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https://github.com/mod-playerbots/mod-playerbots
synced 2025-11-29 15:58:20 +08:00
Autoscale latency modifier
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@@ -1263,11 +1263,6 @@ Playerbots.Updates.EnableDatabases = 1
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# Command server port, 0 - disabled
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AiPlayerbot.CommandServerPort = 8888
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# Diff with/without player in server. The server will tune bot activity to reach the desired server tick speed (in ms).# PLAYERBOT SYSTEM SETTINGS #
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AiPlayerbot.EnablePrototypePerformanceDiff = 0
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AiPlayerbot.DiffWithPlayer = 100
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AiPlayerbot.DiffEmpty = 200
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#
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#
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#
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@@ -1464,11 +1459,14 @@ AiPlayerbot.BotActiveAlone = 100
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# Specify smart scaling is enabled or not.
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# The default is 1. When enabled (smart) scales the 'BotActiveAlone' value.
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# Only when botLevel is between WhenMinLevel and WhenMaxLevel.
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AiPlayerbot.botActiveAloneSmartScale = 1
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# Only when botLevel is between WhenMinLevel and WhenMaxLevel.
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AiPlayerbot.botActiveAloneSmartScaleWhenMinLevel = 1
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AiPlayerbot.botActiveAloneSmartScaleWhenMaxLevel = 80
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# The server will tune bot activity to reach the desired server tick speed (in ms)
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# bots will only join battleground when there is no lag based on latency diffs below
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AiPlayerbot.botActiveAloneSmartScaleDiffWithPlayer = 100
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AiPlayerbot.botActiveAloneSmartScaleDiffEmpty = 200
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# Premade spell to avoid (undetected spells)
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# spellid-radius, ...
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@@ -466,12 +466,14 @@ bool PlayerbotAIConfig::Initialize()
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disableDeathKnightLogin = sConfigMgr->GetOption<bool>("AiPlayerbot.DisableDeathKnightLogin", 0);
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botActiveAlone = sConfigMgr->GetOption<int32>("AiPlayerbot.BotActiveAlone", 100);
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botActiveAloneSmartScale = sConfigMgr->GetOption<bool>("AiPlayerbot.botActiveAloneSmartScale", 1);
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botActiveAloneSmartScaleWhenMinLevel = sConfigMgr->GetOption<uint32>("AiPlayerbot.botActiveAloneSmartScaleWhenMinLevel", 1);
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botActiveAloneSmartScaleWhenMaxLevel = sConfigMgr->GetOption<uint32>("AiPlayerbot.botActiveAloneSmartScaleWhenMaxLevel", 80);
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enablePrototypePerformanceDiff = sConfigMgr->GetOption<bool>("AiPlayerbot.EnablePrototypePerformanceDiff", false);
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diffWithPlayer = sConfigMgr->GetOption<int32>("AiPlayerbot.DiffWithPlayer", 100);
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diffEmpty = sConfigMgr->GetOption<int32>("AiPlayerbot.DiffEmpty", 200);
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botActiveAloneSmartScaleWhenMinLevel =
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sConfigMgr->GetOption<uint32>("AiPlayerbot.botActiveAloneSmartScaleWhenMinLevel", 1);
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botActiveAloneSmartScaleWhenMaxLevel =
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sConfigMgr->GetOption<uint32>("AiPlayerbot.botActiveAloneSmartScaleWhenMaxLevel", 80);
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botActiveAloneSmartScaleDiffWithPlayer =
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sConfigMgr->GetOption<uint32>("AiPlayerbot.botActiveAloneSmartScaleDiffWithPlayer", 100);
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botActiveAloneSmartScaleDiffEmpty =
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sConfigMgr->GetOption<uint32>("AiPlayerbot.botActiveAloneSmartScaleDiffEmpty", 200);
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randombotsWalkingRPG = sConfigMgr->GetOption<bool>("AiPlayerbot.RandombotsWalkingRPG", false);
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randombotsWalkingRPGInDoors = sConfigMgr->GetOption<bool>("AiPlayerbot.RandombotsWalkingRPG.InDoors", false);
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@@ -266,10 +266,8 @@ public:
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bool botActiveAloneSmartScale;
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uint32 botActiveAloneSmartScaleWhenMinLevel;
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uint32 botActiveAloneSmartScaleWhenMaxLevel;
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uint32 enablePrototypePerformanceDiff;
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uint32 diffWithPlayer;
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uint32 diffEmpty;
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uint32 botActiveAloneSmartScaleDiffWithPlayer;
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uint32 botActiveAloneSmartScaleDiffEmpty;
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bool freeMethodLoot;
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int32 lootRollLevel;
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@@ -292,12 +292,8 @@ void RandomPlayerbotMgr::UpdateAIInternal(uint32 elapsed, bool /*minimal*/)
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if (!sPlayerbotAIConfig->randomBotAutologin || !sPlayerbotAIConfig->enabled)
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return;
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if (sPlayerbotAIConfig->enablePrototypePerformanceDiff)
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if (sPlayerbotAIConfig->botActiveAloneSmartScale)
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{
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LOG_INFO("playerbots", "---------------------------------------");
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LOG_INFO("playerbots",
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"PROTOTYPE: Playerbot performance enhancements are active. Issues and instability may occur.");
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LOG_INFO("playerbots", "---------------------------------------");
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ScaleBotActivity();
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}
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@@ -414,8 +410,9 @@ void RandomPlayerbotMgr::ScaleBotActivity()
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// max/min activity
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// % increase/decrease wanted diff , avg diff
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float activityPercentageMod = pid.calculate(
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sRandomPlayerbotMgr->GetPlayers().empty() ? sPlayerbotAIConfig->diffEmpty : sPlayerbotAIConfig->diffWithPlayer,
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float activityPercentageMod = pid.calculate(sRandomPlayerbotMgr->GetPlayers().empty() ?
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sPlayerbotAIConfig->botActiveAloneSmartScaleDiffEmpty :
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sPlayerbotAIConfig->botActiveAloneSmartScaleDiffWithPlayer,
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sWorldUpdateTime.GetAverageUpdateTime());
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activityPercentage = activityPercentageMod + 50;
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@@ -234,16 +234,15 @@ bool BGJoinAction::shouldJoinBg(BattlegroundQueueTypeId queueTypeId, Battlegroun
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return false;
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TeamId teamId = bot->GetTeamId();
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bool noLag = sWorldUpdateTime.GetAverageUpdateTime() < (sRandomPlayerbotMgr->GetPlayers().empty()
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? sPlayerbotAIConfig->diffEmpty
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: sPlayerbotAIConfig->diffWithPlayer) *
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1.1;
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bool noLag = sWorldUpdateTime.GetAverageUpdateTime() < (sRandomPlayerbotMgr->GetPlayers().empty() ?
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sPlayerbotAIConfig->botActiveAloneSmartScaleDiffEmpty :
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sPlayerbotAIConfig->botActiveAloneSmartScaleDiffWithPlayer) * 1.1;
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uint32 BracketSize = bg->GetMaxPlayersPerTeam() * 2;
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uint32 TeamSize = bg->GetMaxPlayersPerTeam();
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// If performance diff is enabled, only queue if there is no lag
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if (sPlayerbotAIConfig->enablePrototypePerformanceDiff && !noLag)
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if (sPlayerbotAIConfig->botActiveAloneSmartScale && !noLag)
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return false;
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// If the bot is in a group, only the leader can queue
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@@ -578,16 +577,15 @@ bool FreeBGJoinAction::shouldJoinBg(BattlegroundQueueTypeId queueTypeId, Battleg
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return false;
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TeamId teamId = bot->GetTeamId();
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bool noLag = sWorldUpdateTime.GetAverageUpdateTime() < (sRandomPlayerbotMgr->GetPlayers().empty()
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? sPlayerbotAIConfig->diffEmpty
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: sPlayerbotAIConfig->diffWithPlayer) *
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1.1;
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bool noLag = sWorldUpdateTime.GetAverageUpdateTime() < (sRandomPlayerbotMgr->GetPlayers().empty() ?
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sPlayerbotAIConfig->botActiveAloneSmartScaleDiffEmpty :
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sPlayerbotAIConfig->botActiveAloneSmartScaleDiffWithPlayer) * 1.1;
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uint32 BracketSize = bg->GetMaxPlayersPerTeam() * 2;
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uint32 TeamSize = bg->GetMaxPlayersPerTeam();
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// If performance diff is enabled, only queue if there is no lag
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if (sPlayerbotAIConfig->enablePrototypePerformanceDiff && !noLag)
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if (sPlayerbotAIConfig->botActiveAloneSmartScale && !noLag)
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return false;
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// If the bot is in a group, only the leader can queue
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