diff --git a/src/factory/StatsWeightCalculator.cpp b/src/factory/StatsWeightCalculator.cpp index 95903eba..1bfa73d4 100644 --- a/src/factory/StatsWeightCalculator.cpp +++ b/src/factory/StatsWeightCalculator.cpp @@ -97,8 +97,7 @@ float StatsWeightCalculator::CalculateItem(uint32 itemId, int32 randomPropertyId // Use player level as effective item level for heirlooms - Quality EPIC // Else - Blend with item quality and level for normal items if (proto->Quality == ITEM_QUALITY_HEIRLOOM) - weight_ *= PlayerbotFactory::CalcMixedGearScore(lvl, ITEM_QUALITY_EPIC); - + weight_ *= PlayerbotFactory::CalcMixedGearScore(lvl, ITEM_QUALITY_EPIC); else weight_ *= PlayerbotFactory::CalcMixedGearScore(proto->ItemLevel, proto->Quality);