
#endif #endif

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@@ -7,6 +7,7 @@
#include "GridNotifiers.h" #include "GridNotifiers.h"
#include "GridNotifiersImpl.h" #include "GridNotifiersImpl.h"
#include "Playerbots.h" #include "Playerbots.h"
#include "ReputationMgr.h"
#include "ServerFacade.h" #include "ServerFacade.h"
GuidVector AttackersValue::Calculate() GuidVector AttackersValue::Calculate()
@@ -141,6 +142,7 @@ bool AttackersValue::IsPossibleTarget(Unit* attacker, Player* bot, float range)
// bool inCannon = botAI->IsInVehicle(false, true); // bool inCannon = botAI->IsInVehicle(false, true);
// bool enemy = botAI->GetAiObjectContext()->GetValue<Unit*>("enemy player target")->Get(); // bool enemy = botAI->GetAiObjectContext()->GetValue<Unit*>("enemy player target")->Get();
return attacker && return attacker &&
attacker->IsInWorld() && attacker->IsInWorld() &&
attacker->GetMapId() == bot->GetMapId() && attacker->GetMapId() == bot->GetMapId() &&
@@ -155,7 +157,8 @@ bool AttackersValue::IsPossibleTarget(Unit* attacker, Player* bot, float range)
!(attacker->GetCreatureType() == CREATURE_TYPE_CRITTER && !attacker->IsInCombat()) && !(attacker->GetCreatureType() == CREATURE_TYPE_CRITTER && !attacker->IsInCombat()) &&
!attacker->HasUnitFlag(UNIT_FLAG_IMMUNE_TO_PC) && !attacker->HasUnitFlag(UNIT_FLAG_IMMUNE_TO_PC) &&
!attacker->HasUnitFlag(UNIT_FLAG_NOT_SELECTABLE) && !attacker->HasUnitFlag(UNIT_FLAG_NOT_SELECTABLE) &&
!(sPlayerbotAIConfig->IsInPvpProhibitedZone(attacker->GetAreaId()) && bot->CanSeeOrDetect(attacker) && (attacker->GetGUID().IsPlayer() || attacker->GetGUID().IsPet())) && bot->CanSeeOrDetect(attacker) &&
!(sPlayerbotAIConfig->IsInPvpProhibitedZone(attacker->GetZoneId()) && (attacker->GetGUID().IsPlayer() || attacker->GetGUID().IsPet())) &&
(!c || (!c->IsInEvadeMode() && ((!isMemberBotGroup && botAI->HasStrategy("attack tagged", BOT_STATE_NON_COMBAT)) || (!c || (!c->IsInEvadeMode() && ((!isMemberBotGroup && botAI->HasStrategy("attack tagged", BOT_STATE_NON_COMBAT)) ||
leaderHasThreat || (!c->hasLootRecipient() && (!c->GetVictim() || (c->GetVictim() && ((!c->GetVictim()->IsPlayer() || bot->IsInSameGroupWith(c->GetVictim()->ToPlayer())) || leaderHasThreat || (!c->hasLootRecipient() && (!c->GetVictim() || (c->GetVictim() && ((!c->GetVictim()->IsPlayer() || bot->IsInSameGroupWith(c->GetVictim()->ToPlayer())) ||
(botAI->GetMaster() && c->GetVictim() == botAI->GetMaster()))))) || c->isTappedBy(bot)))); (botAI->GetMaster() && c->GetVictim() == botAI->GetMaster()))))) || c->isTappedBy(bot))));

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@@ -4,6 +4,8 @@
#include "GrindTargetValue.h" #include "GrindTargetValue.h"
#include "Playerbots.h" #include "Playerbots.h"
#include "ReputationMgr.h"
#include "SharedDefines.h"
Unit* GrindTargetValue::Calculate() Unit* GrindTargetValue::Calculate()
{ {
@@ -54,14 +56,19 @@ Unit* GrindTargetValue::FindTargetForGrinding(uint32 assistCount)
if (!unit) if (!unit)
continue; continue;
// if (unit->HasUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_NOT_SELECTABLE)) { auto &rep = bot->ToPlayer()->GetReputationMgr();
// continue; if (unit->ToCreature() && !unit->ToCreature()->GetCreatureTemplate()->lootid && bot->GetReactionTo(unit) >= REP_NEUTRAL) {
// } continue;
}
if (!bot->IsHostileTo(unit) && unit->GetNpcFlags() != UNIT_NPC_FLAG_NONE) { if (!bot->IsHostileTo(unit) && unit->GetNpcFlags() != UNIT_NPC_FLAG_NONE) {
continue; continue;
} }
if (!bot->isHonorOrXPTarget(unit)) {
continue;
}
if (abs(bot->GetPositionZ() - unit->GetPositionZ()) > sPlayerbotAIConfig->spellDistance) if (abs(bot->GetPositionZ() - unit->GetPositionZ()) > sPlayerbotAIConfig->spellDistance)
continue; continue;