diff --git a/src/strategy/actions/BattleGroundTactics.cpp b/src/strategy/actions/BattleGroundTactics.cpp index 63e1512f..bebc2ed2 100644 --- a/src/strategy/actions/BattleGroundTactics.cpp +++ b/src/strategy/actions/BattleGroundTactics.cpp @@ -4163,7 +4163,7 @@ bool ArenaTactics::Execute(Event event) botAI->ChangeStrategy("-buff", BOT_STATE_NON_COMBAT); // Repositioning if the target is out of line of sight - Unit* target = botAI->GetCombatTarget(); + Unit* target = botAI->GetAiObject("current target"); if (target && !bot->IsWithinLOSInMap(target)) { float x, y, z;