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https://github.com/mod-playerbots/mod-playerbots
synced 2025-11-29 15:58:20 +08:00
Speed up bot creation
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@@ -290,7 +290,7 @@ void RandomPlayerbotFactory::CreateRandomBots()
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CharacterDatabase.Execute("UPDATE playerbots_names SET in_use=0 WHERE in_use=1");
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/* TODO(yunfan): we need to sleep here to wait for async account deleted, or the newly account won't be created correctly
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the better way is turning the async db operation to sync db operation */
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std::this_thread::sleep_for(100ms * sPlayerbotAIConfig->randomBotAccountCount);
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std::this_thread::sleep_for(10ms * sPlayerbotAIConfig->randomBotAccountCount);
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LOG_INFO("playerbots", "Random bot characters deleted.");
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LOG_INFO("playerbots", "Please reset the AiPlayerbot.DeleteRandomBotAccounts to 0 and restart the server...");
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World::StopNow(SHUTDOWN_EXIT_CODE);
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@@ -335,7 +335,7 @@ void RandomPlayerbotFactory::CreateRandomBots()
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if (account_creation) {
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/* wait for async accounts create to make character create correctly, same as account delete */
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std::this_thread::sleep_for(100ms * sPlayerbotAIConfig->randomBotAccountCount);
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std::this_thread::sleep_for(10ms * sPlayerbotAIConfig->randomBotAccountCount);
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}
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LOG_INFO("playerbots", "Creating random bot characters...");
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@@ -403,7 +403,7 @@ void RandomPlayerbotFactory::CreateRandomBots()
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if (bot_creation) {
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LOG_INFO("playerbots", "Waiting for {} characters loading into database...", totalCharCount);
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/* wait for characters load into database, or characters will fail to loggin */
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std::this_thread::sleep_for(15ms * totalCharCount);
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std::this_thread::sleep_for(10s);
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}
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for (WorldSession* session : sessionBots)
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