debuff on melee attackers

This commit is contained in:
Yunfan Li
2023-08-28 17:28:36 +08:00
parent 953f09364a
commit 1136b7bfdc
17 changed files with 88 additions and 22 deletions

View File

@@ -78,5 +78,6 @@ void TankWarriorStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
triggers.push_back(new TriggerNode("victory rush", NextAction::array(0, new NextAction("victory rush", ACTION_INTERRUPT), nullptr)));
triggers.push_back(new TriggerNode("sword and board", NextAction::array(0, new NextAction("shield slam", ACTION_INTERRUPT), nullptr)));
triggers.push_back(new TriggerNode("rend", NextAction::array(0, new NextAction("rend", ACTION_NORMAL + 1), nullptr)));
triggers.push_back(new TriggerNode("rend on attacker", NextAction::array(0, new NextAction("rend on attacker", ACTION_NORMAL + 1), nullptr)));
triggers.push_back(new TriggerNode("protect party member", NextAction::array(0, new NextAction("intervene", ACTION_EMERGENCY), nullptr)));
}