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https://github.com/mod-playerbots/mod-playerbots
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Prevent crash by guarding creatureData against nullptr
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@@ -53,8 +53,13 @@ CDPairCalculatedValue::CDPairCalculatedValue(PlayerbotAI* botAI, std::string con
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std::string const CDPairCalculatedValue::Format()
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std::string const CDPairCalculatedValue::Format()
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{
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{
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CreatureData const* creatureData = Calculate();
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CreatureData const* creatureData = Calculate();
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CreatureTemplate const* bmTemplate = sObjectMgr->GetCreatureTemplate(creatureData->id1);
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if (creatureData)
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return bmTemplate ? bmTemplate->Name : "<none>";
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{
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CreatureTemplate const* bmTemplate = sObjectMgr->GetCreatureTemplate(creatureData->id1);
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return bmTemplate ? bmTemplate->Name : "<none>";
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}
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return "<none>";
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}
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}
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CDPairListCalculatedValue::CDPairListCalculatedValue(PlayerbotAI* botAI, std::string const name, int32 checkInterval) :
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CDPairListCalculatedValue::CDPairListCalculatedValue(PlayerbotAI* botAI, std::string const name, int32 checkInterval) :
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