better movement

This commit is contained in:
Yunfan Li
2023-09-05 00:12:48 +08:00
parent 0c3b5805cf
commit 1aaa1f8507
4 changed files with 31 additions and 28 deletions

View File

@@ -149,7 +149,8 @@ bool MovementAction::MoveTo(uint32 mapId, float x, float y, float z, bool idle,
// bot->Say("I'm falling", LANG_UNIVERSAL);
// }
float modified_z;
for (float delta = 2.0f; delta <= 15.0f; delta++) {
float delta;
for (delta = -5.0f; delta <= 10.0f; delta++) {
modified_z = bot->GetMapWaterOrGroundLevel(x, y, z + delta);
PathGenerator gen(bot);
gen.CalculatePath(x, y, modified_z);
@@ -157,6 +158,9 @@ bool MovementAction::MoveTo(uint32 mapId, float x, float y, float z, bool idle,
break;
}
}
if (delta > 10.0f) {
return false;
}
// z += 0.5f;
float distance = bot->GetDistance2d(x, y);
if (distance > sPlayerbotAIConfig->contactDistance)
@@ -173,12 +177,10 @@ bool MovementAction::MoveTo(uint32 mapId, float x, float y, float z, bool idle,
}
bool generatePath = !bot->HasAuraType(SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED) &&
!bot->IsFlying() && !bot->HasUnitMovementFlag(MOVEMENTFLAG_SWIMMING) && !bot->IsInWater();
// char speak[100];
// sprintf(speak, "Move to : (%.2f, %.2f, %.2f), generatePath: %d", x, y, z, generatePath);
// bot->Say(speak, LANG_UNIVERSAL);
MotionMaster &mm = *bot->GetMotionMaster();
mm.Clear();
mm.MovePoint(mapId, x, y, z, generatePath);
mm.MovePoint(mapId, x, y, modified_z, generatePath);
AI_VALUE(LastMovement&, "last movement").Set(mapId, x, y, z, bot->GetOrientation());
return true;
}