mirror of
https://github.com/mod-playerbots/mod-playerbots
synced 2025-11-29 15:58:20 +08:00
Merge pull request #1499 from NoxMax/login-range
Feat: Filter bot logins by level range
This commit is contained in:
@@ -569,10 +569,21 @@ AiPlayerbot.RandomBotRandomPassword = 0
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# Prefix for account names to create for randombots
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AiPlayerbot.RandomBotAccountPrefix = "rndbot"
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# Minimum and maximum levels for randombots
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# Minimum and maximum initialization levels for randombots
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AiPlayerbot.RandomBotMinLevel = 1
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AiPlayerbot.RandomBotMaxLevel = 80
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# Minimum and maximum level range for randombots allowed to login
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# If level filtration is used, minRandomBots and maxRandomBots might be automatically adjusted to lower values,
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# depending on available eligible bots in the database
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# Default Min,Max: 1,80 (no level filtration)
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AiPlayerbot.RandomBotMinLoginLevel = 1
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AiPlayerbot.RandomBotMaxLoginLevel = 80
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# log-out randombots if they they level outside the allowed login range
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# Default: 0 (disabled)
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AiPlayerbot.RandomBotLogoutOutsideLoginRange = 0
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# Sync max randombot level with max level of online players
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# Default: 0 (disabled)
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AiPlayerbot.SyncLevelWithPlayers = 0
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@@ -86,6 +86,9 @@ bool PlayerbotAIConfig::Initialize()
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rpWarningCooldown = sConfigMgr->GetOption<int32>("AiPlayerbot.RPWarningCooldown", 30);
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disabledWithoutRealPlayerLoginDelay = sConfigMgr->GetOption<int32>("AiPlayerbot.DisabledWithoutRealPlayerLoginDelay", 30);
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disabledWithoutRealPlayerLogoutDelay = sConfigMgr->GetOption<int32>("AiPlayerbot.DisabledWithoutRealPlayerLogoutDelay", 300);
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randomBotMinLoginLevel = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotMinLoginLevel", 1);
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randomBotMaxLoginLevel = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotMaxLoginLevel", 80);
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randomBotLogoutOutsideLoginRange = sConfigMgr->GetOption<bool>("AiPlayerbot.RandomBotLogoutOutsideLoginRange", false);
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farDistance = sConfigMgr->GetOption<float>("AiPlayerbot.FarDistance", 20.0f);
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sightDistance = sConfigMgr->GetOption<float>("AiPlayerbot.SightDistance", 75.0f);
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@@ -247,6 +247,8 @@ public:
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std::string randomBotCombatStrategies, randomBotNonCombatStrategies;
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bool applyInstanceStrategies;
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uint32 randomBotMinLevel, randomBotMaxLevel;
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uint32 randomBotMinLoginLevel, randomBotMaxLoginLevel;
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bool randomBotLogoutOutsideLoginRange;
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float randomChangeMultiplier;
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// std::string premadeLevelSpec[MAX_CLASSES][10][91]; //lvl 10 - 100
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@@ -87,7 +87,8 @@ public:
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PLAYERHOOK_ON_BEFORE_CRITERIA_PROGRESS,
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PLAYERHOOK_ON_BEFORE_ACHI_COMPLETE,
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PLAYERHOOK_CAN_PLAYER_USE_PRIVATE_CHAT,
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PLAYERHOOK_ON_GIVE_EXP
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PLAYERHOOK_ON_GIVE_EXP,
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PLAYERHOOK_ON_LEVEL_CHANGED
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}) {}
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void OnPlayerLogin(Player* player) override
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@@ -121,6 +122,33 @@ public:
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}
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}
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void OnPlayerLevelChanged(Player* player, uint8 oldLevel) override
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{
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// Check if feature is enabled and required objects are valid
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if (!sPlayerbotAIConfig || !sPlayerbotAIConfig->randomBotLogoutOutsideLoginRange || !sRandomPlayerbotMgr)
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return;
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// Only apply to bots from rndBotTypeAccounts (type 1)
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uint32 accountId = player->GetSession()->GetAccountId();
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if (!sRandomPlayerbotMgr->IsAccountType(accountId, 1))
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return;
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uint32 newLevel = player->GetLevel();
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// Check if the new level is outside the allowed login range
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if (newLevel < sPlayerbotAIConfig->randomBotMinLoginLevel ||
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newLevel > sPlayerbotAIConfig->randomBotMaxLoginLevel)
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{
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LOG_INFO("playerbots", "Bot {} changed levels from {} to {}, outside login range ({}-{}). Marking for logout",
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player->GetName(), oldLevel, newLevel,
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sPlayerbotAIConfig->randomBotMinLoginLevel, sPlayerbotAIConfig->randomBotMaxLoginLevel);
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// Mark the bot for removal in the next update cycle
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sRandomPlayerbotMgr->MarkBotForLogout(player->GetGUID().GetCounter());
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sRandomPlayerbotMgr->ForceRecount();
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}
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}
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void OnPlayerAfterUpdate(Player* player, uint32 diff) override
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{
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if (PlayerbotAI* botAI = GET_PLAYERBOT_AI(player))
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@@ -13,6 +13,7 @@
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#include <ctime>
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#include <iomanip>
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#include <random>
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#include <climits>
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#include "AccountMgr.h"
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#include "AiFactory.h"
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@@ -374,13 +375,76 @@ void RandomPlayerbotMgr::UpdateAIInternal(uint32 elapsed, bool /*minimal*/)
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}*/
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uint32 maxAllowedBotCount = GetEventValue(0, "bot_count");
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if (!maxAllowedBotCount || (maxAllowedBotCount < sPlayerbotAIConfig->minRandomBots ||
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maxAllowedBotCount > sPlayerbotAIConfig->maxRandomBots))
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// Check if level filtering is active and populate eligible bots
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if (!levelFilterAdjusted && IsLevelFilterActive())
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{
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maxAllowedBotCount = urand(sPlayerbotAIConfig->minRandomBots, sPlayerbotAIConfig->maxRandomBots);
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SetEventValue(0, "bot_count", maxAllowedBotCount,
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urand(sPlayerbotAIConfig->randomBotCountChangeMinInterval,
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sPlayerbotAIConfig->randomBotCountChangeMaxInterval));
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PopulateEligibleBots();
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// Count total eligible bots from RNDbot accounts
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uint32 eligibleBotCount = 0;
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for (uint32 accountId : rndBotTypeAccounts)
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{
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QueryResult result = CharacterDatabase.Query(
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"SELECT COUNT(*) FROM characters WHERE account = {} AND level >= {} AND level <= {}",
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accountId, sPlayerbotAIConfig->randomBotMinLoginLevel, sPlayerbotAIConfig->randomBotMaxLoginLevel
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);
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if (result)
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{
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Field* fields = result->Fetch();
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eligibleBotCount += fields[0].Get<uint32>();
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}
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}
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if (eligibleBotCount > 0)
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{
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// Cap eligible bots by maxRandomBots
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uint32 effectiveMaxBots = std::min(eligibleBotCount, sPlayerbotAIConfig->maxRandomBots);
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LOG_INFO("playerbots", "Level filter active: {} eligible bots found in range {}-{}. Effective maximum: {} bots.",
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eligibleBotCount, sPlayerbotAIConfig->randomBotMinLoginLevel,
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sPlayerbotAIConfig->randomBotMaxLoginLevel, effectiveMaxBots);
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if (effectiveMaxBots >= sPlayerbotAIConfig->minRandomBots)
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{
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maxAllowedBotCount = urand(sPlayerbotAIConfig->minRandomBots, effectiveMaxBots);
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}
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else
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{
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maxAllowedBotCount = effectiveMaxBots;
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}
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SetEventValue(0, "bot_count", maxAllowedBotCount,
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urand(sPlayerbotAIConfig->randomBotCountChangeMinInterval,
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sPlayerbotAIConfig->randomBotCountChangeMaxInterval));
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currentBots.clear();
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levelFilterAdjusted = true;
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}
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else
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{
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LOG_ERROR("playerbots", "No eligible bots found with level filter {}-{}. Change the level range.",
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sPlayerbotAIConfig->randomBotMinLoginLevel, sPlayerbotAIConfig->randomBotMaxLoginLevel);
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SetEventValue(0, "bot_count", 0, INT_MAX);
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maxAllowedBotCount = 0;
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currentBots.clear();
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levelFilterAdjusted = true;
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}
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}
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else if (!levelFilterAdjusted)
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{
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// Normal bot count logic (no level filtering)
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if (!maxAllowedBotCount || (maxAllowedBotCount < sPlayerbotAIConfig->minRandomBots ||
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maxAllowedBotCount > sPlayerbotAIConfig->maxRandomBots))
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{
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maxAllowedBotCount = urand(sPlayerbotAIConfig->minRandomBots, sPlayerbotAIConfig->maxRandomBots);
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SetEventValue(0, "bot_count", maxAllowedBotCount,
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urand(sPlayerbotAIConfig->randomBotCountChangeMinInterval,
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sPlayerbotAIConfig->randomBotCountChangeMaxInterval));
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}
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levelFilterAdjusted = true;
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}
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GetBots();
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@@ -772,23 +836,41 @@ uint32 RandomPlayerbotMgr::AddRandomBots()
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for (uint32 accountId : accountsToUse)
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{
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CharacterDatabasePreparedStatement* stmt =
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CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARS_BY_ACCOUNT_ID);
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stmt->SetData(0, accountId);
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PreparedQueryResult result = CharacterDatabase.Query(stmt);
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if (!result)
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continue;
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do
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// Lambda to process results regardless of query type
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auto processResults = [&](auto result)
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{
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Field* fields = result->Fetch();
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CharacterInfo info;
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info.guid = fields[0].Get<uint32>();
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info.rClass = fields[1].Get<uint8>();
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info.rRace = fields[2].Get<uint8>();
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info.accountId = accountId;
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allCharacters.push_back(info);
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} while (result->NextRow());
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if (!result)
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return;
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do
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{
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Field* fields = result->Fetch();
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CharacterInfo info;
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info.guid = fields[0].Get<uint32>();
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info.rClass = fields[1].Get<uint8>();
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info.rRace = fields[2].Get<uint8>();
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info.accountId = accountId;
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allCharacters.push_back(info);
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} while (result->NextRow());
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};
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if (IsLevelFilterActive())
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{
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// Custom query with level filtering
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auto result = CharacterDatabase.Query(
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"SELECT guid, class, race FROM characters WHERE account = {} AND level >= {} AND level <= {}",
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accountId, sPlayerbotAIConfig->randomBotMinLoginLevel, sPlayerbotAIConfig->randomBotMaxLoginLevel
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);
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processResults(result);
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}
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else
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{
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CharacterDatabasePreparedStatement* stmt =
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CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARS_BY_ACCOUNT_ID);
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stmt->SetData(0, accountId);
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auto result = CharacterDatabase.Query(stmt);
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processResults(result);
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}
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}
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// Shuffle for class balance
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@@ -2670,17 +2752,55 @@ void RandomPlayerbotMgr::GetBots()
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stmt->SetData(0, 0);
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stmt->SetData(1, "add");
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uint32 maxAllowedBotCount = GetEventValue(0, "bot_count");
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if (PreparedQueryResult result = PlayerbotsDatabase.Query(stmt))
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{
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do
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{
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Field* fields = result->Fetch();
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uint32 bot = fields[0].Get<uint32>();
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if (GetEventValue(bot, "add"))
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{
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// Single query to get both account and level
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QueryResult charResult = CharacterDatabase.Query("SELECT account, level FROM characters WHERE guid = {}", bot);
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if (!charResult)
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continue;
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Field* charFields = charResult->Fetch();
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uint32 botAccountId = charFields[0].Get<uint32>();
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uint32 botLevel = charFields[1].Get<uint32>();
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// Skip if not an RNDbot account
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bool isRndBotAccount = false;
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for (uint32 accountId : rndBotTypeAccounts)
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{
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if (accountId == botAccountId)
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{
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isRndBotAccount = true;
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break;
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}
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}
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if (!isRndBotAccount)
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continue;
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// If level filtering is active, check bot level
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if (IsLevelFilterActive())
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{
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// Skip bots outside the allowed level range
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if (botLevel < sPlayerbotAIConfig->randomBotMinLoginLevel ||
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botLevel > sPlayerbotAIConfig->randomBotMaxLoginLevel)
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{
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continue;
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}
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}
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currentBots.push_back(bot);
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if (currentBots.size() >= maxAllowedBotCount)
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break;
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if (currentBots.size() >= maxAllowedBotCount)
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break;
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}
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} while (result->NextRow());
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}
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}
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@@ -2708,6 +2828,51 @@ std::vector<uint32> RandomPlayerbotMgr::GetBgBots(uint32 bracket)
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return std::move(BgBots);
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}
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void RandomPlayerbotMgr::PopulateEligibleBots()
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{
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if (!sPlayerbotAIConfig || !(sPlayerbotAIConfig->randomBotMinLoginLevel > 1 ||
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sPlayerbotAIConfig->randomBotMaxLoginLevel < 80))
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return;
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LOG_INFO("playerbots", "Populating eligible bots for level filter ({}-{})...",
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sPlayerbotAIConfig->randomBotMinLoginLevel, sPlayerbotAIConfig->randomBotMaxLoginLevel);
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bool botsAdded = false;
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// Use only RNDbot type accounts (type 1)
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for (uint32 accountId : rndBotTypeAccounts)
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{
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QueryResult result = CharacterDatabase.Query(
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"SELECT guid, level, online FROM characters WHERE account = {} AND level >= {} AND level <= {}",
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accountId, sPlayerbotAIConfig->randomBotMinLoginLevel, sPlayerbotAIConfig->randomBotMaxLoginLevel
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);
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if (result)
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{
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do
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{
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Field* fields = result->Fetch();
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uint32 botGuid = fields[0].Get<uint32>();
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bool isOnline = fields[2].Get<bool>();
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// Skip bots that are already online or already have "add" event
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if (isOnline || GetEventValue(botGuid, "add"))
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continue;
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uint32 add_time = urand(sPlayerbotAIConfig->minRandomBotInWorldTime,
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sPlayerbotAIConfig->maxRandomBotInWorldTime);
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SetEventValue(botGuid, "add", 1, add_time);
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botsAdded = true;
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} while (result->NextRow());
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}
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}
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if (botsAdded)
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{
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currentBots.clear(); // Force reload
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}
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}
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uint32 RandomPlayerbotMgr::GetEventValue(uint32 bot, std::string const event)
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{
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// load all events at once on first event load
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@@ -2735,23 +2900,13 @@ uint32 RandomPlayerbotMgr::GetEventValue(uint32 bot, std::string const event)
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}
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CachedEvent& e = eventCache[bot][event];
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/*if (e.IsEmpty())
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{
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QueryResult results = PlayerbotsDatabase.Query("SELECT `value`, `time`, validIn, `data` FROM
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playerbots_random_bots WHERE owner = 0 AND bot = {} AND event = {}", bot, event.c_str());
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if (results)
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{
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Field* fields = results->Fetch();
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e.value = fields[0].Get<uint32>();
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e.lastChangeTime = fields[1].Get<uint32>();
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e.validIn = fields[2].Get<uint32>();
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e.data = fields[3].Get<std::string>();
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}
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}
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*/
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bool shouldExpire = (time(0) - e.lastChangeTime) >= e.validIn &&
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event != "specNo" &&
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event != "specLink" &&
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!(event == "bot_count" && IsLevelFilterActive()); // Don't expire bot_count when level filtering is active
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if ((time(0) - e.lastChangeTime) >= e.validIn && event != "specNo" && event != "specLink")
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if (shouldExpire)
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e.value = 0;
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return e.value;
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@@ -193,6 +193,14 @@ public:
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void AssignAccountTypes();
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bool IsAccountType(uint32 accountId, uint8 accountType);
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// Allowed login range management
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void ForceRecount() { SetEventValue(0, "bot_count", 0, 0); }
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void MarkBotForLogout(uint32 bot)
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{
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SetEventValue(bot, "add", 0, 0); // Clear the "add" event to trigger logout
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SetEventValue(bot, "logout", 1, 1); // Also set logout for clarity
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}
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protected:
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void OnBotLoginInternal(Player* const bot) override;
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@@ -237,6 +245,16 @@ private:
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std::vector<uint32> rndBotTypeAccounts; // Accounts marked as RNDbot (type 1)
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std::vector<uint32> addClassTypeAccounts; // Accounts marked as AddClass (type 2)
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// Login level filtering
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bool levelFilterAdjusted = false;
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void PopulateEligibleBots();
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bool IsLevelFilterActive() const
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{
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return sPlayerbotAIConfig &&
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(sPlayerbotAIConfig->randomBotMinLoginLevel > 1 ||
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sPlayerbotAIConfig->randomBotMaxLoginLevel < 80);
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}
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//void ScaleBotActivity(); // Deprecated function
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};
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Block a user