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https://github.com/mod-playerbots/mod-playerbots
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Update RaidUlduarBossHelper.h
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@@ -2,6 +2,11 @@
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#define _PLAYERBOT_RAIDULDUARBOSSHELPER_H
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#include <string>
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#include <unordered_map>
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#include <vector>
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#include <cmath>
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#include <ctime>
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#include <limits>
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#include "AiObject.h"
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#include "AiObjectContext.h"
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@@ -16,6 +21,84 @@
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const uint32 ULDUAR_MAP_ID = 603;
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class RazorscaleBossHelper : public AiObject
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{
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public:
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// Enums and constants specific to Razorscale
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enum RazorscaleUnits : uint32
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{
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UNIT_RAZORSCALE = 33186,
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UNIT_DARK_RUNE_SENTINEL = 33846,
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UNIT_DARK_RUNE_WATCHER = 33453,
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UNIT_DARK_RUNE_GUARDIAN = 33388,
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UNIT_DEVOURING_FLAME = 34188,
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};
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enum RazorscaleGameObjects : uint32
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{
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GO_RAZORSCALE_HARPOON_1 = 194519,
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GO_RAZORSCALE_HARPOON_2 = 194541,
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GO_RAZORSCALE_HARPOON_3 = 194542,
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GO_RAZORSCALE_HARPOON_4 = 194543,
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};
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enum RazorscaleSpells : uint32
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{
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SPELL_CHAIN_1 = 49679,
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SPELL_CHAIN_2 = 49682,
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SPELL_CHAIN_3 = 49683,
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SPELL_CHAIN_4 = 49684,
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SPELL_SENTINEL_WHIRLWIND = 63806,
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SPELL_STUN_AURA = 62794,
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SPELL_FUSEARMOR = 64771
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};
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static constexpr uint32 FUSEARMOR_THRESHOLD = 2;
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// Constants for arena parameters
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static constexpr float RAZORSCALE_FLYING_Z_THRESHOLD = 440.0f;
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static constexpr float RAZORSCALE_ARENA_CENTER_X = 587.54f;
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static constexpr float RAZORSCALE_ARENA_CENTER_Y = -175.04f;
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static constexpr float RAZORSCALE_ARENA_RADIUS = 30.0f;
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// Harpoon cooldown (seconds)
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static constexpr time_t HARPOON_COOLDOWN_DURATION = 5;
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// Structure for harpoon data
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struct HarpoonData
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{
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uint32 gameObjectEntry;
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uint32 chainSpellId;
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};
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explicit RazorscaleBossHelper(PlayerbotAI* botAI)
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: AiObject(botAI), _boss(nullptr), _lastRoleSwapTime(0), _roleSwapCooldown(10) {}
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bool UpdateBossAI();
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Unit* GetBoss() const;
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bool IsGroundPhase() const;
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bool IsFlyingPhase() const;
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bool IsHarpoonFired(uint32 chainSpellId) const;
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static bool IsHarpoonReady(GameObject* harpoonGO);
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static void SetHarpoonOnCooldown(GameObject* harpoonGO);
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GameObject* FindNearestHarpoon(float x, float y, float z) const;
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static const std::vector<HarpoonData>& GetHarpoonData();
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void AssignRolesBasedOnHealth();
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bool AreRolesAssigned() const;
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bool CanSwapRoles() const;
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private:
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Unit* _boss;
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std::time_t _lastRoleSwapTime;
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const std::time_t _roleSwapCooldown;
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static std::unordered_map<ObjectGuid, time_t> _harpoonCooldowns;
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};
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// template <class BossAiType>
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// class GenericBossHelper : public AiObject
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// {
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