[Strategy] Rename "assist dps" to "healer dps"

This commit is contained in:
Yunfan Li
2024-10-04 21:44:39 +08:00
parent 529db3e754
commit 11377436cd
13 changed files with 25 additions and 25 deletions

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@@ -394,7 +394,7 @@ void AiFactory::AddDefaultCombatStrategies(Player* player, PlayerbotAI* const fa
{
if (sPlayerbotAIConfig->autoSaveMana)
engine->addStrategy("save mana", false);
engine->addStrategy("assist dps", false);
engine->addStrategy("healer dps", false);
}
if (facade->IsRealPlayer() || sRandomPlayerbotMgr->IsRandomBot(player))
{

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@@ -34,7 +34,7 @@ public:
creators["buff"] = &DruidStrategyFactoryInternal::buff;
creators["boost"] = &DruidStrategyFactoryInternal::boost;
creators["cc"] = &DruidStrategyFactoryInternal::cc;
creators["assist dps"] = &DruidStrategyFactoryInternal::assist_dps;
creators["healer dps"] = &DruidStrategyFactoryInternal::healer_dps;
}
private:
@@ -47,7 +47,7 @@ private:
static Strategy* buff(PlayerbotAI* botAI) { return new GenericDruidBuffStrategy(botAI); }
static Strategy* boost(PlayerbotAI* botAI) { return new DruidBoostStrategy(botAI); }
static Strategy* cc(PlayerbotAI* botAI) { return new DruidCcStrategy(botAI); }
static Strategy* assist_dps(PlayerbotAI* botAI) { return new DruidAssistDpsStrategy(botAI); }
static Strategy* healer_dps(PlayerbotAI* botAI) { return new DruidHealerDpsStrategy(botAI); }
};
class DruidDruidStrategyFactoryInternal : public NamedObjectContext<Strategy>

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@@ -153,7 +153,7 @@ void DruidCcStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
"hibernate", NextAction::array(0, new NextAction("hibernate on cc", ACTION_HIGH + 3), nullptr)));
}
void DruidAssistDpsStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
void DruidHealerDpsStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
triggers.push_back(
new TriggerNode("healer should attack",

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@@ -46,13 +46,13 @@ public:
std::string const getName() override { return "cc"; }
};
class DruidAssistDpsStrategy : public Strategy
class DruidHealerDpsStrategy : public Strategy
{
public:
DruidAssistDpsStrategy(PlayerbotAI* botAI) : Strategy(botAI) {}
DruidHealerDpsStrategy(PlayerbotAI* botAI) : Strategy(botAI) {}
void InitTriggers(std::vector<TriggerNode*>& triggers) override;
std::string const getName() override { return "assist dps"; }
std::string const getName() override { return "healer dps"; }
};
#endif

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@@ -72,7 +72,7 @@ void PaladinCcStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
new TriggerNode("turn undead", NextAction::array(0, new NextAction("turn undead", ACTION_HIGH + 1), nullptr)));
}
void PaladinAssistDpsStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
void PaladinHealerDpsStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
triggers.push_back(
new TriggerNode("healer should attack",

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@@ -46,13 +46,13 @@ public:
std::string const getName() override { return "cc"; }
};
class PaladinAssistDpsStrategy : public Strategy
class PaladinHealerDpsStrategy : public Strategy
{
public:
PaladinAssistDpsStrategy(PlayerbotAI* botAI) : Strategy(botAI) {}
PaladinHealerDpsStrategy(PlayerbotAI* botAI) : Strategy(botAI) {}
void InitTriggers(std::vector<TriggerNode*>& triggers) override;
std::string const getName() override { return "assist dps"; }
std::string const getName() override { return "healer dps"; }
};
#endif

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@@ -25,7 +25,7 @@ public:
creators["boost"] = &PaladinStrategyFactoryInternal::boost;
creators["cc"] = &PaladinStrategyFactoryInternal::cc;
creators["bthreat"] = &PaladinStrategyFactoryInternal::bthreat;
creators["assist dps"] = &PaladinStrategyFactoryInternal::assist_dps;
creators["healer dps"] = &PaladinStrategyFactoryInternal::healer_dps;
}
private:
@@ -34,7 +34,7 @@ private:
static Strategy* boost(PlayerbotAI* botAI) { return new PaladinBoostStrategy(botAI); }
static Strategy* cc(PlayerbotAI* botAI) { return new PaladinCcStrategy(botAI); }
static Strategy* bthreat(PlayerbotAI* botAI) { return new PaladinBuffThreatStrategy(botAI); }
static Strategy* assist_dps(PlayerbotAI* botAI) { return new PaladinAssistDpsStrategy(botAI); }
static Strategy* healer_dps(PlayerbotAI* botAI) { return new PaladinHealerDpsStrategy(botAI); }
};
class PaladinResistanceStrategyFactoryInternal : public NamedObjectContext<Strategy>

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@@ -88,7 +88,7 @@ void PriestCcStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
new TriggerNode("shackle undead", NextAction::array(0, new NextAction("shackle undead", 31.0f), nullptr)));
}
void PriestAssistDpsStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
void PriestHealerDpsStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
triggers.push_back(
new TriggerNode("healer should attack",

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@@ -46,13 +46,13 @@ public:
std::string const getName() override { return "cc"; }
};
class PriestAssistDpsStrategy : public Strategy
class PriestHealerDpsStrategy : public Strategy
{
public:
PriestAssistDpsStrategy(PlayerbotAI* botAI) : Strategy(botAI) {}
PriestHealerDpsStrategy(PlayerbotAI* botAI) : Strategy(botAI) {}
void InitTriggers(std::vector<TriggerNode*>& triggers) override;
std::string const getName() override { return "assist dps"; }
std::string const getName() override { return "healer dps"; }
};
#endif

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@@ -31,7 +31,7 @@ public:
creators["boost"] = &PriestStrategyFactoryInternal::boost;
creators["rshadow"] = &PriestStrategyFactoryInternal::rshadow;
creators["cc"] = &PriestStrategyFactoryInternal::cc;
creators["assist dps"] = &PriestStrategyFactoryInternal::assist_dps;
creators["healer dps"] = &PriestStrategyFactoryInternal::healer_dps;
}
private:
@@ -44,7 +44,7 @@ private:
static Strategy* pull(PlayerbotAI* botAI) { return new PullStrategy(botAI, "shoot"); }
static Strategy* shadow_debuff(PlayerbotAI* botAI) { return new ShadowPriestDebuffStrategy(botAI); }
static Strategy* cure(PlayerbotAI* botAI) { return new PriestCureStrategy(botAI); }
static Strategy* assist_dps(PlayerbotAI* botAI) { return new PriestAssistDpsStrategy(botAI); }
static Strategy* healer_dps(PlayerbotAI* botAI) { return new PriestHealerDpsStrategy(botAI); }
};
class PriestCombatStrategyFactoryInternal : public NamedObjectContext<Strategy>

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@@ -164,7 +164,7 @@ void ShamanCureStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
NextAction::array(0, new NextAction("cleanse spirit curse on party", 23.0f), nullptr)));
}
void ShamanAssistDpsStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
void ShamanHealerDpsStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
triggers.push_back(
new TriggerNode("healer should attack",

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@@ -45,13 +45,13 @@ public:
std::string const getName() override { return "cure"; }
};
class ShamanAssistDpsStrategy : public Strategy
class ShamanHealerDpsStrategy : public Strategy
{
public:
ShamanAssistDpsStrategy(PlayerbotAI* botAI) : Strategy(botAI) {}
ShamanHealerDpsStrategy(PlayerbotAI* botAI) : Strategy(botAI) {}
void InitTriggers(std::vector<TriggerNode*>& triggers) override;
std::string const getName() override { return "assist dps"; }
std::string const getName() override { return "healer dps"; }
};
#endif

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@@ -26,7 +26,7 @@ public:
creators["melee aoe"] = &ShamanStrategyFactoryInternal::melee_aoe;
creators["caster aoe"] = &ShamanStrategyFactoryInternal::caster_aoe;
creators["cure"] = &ShamanStrategyFactoryInternal::cure;
creators["assist dps"] = &ShamanStrategyFactoryInternal::assist_dps;
creators["healer dps"] = &ShamanStrategyFactoryInternal::healer_dps;
}
private:
@@ -35,7 +35,7 @@ private:
static Strategy* melee_aoe(PlayerbotAI* botAI) { return new MeleeAoeShamanStrategy(botAI); }
static Strategy* caster_aoe(PlayerbotAI* botAI) { return new CasterAoeShamanStrategy(botAI); }
static Strategy* cure(PlayerbotAI* botAI) { return new ShamanCureStrategy(botAI); }
static Strategy* assist_dps(PlayerbotAI* botAI) { return new ShamanAssistDpsStrategy(botAI); }
static Strategy* healer_dps(PlayerbotAI* botAI) { return new ShamanHealerDpsStrategy(botAI); }
};
class ShamanBuffStrategyFactoryInternal : public NamedObjectContext<Strategy>