diff --git a/src/strategy/generic/ChatCommandHandlerStrategy.cpp b/src/strategy/generic/ChatCommandHandlerStrategy.cpp index 335662e7..89237eed 100644 --- a/src/strategy/generic/ChatCommandHandlerStrategy.cpp +++ b/src/strategy/generic/ChatCommandHandlerStrategy.cpp @@ -104,7 +104,7 @@ void ChatCommandHandlerStrategy::InitTriggers(std::vector& trigger new TriggerNode("wipe", NextAction::array(0, new NextAction("wipe", relevance), nullptr))); triggers.push_back(new TriggerNode("pet", NextAction::array(0, new NextAction("pet", relevance), nullptr))); triggers.push_back(new TriggerNode("glyphs", NextAction::array(0, new NextAction("glyphs", relevance), nullptr))); // Added for custom Glyphs - triggers.push_back(new TriggerNode("glyph equip", NextAction::array(0, new NextAction("glyph equip", relevance), nullptr))); // Added for custom Glyphs + triggers.push_back(new TriggerNode("glyph equip", NextAction::array(0, new NextAction("glyph equip", relevance), nullptr))); // Added for custom Glyphs } ChatCommandHandlerStrategy::ChatCommandHandlerStrategy(PlayerbotAI* botAI) : PassTroughStrategy(botAI)