From 1b5c6ba06a9572c0bec8bf418d212b8ba05c81c9 Mon Sep 17 00:00:00 2001 From: Yunfan Li Date: Tue, 31 Dec 2024 21:53:16 +0800 Subject: [PATCH] Fix FleeAction --- src/strategy/actions/MovementActions.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/strategy/actions/MovementActions.cpp b/src/strategy/actions/MovementActions.cpp index d22d8d71..7931de2b 100644 --- a/src/strategy/actions/MovementActions.cpp +++ b/src/strategy/actions/MovementActions.cpp @@ -1768,7 +1768,7 @@ const Movement::PointsArray MovementAction::SearchForBestPath(float x, float y, bool FleeAction::Execute(Event event) { // return Flee(AI_VALUE(Unit*, "current target")); - return MoveAway(AI_VALUE(Unit*, "current target"), true); + return MoveAway(AI_VALUE(Unit*, "current target"), sPlayerbotAIConfig->fleeDistance, true); } bool FleeAction::isUseful()