Update ChatCommandHandlerStrategy.cpp

This commit is contained in:
Alex Dcnh
2025-07-26 19:28:31 +02:00
committed by GitHub
parent 00b03bd29d
commit 179e3bbf71

View File

@@ -104,7 +104,7 @@ void ChatCommandHandlerStrategy::InitTriggers(std::vector<TriggerNode*>& trigger
new TriggerNode("wipe", NextAction::array(0, new NextAction("wipe", relevance), nullptr)));
triggers.push_back(new TriggerNode("pet", NextAction::array(0, new NextAction("pet", relevance), nullptr)));
triggers.push_back(new TriggerNode("glyphs", NextAction::array(0, new NextAction("glyphs", relevance), nullptr))); // Added for custom Glyphs
triggers.push_back(new TriggerNode("glyph equip", NextAction::array(0, new NextAction("glyph equip", relevance), nullptr))); // Added for custom Glyphs
triggers.push_back(new TriggerNode("glyph equip", NextAction::array(0, new NextAction("glyph equip", relevance), nullptr))); // Added for custom Glyphs
}
ChatCommandHandlerStrategy::ChatCommandHandlerStrategy(PlayerbotAI* botAI) : PassTroughStrategy(botAI)