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Raise flee action relevance
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@@ -44,7 +44,7 @@ void GenericPriestStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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"low mana",
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NextAction::array(0, new NextAction("hymn of hope", ACTION_HIGH), NULL)));
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triggers.push_back(new TriggerNode("enemy too close for spell", NextAction::array(0, new NextAction("flee", ACTION_HIGH), nullptr)));
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triggers.push_back(new TriggerNode("enemy too close for spell", NextAction::array(0, new NextAction("flee", ACTION_MOVE + 9), nullptr)));
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triggers.push_back(new TriggerNode("often", NextAction::array(0, new NextAction("apply oil", 1.0f), nullptr)));
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}
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