warlock and dk strategy port

This commit is contained in:
Yunfan Li
2023-06-03 14:01:20 +08:00
parent a44b310c0a
commit 0f483047e5
27 changed files with 562 additions and 88 deletions

View File

@@ -11,6 +11,8 @@ class DpsWarlockStrategyActionNodeFactory : public NamedObjectFactory<ActionNode
DpsWarlockStrategyActionNodeFactory()
{
creators["shadow bolt"] = &shadow_bolt;
creators["unstable affliction"] = &unstable_affliction;
creators["unstable affliction on attacker"] = &unstable_affliction_on_attacker;
}
private:
@@ -21,6 +23,20 @@ class DpsWarlockStrategyActionNodeFactory : public NamedObjectFactory<ActionNode
/*A*/ NextAction::array(0, new NextAction("shoot"), nullptr),
/*C*/ nullptr);
}
static ActionNode* unstable_affliction(PlayerbotAI* ai)
{
return new ActionNode ("unstable affliction",
/*P*/ NULL,
/*A*/ NextAction::array(0, new NextAction("immolate"), NULL),
/*C*/ NULL);
}
static ActionNode* unstable_affliction_on_attacker(PlayerbotAI* ai)
{
return new ActionNode ("unstable affliction on attacker",
/*P*/ NULL,
/*A*/ NextAction::array(0, new NextAction("immolate on attacker"), NULL),
/*C*/ NULL);
}
};
DpsWarlockStrategy::DpsWarlockStrategy(PlayerbotAI* botAI) : GenericWarlockStrategy(botAI)
@@ -30,7 +46,11 @@ DpsWarlockStrategy::DpsWarlockStrategy(PlayerbotAI* botAI) : GenericWarlockStrat
NextAction** DpsWarlockStrategy::getDefaultActions()
{
return NextAction::array(0, new NextAction("incinirate", 10.0f), new NextAction("shadow bolt", 10.0f), nullptr);
return NextAction::array(0,
new NextAction("haunt", 14.0f),
new NextAction("demonic empowerment", 13.0f),
new NextAction("shadow bolt", 10.0f),
nullptr);
}
void DpsWarlockStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
@@ -38,19 +58,39 @@ void DpsWarlockStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
GenericWarlockStrategy::InitTriggers(triggers);
triggers.push_back(new TriggerNode("backlash", NextAction::array(0, new NextAction("shadow bolt", 20.0f), nullptr)));
triggers.push_back(new TriggerNode(
"haunt",
NextAction::array(0, new NextAction("haunt", 26.0f), NULL)));
triggers.push_back(new TriggerNode(
"shadow trance",
NextAction::array(0, new NextAction("shadow bolt", 15.0f), NULL)));
triggers.push_back(new TriggerNode(
"backlash",
NextAction::array(0, new NextAction("shadow bolt", 15.0f), NULL)));
triggers.push_back(new TriggerNode(
"molten core",
NextAction::array(0, new NextAction("incinerate", 15.0f), NULL)));
triggers.push_back(new TriggerNode(
"decimation",
NextAction::array(0, new NextAction("soul fire", 16.0f), NULL)));
}
void DpsAoeWarlockStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
triggers.push_back(new TriggerNode("medium aoe", NextAction::array(0, new NextAction("rain of fire", 37.0f), nullptr)));
triggers.push_back(new TriggerNode("corruption on attacker", NextAction::array(0, new NextAction("corruption on attacker", 27.0f), nullptr)));
triggers.push_back(new TriggerNode("curse of agony on attacker", NextAction::array(0, new NextAction("curse of agony on attacker", 28.0f), nullptr)));
triggers.push_back(new TriggerNode("siphon life on attacker", NextAction::array(0, new NextAction("siphon life on attacker", 29.0f), nullptr)));
// triggers.push_back(new TriggerNode("curse of agony on attacker", NextAction::array(0, new NextAction("curse of agony on attacker", 28.0f), nullptr)));
triggers.push_back(new TriggerNode("unstable affliction on attacker", NextAction::array(0, new NextAction("unstable affliction on attacker", 22.0f), NULL)));
}
void DpsWarlockDebuffStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
triggers.push_back(new TriggerNode("corruption", NextAction::array(0, new NextAction("corruption", 22.0f), nullptr)));
triggers.push_back(new TriggerNode("curse of agony", NextAction::array(0, new NextAction("curse of agony", 21.0f), nullptr)));
triggers.push_back(new TriggerNode("siphon life", NextAction::array(0, new NextAction("siphon life", 23.0f), nullptr)));
triggers.push_back(new TriggerNode("curse of agony", NextAction::array(0, new NextAction("curse of agony", 20.0f), nullptr)));
triggers.push_back(new TriggerNode("unstable affliction", NextAction::array(0, new NextAction("unstable affliction", 21.0f), NULL)));
}