Fix inventory clear on init quests (#1266)

This commit is contained in:
Yunfan Li
2025-05-05 21:07:51 +08:00
committed by GitHub
parent f55e95da9d
commit 0d170f5370
2 changed files with 27 additions and 14 deletions

View File

@@ -2773,7 +2773,7 @@ void PlayerbotFactory::AddPrevQuests(uint32 questId, std::list<uint32>& questIds
}
}
void PlayerbotFactory::InitQuests(std::list<uint32>& questMap)
void PlayerbotFactory::InitQuests(std::list<uint32>& questMap, bool withRewardItem)
{
uint32 count = 0;
for (std::list<uint32>::iterator i = questMap.begin(); i != questMap.end(); ++i)
@@ -2786,17 +2786,30 @@ void PlayerbotFactory::InitQuests(std::list<uint32>& questMap)
continue;
bot->SetQuestStatus(questId, QUEST_STATUS_COMPLETE);
bot->RewardQuest(quest, 0, bot, false);
// set reward to 5 to skip majority quest reward
uint32 reward = withRewardItem ? 0 : 5;
bot->RewardQuest(quest, reward, bot, false);
if (!withRewardItem)
{
// destroy the quest reward item
if (uint32 itemId = quest->RewardChoiceItemId[reward])
{
bot->DestroyItemCount(itemId, quest->RewardChoiceItemCount[reward], true);
}
// LOG_INFO("playerbots", "Bot {} ({} level) rewarded quest {}: {} (MinLevel={}, QuestLevel={})",
// bot->GetName().c_str(), bot->GetLevel(), questId, quest->GetTitle().c_str(), quest->GetMinLevel(),
// quest->GetQuestLevel());
if (!(count++ % 10))
ClearInventory();
if (quest->GetRewItemsCount())
{
for (uint32 i = 0; i < quest->GetRewItemsCount(); ++i)
{
if (uint32 itemId = quest->RewardItemId[i])
{
bot->DestroyItemCount(itemId, quest->RewardItemIdCount[i], true);
}
}
}
}
}
ClearInventory();
}
void PlayerbotFactory::InitInstanceQuests()
@@ -2804,8 +2817,8 @@ void PlayerbotFactory::InitInstanceQuests()
// Yunfan: use configuration instead of hard code
uint32 currentXP = bot->GetUInt32Value(PLAYER_XP);
// LOG_INFO("playerbots", "Initializing quests...");
InitQuests(classQuestIds);
InitQuests(specialQuestIds);
InitQuests(classQuestIds, false);
InitQuests(specialQuestIds, false);
// quest rewards boost bot level, so reduce back
bot->GiveLevel(level);
@@ -4447,7 +4460,7 @@ void PlayerbotFactory::InitAttunementQuests()
// Only complete quests that haven't been finished yet
if (!questsToComplete.empty())
{
InitQuests(questsToComplete);
InitQuests(questsToComplete, false);
}
}

View File

@@ -156,7 +156,7 @@ private:
void ClearSkills();
void InitTalents(uint32 specNo);
void InitTalentsByTemplate(uint32 specNo);
void InitQuests(std::list<uint32>& questMap);
void InitQuests(std::list<uint32>& questMap, bool withRewardItem = true);
void ClearInventory();
void ClearAllItems();
void ResetQuests();