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https://github.com/mod-playerbots/mod-playerbots
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[New Rpg] New rpg start up (add GO_GRIND and NEAR_RANDOM status)
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@@ -38,6 +38,7 @@
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#include "LootStrategyAction.h"
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#include "MailAction.h"
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#include "NamedObjectContext.h"
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#include "NewRpgAction.h"
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#include "PassLeadershipToMasterAction.h"
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#include "PositionAction.h"
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#include "QueryItemUsageAction.h"
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@@ -88,6 +89,7 @@ public:
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creators["reputation"] = &ChatActionContext::reputation;
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creators["log"] = &ChatActionContext::log;
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creators["los"] = &ChatActionContext::los;
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creators["rpg status"] = &ChatActionContext::rpg_status;
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creators["aura"] = &ChatActionContext::aura;
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creators["drop"] = &ChatActionContext::drop;
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creators["clean quest log"] = &ChatActionContext::clean_quest_log;
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@@ -258,6 +260,7 @@ private:
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static Action* reputation(PlayerbotAI* botAI) { return new TellReputationAction(botAI); }
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static Action* log(PlayerbotAI* botAI) { return new LogLevelAction(botAI); }
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static Action* los(PlayerbotAI* botAI) { return new TellLosAction(botAI); }
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static Action* rpg_status(PlayerbotAI* botAI) { return new TellRpgStatusAction(botAI); }
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static Action* aura(PlayerbotAI* ai) { return new TellAuraAction(ai); }
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static Action* ll(PlayerbotAI* botAI) { return new LootStrategyAction(botAI); }
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static Action* ss(PlayerbotAI* botAI) { return new SkipSpellsListAction(botAI); }
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