Raise flee action relevance

This commit is contained in:
Yunfan Li
2023-12-22 00:05:09 +08:00
parent a442821745
commit 111109b112
10 changed files with 13 additions and 13 deletions

View File

@@ -124,7 +124,7 @@ void CasterDruidStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
triggers.push_back(new TriggerNode("eclipse (solar) cooldown", NextAction::array(0, new NextAction("wrath", ACTION_NORMAL + 2), nullptr)));
triggers.push_back(new TriggerNode("moonfire", NextAction::array(0, new NextAction("moonfire", ACTION_NORMAL + 4), nullptr)));
triggers.push_back(new TriggerNode("medium mana", NextAction::array(0, new NextAction("innervate", ACTION_HIGH + 9), NULL)));
triggers.push_back(new TriggerNode("enemy too close for spell", NextAction::array(0, new NextAction("flee", ACTION_HIGH), nullptr)));
triggers.push_back(new TriggerNode("enemy too close for spell", NextAction::array(0, new NextAction("flee", ACTION_MOVE + 9), nullptr)));
triggers.push_back(new TriggerNode(
"party member remove curse",
NextAction::array(0, new NextAction("remove curse on party", ACTION_DISPEL + 7), NULL)));