mirror of
https://github.com/mod-playerbots/mod-playerbots
synced 2025-11-29 15:58:20 +08:00
grind, teleport, move random for rndbot
This commit is contained in:
@@ -61,13 +61,13 @@ AiPlayerbot.RandomBotArenaTeamCount = 20
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AiPlayerbot.DeleteRandomBotArenaTeams = 0
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# Change random bot has lower gear
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AiPlayerbot.RandomGearLoweringChance = 0.15
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AiPlayerbot.RandomGearLoweringChance = 0
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# Chance random bot has max level on first randomize (default 0.15)
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AiPlayerbot.RandomBotMaxLevelChance = 0.15
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AiPlayerbot.RandomBotMaxLevelChance = 0
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# Chance bot chooses RPG (Teleport to random camp for their level) instead of grinding
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AiPlayerbot.RandomBotRpgChance = 0.20
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AiPlayerbot.RandomBotRpgChance = 0.20 #unused now
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# Set randombots movement speed to walking anywhere
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AiPlayerbot.RandombotsWalkingRPG = 0
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@@ -100,7 +100,7 @@ AiPlayerbot.BotActiveAlone = 100
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# Set minimum level of randombots where gets enchants on items (Maxlevel + 1 to disable)
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# Default: 60
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AiPlayerbot.MinEnchantingBotLevel = 60
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AiPlayerbot.MinEnchantingBotLevel = 60 # unused now
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# Randombots checking players gear score level and deny the group invite if it's too low
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# Default: 1 (enabled)
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@@ -138,13 +138,13 @@ AiPlayerbot.SyncLevelWithPlayers = 0
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# Give free food to random bots
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# Default: 1 (enabled)
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AiPlayerbot.FreeFood = 0
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AiPlayerbot.FreeFood = 1
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# Bot automatically trains spells when talking to trainer (yes = train all available spells as long as the bot has the money, free = auto trains with no money cost, no = only list spells)
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AiPlayerbot.AutoTrainSpells = yes
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# Bot automatically picks talent points based on current spec (full = pick spec based on probability if multiple are like current spec, semi = only apply points if 1 spec looks like current spec, no = no auto talent points)
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AiPlayerbot.AutoPickTalents = full
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AiPlayerbot.AutoPickTalents = no
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# Bots automatically learn trainable spells on levelup
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# Default: 0 (disabled)
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@@ -156,7 +156,7 @@ AiPlayerbot.AutoLearnQuestSpells = 0
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# Random Bots will pick quests on their own and try to complete
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# Default: 0 (disabled)
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AiPlayerbot.AutoDoQuests = 0
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AiPlayerbot.AutoDoQuests = 1
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##################################################################################
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# #
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@@ -543,7 +543,7 @@ AiPlayerbot.RandomBotMaps = 0,1,530,571
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AiPlayerbot.RandomBotQuestItems = "6948,5175,5176,5177,5178,16309,12382,13704,11000"
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# PvP Restricted Zones (bots don't pvp)
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AiPlayerbot.PvpProhibitedZoneIds = "2255,656,2361,2362,2363,976,35,2268,3425,392,541,1446,3828,3712,3738,3565,3539,3623,4152,3988,4658,4284,4418,4436,4275,4323,4395"
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AiPlayerbot.PvpProhibitedZoneIds = "2255,656,2361,2362,2363,976,35,2268,3425,392,541,1446,3828,3712,3738,3565,3539,3623,4152,3988,4658,4284,4418,4436,4275,4323,4395,3703"
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# Spells every random bot will learn on randomize (54197 - cold weather flying)
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AiPlayerbot.RandomBotSpellIds = "54197"
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@@ -562,13 +562,15 @@ AiPlayerbot.MinRandomBotInWorldTime = 3600
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AiPlayerbot.MaxRandomBotInWorldTime = 1209600
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AiPlayerbot.MinRandomBotRandomizeTime = 302400
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AiPlayerbot.MaxRandomRandomizeTime = 1209600
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AiPlayerbot.RandomBotsPerInterval = 50
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AiPlayerbot.RandomBotsPerInterval = 500
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AiPlayerbot.MinRandomBotsPriceChangeInterval = 7200
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AiPlayerbot.MaxRandomBotsPriceChangeInterval = 172800
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AiPlayerbot.MinRandomBotChangeStrategyTime = 180
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AiPlayerbot.MaxRandomBotChangeStrategyTime = 720
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AiPlayerbot.MinRandomBotReviveTime = 60
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AiPlayerbot.MaxRandomBotReviveTime = 300
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AiPlayerbot.MinRandomBotTeleportInterval = 3600
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AiPlayerbot.MaxRandomBotTeleportInterval = 18000
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# How far random bots are teleported after death
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AiPlayerbot.RandomBotTeleportDistance = 100
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@@ -605,6 +607,9 @@ AiPlayerbot.BotCheats = "taxi"
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# Enables/Disables password to bot account
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AiPlayerbot.RandomBotRandomPassword = 0
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# Set RandomBotMaxLevel bots to RandomBotMinLevel or not
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AiPlayerbot.DowngradeMaxLevelBot = 1
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##################################################################################
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# #
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# Database Stuff #
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@@ -747,3 +752,4 @@ AiPlayerbot.RandomClassSpecProbability.10.1 = 33
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AiPlayerbot.DefaultTalentsOrder.10.1 =
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AiPlayerbot.RandomClassSpecProbability.10.2 = 33
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AiPlayerbot.DefaultTalentsOrder.10.2 =
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@@ -547,13 +547,15 @@ void AiFactory::AddDefaultNonCombatStrategies(Player* player, PlayerbotAI* const
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nonCombatEngine->addStrategy("pvp");
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// nonCombatEngine->addStrategy("collision");
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nonCombatEngine->addStrategy("grind");
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// nonCombatEngine->addStrategy("group");
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nonCombatEngine->addStrategy("group");
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// nonCombatEngine->addStrategy("guild");
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if (sPlayerbotAIConfig->autoDoQuests)
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{
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nonCombatEngine->addStrategy("travel");
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nonCombatEngine->addStrategy("rpg");
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} else {
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nonCombatEngine->addStrategy("move random");
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}
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if (sPlayerbotAIConfig->randomBotJoinBG)
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@@ -576,13 +578,15 @@ void AiFactory::AddDefaultNonCombatStrategies(Player* player, PlayerbotAI* const
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nonCombatEngine->addStrategy("pvp");
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// nonCombatEngine->addStrategy("collision");
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nonCombatEngine->addStrategy("grind");
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// nonCombatEngine->addStrategy("group");
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nonCombatEngine->addStrategy("group");
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// nonCombatEngine->addStrategy("guild");
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if (sPlayerbotAIConfig->autoDoQuests)
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{
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nonCombatEngine->addStrategy("travel");
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nonCombatEngine->addStrategy("rpg");
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} else {
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nonCombatEngine->addStrategy("move random");
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}
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if (masterBotAI)
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@@ -101,7 +101,7 @@ bool PlayerbotAIConfig::Initialize()
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LoadList<std::vector<uint32>>(randomBotMapsAsString, randomBotMaps);
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LoadList<std::vector<uint32>>(sConfigMgr->GetOption<std::string>("AiPlayerbot.RandomBotQuestItems", "6948,5175,5176,5177,5178,16309,12382,13704,11000"), randomBotQuestItems);
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LoadList<std::vector<uint32>>(sConfigMgr->GetOption<std::string>("AiPlayerbot.RandomBotSpellIds", "54197"), randomBotSpellIds);
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LoadList<std::vector<uint32>>(sConfigMgr->GetOption<std::string>("AiPlayerbot.PvpProhibitedZoneIds", "2255,656,2361,2362,2363,976,35,2268,3425,392,541,1446,3828,3712,3738,3565,3539,3623,4152,3988,4658,4284,4418,4436,4275,4323"), pvpProhibitedZoneIds);
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LoadList<std::vector<uint32>>(sConfigMgr->GetOption<std::string>("AiPlayerbot.PvpProhibitedZoneIds", "2255,656,2361,2362,2363,976,35,2268,3425,392,541,1446,3828,3712,3738,3565,3539,3623,4152,3988,4658,4284,4418,4436,4275,4323,4395"), pvpProhibitedZoneIds);
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LoadList<std::vector<uint32>>(sConfigMgr->GetOption<std::string>("AiPlayerbot.RandomBotQuestIds", "7848,3802,5505,6502,7761"), randomBotQuestIds);
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botAutologin = sConfigMgr->GetOption<bool>("AiPlayerbot.BotAutologin", false);
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@@ -119,6 +119,8 @@ bool PlayerbotAIConfig::Initialize()
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maxRandomBotChangeStrategyTime = sConfigMgr->GetOption<int32>("AiPlayerbot.MaxRandomBotChangeStrategyTime", 2 * HOUR);
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minRandomBotReviveTime = sConfigMgr->GetOption<int32>("AiPlayerbot.MinRandomBotReviveTime", MINUTE);
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maxRandomBotReviveTime = sConfigMgr->GetOption<int32>("AiPlayerbot.MaxRandomBotReviveTime", 5 * MINUTE);
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minRandomBotTeleportInterval = sConfigMgr->GetOption<int32>("AiPlayerbot.MinRandomBotTeleportInterval", 1 * HOUR);
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maxRandomBotTeleportInterval = sConfigMgr->GetOption<int32>("AiPlayerbot.MaxRandomBotTeleportInterval", 5 * HOUR);
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randomBotTeleportDistance = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotTeleportDistance", 100);
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randomBotsPerInterval = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotsPerInterval", MINUTE);
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minRandomBotsPriceChangeInterval = sConfigMgr->GetOption<int32>("AiPlayerbot.MinRandomBotsPriceChangeInterval", 2 * HOUR);
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@@ -292,6 +294,7 @@ bool PlayerbotAIConfig::Initialize()
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enableGreet = sConfigMgr->GetOption<bool>("AiPlayerbot.EnableGreet", true);
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disableRandomLevels = sConfigMgr->GetOption<bool>("AiPlayerbot.DisableRandomLevels", false);
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randomBotRandomPassword = sConfigMgr->GetOption<bool>("AiPlayerbot.RandomBotRandomPassword", true);
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downgradeMaxLevelBot = sConfigMgr->GetOption<bool>("AiPlayerbot.DowngradeMaxLevelBot", true);
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playerbotsXPrate = sConfigMgr->GetOption<int32>("AiPlayerbot.KillXPRate", 1);
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botActiveAlone = sConfigMgr->GetOption<int32>("AiPlayerbot.BotActiveAlone", 10);
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randombotsWalkingRPG = sConfigMgr->GetOption<bool>("AiPlayerbot.RandombotsWalkingRPG", false);
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@@ -66,6 +66,7 @@ class PlayerbotAIConfig
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uint32 minRandomBotRandomizeTime, maxRandomBotRandomizeTime;
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uint32 minRandomBotChangeStrategyTime, maxRandomBotChangeStrategyTime;
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uint32 minRandomBotReviveTime, maxRandomBotReviveTime;
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uint32 minRandomBotTeleportInterval, maxRandomBotTeleportInterval;
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uint32 minRandomBotPvpTime, maxRandomBotPvpTime;
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uint32 randomBotsPerInterval;
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uint32 minRandomBotsPriceChangeInterval, maxRandomBotsPriceChangeInterval;
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@@ -162,7 +163,7 @@ class PlayerbotAIConfig
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std::vector<uint32> randomBotArenaTeams;
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uint32 selfBotLevel;
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bool downgradeMaxLevelBot;
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std::string const GetTimestampStr();
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bool hasLog(std::string const fileName) { return std::find(allowedLogFiles.begin(), allowedLogFiles.end(), fileName) != allowedLogFiles.end(); };
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bool openLog(std::string const fileName, char const* mode = "a");
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@@ -80,11 +80,11 @@ void PlayerbotFactory::Prepare()
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{
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if (!itemQuality)
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{
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if (level < 80) {
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// if (level < 80) {
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itemQuality = ITEM_QUALITY_RARE;
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} else {
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itemQuality = ITEM_QUALITY_EPIC;
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}
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// } else {
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// itemQuality = ITEM_QUALITY_EPIC;
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// }
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}
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if (bot->isDead())
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@@ -115,10 +115,10 @@ void PlayerbotFactory::Prepare()
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void PlayerbotFactory::Randomize(bool incremental)
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{
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if (sPlayerbotAIConfig->disableRandomLevels)
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{
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return;
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}
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// if (sPlayerbotAIConfig->disableRandomLevels)
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// {
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// return;
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// }
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LOG_INFO("playerbots", "Preparing to {} randomize...", (incremental ? "incremental" : "full"));
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Prepare();
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@@ -1206,7 +1206,9 @@ void PlayerbotFactory::InitEquipment(bool incremental)
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continue;
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uint32 desiredQuality = itemQuality;
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if (urand(0, 100) < 100 * sPlayerbotAIConfig->randomGearLoweringChance && desiredQuality > ITEM_QUALITY_NORMAL) {
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desiredQuality--;
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}
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do
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{
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ItemTemplateContainer const* itemTemplates = sObjectMgr->GetItemTemplateStore();
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@@ -18,11 +18,14 @@
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#include "LFGMgr.h"
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#include "MapMgr.h"
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#include "PerformanceMonitor.h"
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#include "PlayerbotAIConfig.h"
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#include "Playerbots.h"
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#include "PlayerbotCommandServer.h"
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#include "PlayerbotFactory.h"
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#include "Random.h"
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#include "ServerFacade.h"
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#include "ChannelMgr.h"
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#include "World.h"
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#include <cstdlib>
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#include <iomanip>
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@@ -871,80 +874,70 @@ bool RandomPlayerbotMgr::ProcessBot(Player* player)
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//GET_PLAYERBOT_AI(player)->GetAiObjectContext()->GetValue<bool>("random bot update")->Set(false);
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bool randomiser = true;
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if (player->GetGuildId())
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{
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if (Guild* guild = sGuildMgr->GetGuildById(player->GetGuildId()))
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{
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if (guild->GetLeaderGUID() == player->GetGUID())
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{
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for (std::vector<Player*>::iterator i = players.begin(); i != players.end(); ++i)
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sGuildTaskMgr->Update(*i, player);
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}
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// bool randomiser = true;
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// if (player->GetGuildId())
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// {
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// if (Guild* guild = sGuildMgr->GetGuildById(player->GetGuildId()))
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// {
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// if (guild->GetLeaderGUID() == player->GetGUID())
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// {
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// for (std::vector<Player*>::iterator i = players.begin(); i != players.end(); ++i)
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// sGuildTaskMgr->Update(*i, player);
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// }
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uint32 accountId = sCharacterCache->GetCharacterAccountIdByGuid(guild->GetLeaderGUID());
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if (!sPlayerbotAIConfig->IsInRandomAccountList(accountId))
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{
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uint8 rank = player->GetRank();
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randomiser = rank < 4 ? false : true;
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}
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}
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}
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// uint32 accountId = sCharacterCache->GetCharacterAccountIdByGuid(guild->GetLeaderGUID());
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// if (!sPlayerbotAIConfig->IsInRandomAccountList(accountId))
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// {
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// uint8 rank = player->GetRank();
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// randomiser = rank < 4 ? false : true;
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// }
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// }
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// }
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uint32 randomize = GetEventValue(bot, "randomize");
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if (!randomize)
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{
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if (randomiser)
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// if (randomiser)
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Randomize(player);
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if (randomiser)
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{
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LOG_INFO("playerbots", "Bot #{} {}:{} <{}>: randomized", bot, player->GetTeamId() == TEAM_ALLIANCE ? "A" : "H", player->getLevel(), player->GetName());
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}
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else
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{
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LOG_INFO("playerbots", "Bot #{} {}:{} {} <{}>: consumables refreshed", bot, player->GetTeamId() == TEAM_ALLIANCE ? "A" : "H", player->getLevel(), player->GetName(), sGuildMgr->GetGuildById(player->GetGuildId())->GetName());
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}
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if (sPlayerbotAIConfig->autoDoQuests)
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ChangeStrategyOnce(player);
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else
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ChangeStrategy(player);
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uint32 randomTime = urand(sPlayerbotAIConfig->minRandomBotRandomizeTime, sPlayerbotAIConfig->maxRandomBotRandomizeTime);
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ScheduleRandomize(bot, randomTime);
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return true;
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// if (randomiser)
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// {
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// }
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// else
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// {
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// LOG_INFO("playerbots", "Bot #{} {}:{} {} <{}>: consumables refreshed", bot, player->GetTeamId() == TEAM_ALLIANCE ? "A" : "H", player->getLevel(), player->GetName(), sGuildMgr->GetGuildById(player->GetGuildId())->GetName());
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// }
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// if (sPlayerbotAIConfig->autoDoQuests)
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// ChangeStrategyOnce(player);
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// else
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// ChangeStrategy(player);
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}
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// enable random teleport logic if no auto traveling enabled
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if (!sPlayerbotAIConfig->autoDoQuests)
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{
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// if (!sPlayerbotAIConfig->autoDoQuests)
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// {
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uint32 teleport = GetEventValue(bot, "teleport");
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if (!teleport)
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{
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LOG_INFO("players", "Bot #{} <{}>: sent to grind", bot, player->GetName());
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LOG_INFO("players", "Bot #{} <{}>: teleport for level and refresh", bot, player->GetName());
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RandomTeleportForLevel(player);
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Refresh(player);
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SetEventValue(bot, "teleport", 1, sPlayerbotAIConfig->maxRandomBotInWorldTime);
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uint32 time = urand(sPlayerbotAIConfig->minRandomBotTeleportInterval, sPlayerbotAIConfig->maxRandomBotTeleportInterval);
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ScheduleTeleport(bot, time);
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return true;
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}
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// }
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uint32 changeStrategy = GetEventValue(bot, "change_strategy");
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if (!changeStrategy)
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{
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LOG_INFO("playerbots", "Changing strategy for bot {} <{}>", bot, player->GetName());
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ChangeStrategy(player);
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return true;
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}
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}
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uint32 changeStrategy = GetEventValue(bot, "change_strategy");
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if (!changeStrategy)
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{
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LOG_INFO("playerbots", "Changing strategy for bot #{} <{}>", bot, player->GetName().c_str());
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ChangeStrategy(player);
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return true;
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}
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// uint32 changeStrategy = GetEventValue(bot, "change_strategy");
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// if (!changeStrategy)
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// {
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// LOG_INFO("playerbots", "Changing strategy for bot #{} <{}>", bot, player->GetName().c_str());
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// ChangeStrategy(player);
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// return true;
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// }
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return false;
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}
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@@ -980,8 +973,8 @@ void RandomPlayerbotMgr::RandomTeleport(Player* bot, std::vector<WorldLocation>&
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// if (bot->getLevel() < 5)
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// return;
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if (sPlayerbotAIConfig->randomBotRpgChance < 0)
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return;
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// if (sPlayerbotAIConfig->randomBotRpgChance < 0)
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// return;
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if (locs.empty())
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{
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@@ -1250,9 +1243,11 @@ void RandomPlayerbotMgr::Randomize(Player* bot)
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RandomizeFirst(bot);
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else if (bot->getLevel() < 57 && bot->getClass() == CLASS_DEATH_KNIGHT)
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RandomizeFirst(bot);
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else
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else if (bot->getLevel() < sPlayerbotAIConfig->randomBotMaxLevel || !sPlayerbotAIConfig->downgradeMaxLevelBot)
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IncreaseLevel(bot);
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else {
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RandomizeFirst(bot);
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}
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//RandomTeleportForRpg(bot);
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}
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@@ -1286,13 +1281,23 @@ void RandomPlayerbotMgr::RandomizeFirst(Player* bot)
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maxLevel = std::max(sPlayerbotAIConfig->randomBotMinLevel, std::min(playersLevel, sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL)));
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PerformanceMonitorOperation* pmo = sPerformanceMonitor->start(PERF_MON_RNDBOT, "RandomizeFirst");
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uint32 level = urand(sPlayerbotAIConfig->randomBotMinLevel, maxLevel);
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uint32 level;
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|
||||
if (sPlayerbotAIConfig->downgradeMaxLevelBot && bot->GetLevel() == sPlayerbotAIConfig->randomBotMaxLevel) {
|
||||
if (bot->getClass() == CLASS_DEATH_KNIGHT) {
|
||||
level = sWorld->getIntConfig(CONFIG_START_HEROIC_PLAYER_LEVEL);
|
||||
} else {
|
||||
level = sPlayerbotAIConfig->randomBotMinLevel;
|
||||
}
|
||||
} else {
|
||||
level = urand(sPlayerbotAIConfig->randomBotMinLevel, maxLevel);
|
||||
if (urand(0, 100) < 100 * sPlayerbotAIConfig->randomBotMaxLevelChance)
|
||||
level = maxLevel;
|
||||
|
||||
if (bot->getClass() == CLASS_DEATH_KNIGHT)
|
||||
level = urand(sWorld->getIntConfig(CONFIG_START_HEROIC_PLAYER_LEVEL), std::max(sWorld->getIntConfig(CONFIG_START_HEROIC_PLAYER_LEVEL), maxLevel));
|
||||
}
|
||||
|
||||
SetValue(bot, "level", level);
|
||||
|
||||
|
||||
@@ -110,6 +110,7 @@ class StrategyContext : public NamedObjectContext<Strategy>
|
||||
creators["guild"] = &StrategyContext::guild;
|
||||
creators["grind"] = &StrategyContext::grind;
|
||||
creators["avoid aoe"] = &StrategyContext::avoid_aoe;
|
||||
creators["move random"] = &StrategyContext::move_random;
|
||||
}
|
||||
|
||||
private:
|
||||
@@ -169,6 +170,7 @@ class StrategyContext : public NamedObjectContext<Strategy>
|
||||
static Strategy* guild (PlayerbotAI* botAI) { return new GuildStrategy(botAI); }
|
||||
static Strategy* grind(PlayerbotAI* botAI) { return new GrindingStrategy(botAI); }
|
||||
static Strategy* avoid_aoe(PlayerbotAI* botAI) { return new AvoidAoeStrategy(botAI); }
|
||||
static Strategy* move_random(PlayerbotAI* ai) { return new MoveRandomStrategy(ai); }
|
||||
};
|
||||
|
||||
class MovementStrategyContext : public NamedObjectContext<Strategy>
|
||||
|
||||
@@ -1399,7 +1399,7 @@ bool MoveRandomAction::Execute(Event event)
|
||||
|
||||
bool MoveRandomAction::isUseful()
|
||||
{
|
||||
return !botAI->HasRealPlayerMaster() && botAI->GetAiObjectContext()->GetValue<GuidVector>("nearest friendly players")->Get().size() > urand(25, 100);
|
||||
return !botAI->HasRealPlayerMaster();
|
||||
}
|
||||
|
||||
bool MoveInsideAction::Execute(Event event)
|
||||
|
||||
@@ -15,3 +15,9 @@ void GrindingStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
|
||||
triggers.push_back(new TriggerNode("no target", NextAction::array(0, new NextAction("attack anything", 5.0f), nullptr)));
|
||||
}
|
||||
|
||||
void MoveRandomStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
|
||||
{
|
||||
triggers.push_back(new TriggerNode(
|
||||
"often",
|
||||
NextAction::array(0, new NextAction("move random", 1.5f), NULL)));
|
||||
}
|
||||
@@ -20,4 +20,11 @@ class GrindingStrategy : public NonCombatStrategy
|
||||
void InitTriggers(std::vector<TriggerNode*>& triggers) override;
|
||||
};
|
||||
|
||||
class MoveRandomStrategy : public NonCombatStrategy
|
||||
{
|
||||
public:
|
||||
MoveRandomStrategy(PlayerbotAI* ai) : NonCombatStrategy(botAI) {}
|
||||
std::string const getName() override { return "move random"; }
|
||||
void InitTriggers(std::vector<TriggerNode*>& triggers) override;
|
||||
};
|
||||
#endif
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
#include "GridNotifiers.h"
|
||||
#include "GridNotifiersImpl.h"
|
||||
#include "Playerbots.h"
|
||||
#include "ReputationMgr.h"
|
||||
#include "ServerFacade.h"
|
||||
|
||||
GuidVector AttackersValue::Calculate()
|
||||
@@ -141,6 +142,7 @@ bool AttackersValue::IsPossibleTarget(Unit* attacker, Player* bot, float range)
|
||||
|
||||
// bool inCannon = botAI->IsInVehicle(false, true);
|
||||
// bool enemy = botAI->GetAiObjectContext()->GetValue<Unit*>("enemy player target")->Get();
|
||||
|
||||
return attacker &&
|
||||
attacker->IsInWorld() &&
|
||||
attacker->GetMapId() == bot->GetMapId() &&
|
||||
@@ -155,7 +157,8 @@ bool AttackersValue::IsPossibleTarget(Unit* attacker, Player* bot, float range)
|
||||
!(attacker->GetCreatureType() == CREATURE_TYPE_CRITTER && !attacker->IsInCombat()) &&
|
||||
!attacker->HasUnitFlag(UNIT_FLAG_IMMUNE_TO_PC) &&
|
||||
!attacker->HasUnitFlag(UNIT_FLAG_NOT_SELECTABLE) &&
|
||||
!(sPlayerbotAIConfig->IsInPvpProhibitedZone(attacker->GetAreaId()) && bot->CanSeeOrDetect(attacker) && (attacker->GetGUID().IsPlayer() || attacker->GetGUID().IsPet())) &&
|
||||
bot->CanSeeOrDetect(attacker) &&
|
||||
!(sPlayerbotAIConfig->IsInPvpProhibitedZone(attacker->GetZoneId()) && (attacker->GetGUID().IsPlayer() || attacker->GetGUID().IsPet())) &&
|
||||
(!c || (!c->IsInEvadeMode() && ((!isMemberBotGroup && botAI->HasStrategy("attack tagged", BOT_STATE_NON_COMBAT)) ||
|
||||
leaderHasThreat || (!c->hasLootRecipient() && (!c->GetVictim() || (c->GetVictim() && ((!c->GetVictim()->IsPlayer() || bot->IsInSameGroupWith(c->GetVictim()->ToPlayer())) ||
|
||||
(botAI->GetMaster() && c->GetVictim() == botAI->GetMaster()))))) || c->isTappedBy(bot))));
|
||||
|
||||
@@ -4,6 +4,8 @@
|
||||
|
||||
#include "GrindTargetValue.h"
|
||||
#include "Playerbots.h"
|
||||
#include "ReputationMgr.h"
|
||||
#include "SharedDefines.h"
|
||||
|
||||
Unit* GrindTargetValue::Calculate()
|
||||
{
|
||||
@@ -54,14 +56,19 @@ Unit* GrindTargetValue::FindTargetForGrinding(uint32 assistCount)
|
||||
if (!unit)
|
||||
continue;
|
||||
|
||||
// if (unit->HasUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_NOT_SELECTABLE)) {
|
||||
// continue;
|
||||
// }
|
||||
auto &rep = bot->ToPlayer()->GetReputationMgr();
|
||||
if (unit->ToCreature() && !unit->ToCreature()->GetCreatureTemplate()->lootid && bot->GetReactionTo(unit) >= REP_NEUTRAL) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!bot->IsHostileTo(unit) && unit->GetNpcFlags() != UNIT_NPC_FLAG_NONE) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!bot->isHonorOrXPTarget(unit)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (abs(bot->GetPositionZ() - unit->GetPositionZ()) > sPlayerbotAIConfig->spellDistance)
|
||||
continue;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user