mirror of
https://github.com/mod-playerbots/mod-playerbots
synced 2025-11-29 15:58:20 +08:00
Merge branch 'liyunfan1223:master' into locale_fix
This commit is contained in:
@@ -172,8 +172,8 @@ AiPlayerbot.AllowSummonWhenMasterIsDead = 1
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# default: 1 (always)
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AiPlayerbot.AllowSummonWhenBotIsDead = 1
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# Enable/Disable reviving the bots when summoning them
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# default: 1 (enable)
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# Enable/Disable reviving the bots when summoning them (0 = disable, 1 = disable in combat, 2 = enable)
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# default: 1 (disable in combat)
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AiPlayerbot.ReviveBotWhenSummoned = 1
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# Enable/Disable bot repair gear when summon (0 = no, 1 = yes)
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@@ -899,8 +899,8 @@ AiPlayerbot.PremadeSpecLink.8.1.60 = -0055030011302231053120321341
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AiPlayerbot.PremadeSpecLink.8.1.80 = 23000503110003-0055030011302331053120321351
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AiPlayerbot.PremadeSpecName.8.2 = frost pve
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AiPlayerbot.PremadeSpecGlyph.8.2 = 42742,43339,50045,43364,43361,42751
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AiPlayerbot.PremadeSpecLink.8.2.60 = --3533103310203100232102231151
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AiPlayerbot.PremadeSpecLink.8.2.80 = 23002322010203--0533003313203100232112231151
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AiPlayerbot.PremadeSpecLink.8.2.60 = --0533030313203100030152231151
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AiPlayerbot.PremadeSpecLink.8.2.80 = 23002303110003--0533030313203100030152231351
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#
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#
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@@ -1289,7 +1289,7 @@ AiPlayerbot.RandomBotGuildCount = 20
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AiPlayerbot.DeleteRandomBotGuilds = 0
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# Chance bot chooses RPG (Teleport to random camp for their level) instead of grinding
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AiPlayerbot.RandomBotRpgChance = 0.20 #unused now
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AiPlayerbot.RandomBotRpgChance = 0.20
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# Set randombots movement speed to walking anywhere
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AiPlayerbot.RandombotsWalkingRPG = 0
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@@ -288,7 +288,7 @@ std::string const ChatHelper::FormatQuest(Quest const* quest)
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std::string const ChatHelper::FormatGameobject(GameObject* go)
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{
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std::ostringstream out;
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out << "|cFFFFFF00|Hfound:" << go->GetGUID().GetRawValue() << ":" << go->GetEntry() << ":" << "|h[" << go->GetGOInfo()->name << "]|h|r";
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out << "|cFFFFFF00|Hfound:" << go->GetGUID().GetRawValue() << ":" << go->GetEntry() << ":" << "|h[" << go->GetNameForLocaleIdx(sWorld->GetDefaultDbcLocale()) << "]|h|r";
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return out.str();
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}
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@@ -296,7 +296,7 @@ std::string const ChatHelper::FormatWorldobject(WorldObject* wo)
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{
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std::ostringstream out;
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out << "|cFFFFFF00|Hfound:" << wo->GetGUID().GetRawValue() << ":" << wo->GetEntry() << ":" << "|h[";
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out << (wo->ToGameObject() ? ((GameObject*)wo)->GetGOInfo()->name : wo->GetName()) << "]|h|r";
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out << (wo->ToGameObject() ? ((GameObject*)wo)->GetNameForLocaleIdx(sWorld->GetDefaultDbcLocale()) : wo->GetNameForLocaleIdx(sWorld->GetDefaultDbcLocale())) << "]|h|r";
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return out.str();
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}
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@@ -327,7 +327,7 @@ std::string const ChatHelper::FormatWorldEntry(int32 entry)
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std::string const ChatHelper::FormatSpell(SpellInfo const* spellInfo)
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{
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std::ostringstream out;
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out << "|cffffffff|Hspell:" << spellInfo->Id << "|h[" << spellInfo->SpellName[LOCALE_enUS] << "]|h|r";
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out << "|cffffffff|Hspell:" << spellInfo->Id << "|h[" << spellInfo->SpellName[sWorld->GetDefaultDbcLocale()] << "]|h|r";
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return out.str();
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}
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@@ -336,9 +336,11 @@ std::string const ChatHelper::FormatItem(ItemTemplate const* proto, uint32 count
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char color[32];
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sprintf(color, "%x", ItemQualityColors[proto->Quality]);
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const std::string &name = sObjectMgr->GetItemLocale(proto->ItemId)->Name[sWorld->GetDefaultDbcLocale()];
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std::ostringstream out;
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out << "|c" << color << "|Hitem:" << proto->ItemId
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<< ":0:0:0:0:0:0:0" << "|h[" << proto->Name1
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<< ":0:0:0:0:0:0:0" << "|h[" << name
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<< "]|h|r";
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if (count > 1)
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@@ -350,7 +350,7 @@ void PlayerbotAI::UpdateAIInternal([[maybe_unused]] uint32 elapsed, bool minimal
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std::string const command = holder.GetCommand();
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Player* owner = holder.GetOwner();
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if (!helper.ParseChatCommand(command, owner) && holder.GetType() == CHAT_MSG_WHISPER)
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if (owner == master && !helper.ParseChatCommand(command, owner) && holder.GetType() == CHAT_MSG_WHISPER)
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{
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// To prevent spam caused by WIM
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if (!(command.rfind("WIM", 0) == 0) &&
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@@ -279,7 +279,7 @@ bool PlayerbotAIConfig::Initialize()
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allowSummonInCombat = sConfigMgr->GetOption<bool>("AiPlayerbot.AllowSummonInCombat", true);
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allowSummonWhenMasterIsDead = sConfigMgr->GetOption<bool>("AiPlayerbot.AllowSummonWhenMasterIsDead", true);
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allowSummonWhenBotIsDead = sConfigMgr->GetOption<bool>("AiPlayerbot.AllowSummonWhenBotIsDead", true);
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reviveBotWhenSummoned = sConfigMgr->GetOption<bool>("AiPlayerbot.ReviveBotWhenSummoned", true);
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reviveBotWhenSummoned = sConfigMgr->GetOption<int32>("AiPlayerbot.ReviveBotWhenSummoned", 1);
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botRepairWhenSummon = sConfigMgr->GetOption<bool>("AiPlayerbot.BotRepairWhenSummon", true);
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autoInitOnly = sConfigMgr->GetOption<bool>("AiPlayerbot.AutoInitOnly", false);
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autoInitEquipLevelLimitRatio = sConfigMgr->GetOption<float>("AiPlayerbot.AutoInitEquipLevelLimitRatio", 1.0);
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@@ -220,7 +220,7 @@ class PlayerbotAIConfig
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bool allowSummonInCombat;
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bool allowSummonWhenMasterIsDead;
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bool allowSummonWhenBotIsDead;
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bool reviveBotWhenSummoned;
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int reviveBotWhenSummoned;
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bool botRepairWhenSummon;
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bool autoInitOnly;
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float autoInitEquipLevelLimitRatio;
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@@ -2620,6 +2620,16 @@ void PlayerbotFactory::InitMounts()
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for (uint32 type = 0; type < 4; type++)
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{
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bool hasMount = false;
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for (uint32 &spell : mounts[bot->getRace()][type]) {
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if (bot->HasSpell(spell)) {
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hasMount = true;
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break;
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}
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}
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if (hasMount)
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continue;
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if (bot->GetLevel() < secondmount && type == 1)
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continue;
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@@ -736,7 +736,7 @@ bool PlayerbotMgr::HandlePlayerbotMgrCommand(ChatHandler* handler, char const* a
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for (std::vector<std::string>::iterator i = messages.begin(); i != messages.end(); ++i)
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{
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handler->PSendSysMessage("%s", i->c_str());
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handler->PSendSysMessage("{}", i->c_str());
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}
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return true;
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@@ -748,8 +748,8 @@ std::vector<std::string> PlayerbotHolder::HandlePlayerbotCommand(char const* arg
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if (!*args)
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{
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messages.push_back("usage: list/reload/tweak/self or add/init/remove PLAYERNAME");
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messages.push_back(" addclass CLASSNAME");
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messages.push_back("usage: list/reload/tweak/self or add/init/remove PLAYERNAME\n");
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messages.push_back("usage: addclass CLASSNAME");
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return messages;
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}
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@@ -4,17 +4,24 @@
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#include "AcceptInvitationAction.h"
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#include "Event.h"
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#include "ObjectAccessor.h"
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#include "PlayerbotAIConfig.h"
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#include "Playerbots.h"
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#include "PlayerbotSecurity.h"
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#include "WorldPacket.h"
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bool AcceptInvitationAction::Execute(Event event)
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{
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Group* grp = bot->GetGroupInvite();
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if (!grp)
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return false;
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WorldPacket packet = event.getPacket();
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uint8 flag;
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std::string name;
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packet >> flag >> name;
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Player* inviter = ObjectAccessor::FindPlayer(grp->GetLeaderGUID());
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// Player* inviter = ObjectAccessor::FindPlayer(grp->GetLeaderGUID());
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Player* inviter = ObjectAccessor::FindPlayerByName(name, true);
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if (!inviter)
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return false;
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@@ -2390,19 +2390,19 @@ static std::pair<uint32, uint32> AV_AllianceDefendObjectives[] =
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static uint32 AB_AttackObjectives[] =
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{
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// Attack
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{ BG_AB_NODE_STABLES },
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{ BG_AB_NODE_BLACKSMITH },
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{ BG_AB_NODE_FARM },
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{ BG_AB_NODE_LUMBER_MILL },
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{ BG_AB_NODE_GOLD_MINE }
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BG_AB_NODE_STABLES,
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BG_AB_NODE_BLACKSMITH,
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BG_AB_NODE_FARM,
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BG_AB_NODE_LUMBER_MILL,
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BG_AB_NODE_GOLD_MINE
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};
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static uint32 EY_AttackObjectives[] =
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{
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{ POINT_FEL_REAVER },
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{ POINT_BLOOD_ELF },
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{ POINT_DRAENEI_RUINS },
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{ POINT_MAGE_TOWER }
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POINT_FEL_REAVER,
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POINT_BLOOD_ELF,
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POINT_DRAENEI_RUINS,
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POINT_MAGE_TOWER
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};
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// useful commands for fixing BG bugs and checking waypoints/paths
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@@ -447,7 +447,7 @@ bool EmoteActionBase::ReceiveEmote(Player* source, uint32 emote, bool verbal)
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case TEXT_EMOTE_RASP:
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emoteId = EMOTE_ONESHOT_RUDE;
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textEmote = TEXT_EMOTE_RASP;
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emoteText = "Right back at you, bub!", LANG_UNIVERSAL;
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emoteText = "Right back at you, bub!"; // , LANG_UNIVERSAL;
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break;
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case TEXT_EMOTE_ROAR:
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case TEXT_EMOTE_THREATEN:
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@@ -20,6 +20,7 @@ bool TogglePetSpellAutoCastAction::Execute(Event event) {
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if (!pet) {
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return false;
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}
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bool toggled = false;
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for (PetSpellMap::const_iterator itr = pet->m_spells.begin(); itr != pet->m_spells.end(); ++itr)
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{
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if(itr->second.state == PETSPELL_REMOVED)
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@@ -30,16 +31,28 @@ bool TogglePetSpellAutoCastAction::Execute(Event event) {
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if (spellInfo->IsPassive())
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continue;
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bool shouldApply = true;
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// imp's spell, felhunte's intelligence, ghoul's leap, cat stealth
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if (spellId == 4511 || spellId == 1742 ||
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spellId == 54424 || spellId == 57564 || spellId == 57565 || spellId == 57566 || spellId == 57567 ||
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spellId == 47482 || spellId == 24450) {
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pet->ToggleAutocast(spellInfo, false);
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} else {
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pet->ToggleAutocast(spellInfo, true);
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shouldApply = false;
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}
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bool isAutoCast = false;
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for (unsigned int &m_autospell : pet->m_autospells)
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{
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if (m_autospell == spellId)
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{
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isAutoCast = true;
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break;
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}
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}
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return true;
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if (shouldApply != isAutoCast) {
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pet->ToggleAutocast(spellInfo, shouldApply);
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toggled = true;
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}
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}
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return toggled;
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}
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bool PetAttackAction::Execute(Event event)
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@@ -1595,7 +1595,7 @@ bool AvoidAoeAction::AvoidGameObjectWithDamage()
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continue;
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}
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const SpellInfo* spellInfo = sSpellMgr->GetSpellInfo(spellId);
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if (spellInfo->IsPositive()) {
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if (!spellInfo || spellInfo->IsPositive()) {
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continue;
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}
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float radius = (float)goInfo->trap.diameter / 2;
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@@ -6,6 +6,7 @@
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#include "Event.h"
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#include "ChatHelper.h"
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#include "Playerbots.h"
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#include "World.h"
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bool TellLosAction::Execute(Event event)
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{
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@@ -52,7 +53,7 @@ void TellLosAction::ListUnits(std::string const title, GuidVector units)
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for (ObjectGuid const guid : units)
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{
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if (Unit* unit = botAI->GetUnit(guid)) {
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botAI->TellMaster(unit->GetName());
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botAI->TellMaster(unit->GetNameForLocaleIdx(sWorld->GetDefaultDbcLocale()));
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}
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}
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@@ -206,7 +206,8 @@ bool SummonAction::Teleport(Player* summoner, Player* player)
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return false;
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}
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if (bot->isDead() && sPlayerbotAIConfig->reviveBotWhenSummoned)
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bool revive = sPlayerbotAIConfig->reviveBotWhenSummoned == 2 || (sPlayerbotAIConfig->reviveBotWhenSummoned == 1 && !master->IsInCombat());
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if (bot->isDead() && revive)
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{
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bot->ResurrectPlayer(1.0f, false);
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botAI->TellMasterNoFacing("I live, again!");
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