Merge pull request #1499 from NoxMax/login-range

Feat: Filter bot logins by level range
This commit is contained in:
kadeshar
2025-10-01 17:42:39 +02:00
committed by GitHub
6 changed files with 258 additions and 41 deletions

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@@ -569,10 +569,21 @@ AiPlayerbot.RandomBotRandomPassword = 0
# Prefix for account names to create for randombots
AiPlayerbot.RandomBotAccountPrefix = "rndbot"
# Minimum and maximum levels for randombots
# Minimum and maximum initialization levels for randombots
AiPlayerbot.RandomBotMinLevel = 1
AiPlayerbot.RandomBotMaxLevel = 80
# Minimum and maximum level range for randombots allowed to login
# If level filtration is used, minRandomBots and maxRandomBots might be automatically adjusted to lower values,
# depending on available eligible bots in the database
# Default Min,Max: 1,80 (no level filtration)
AiPlayerbot.RandomBotMinLoginLevel = 1
AiPlayerbot.RandomBotMaxLoginLevel = 80
# log-out randombots if they they level outside the allowed login range
# Default: 0 (disabled)
AiPlayerbot.RandomBotLogoutOutsideLoginRange = 0
# Sync max randombot level with max level of online players
# Default: 0 (disabled)
AiPlayerbot.SyncLevelWithPlayers = 0

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@@ -86,6 +86,9 @@ bool PlayerbotAIConfig::Initialize()
rpWarningCooldown = sConfigMgr->GetOption<int32>("AiPlayerbot.RPWarningCooldown", 30);
disabledWithoutRealPlayerLoginDelay = sConfigMgr->GetOption<int32>("AiPlayerbot.DisabledWithoutRealPlayerLoginDelay", 30);
disabledWithoutRealPlayerLogoutDelay = sConfigMgr->GetOption<int32>("AiPlayerbot.DisabledWithoutRealPlayerLogoutDelay", 300);
randomBotMinLoginLevel = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotMinLoginLevel", 1);
randomBotMaxLoginLevel = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotMaxLoginLevel", 80);
randomBotLogoutOutsideLoginRange = sConfigMgr->GetOption<bool>("AiPlayerbot.RandomBotLogoutOutsideLoginRange", false);
farDistance = sConfigMgr->GetOption<float>("AiPlayerbot.FarDistance", 20.0f);
sightDistance = sConfigMgr->GetOption<float>("AiPlayerbot.SightDistance", 75.0f);

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@@ -247,6 +247,8 @@ public:
std::string randomBotCombatStrategies, randomBotNonCombatStrategies;
bool applyInstanceStrategies;
uint32 randomBotMinLevel, randomBotMaxLevel;
uint32 randomBotMinLoginLevel, randomBotMaxLoginLevel;
bool randomBotLogoutOutsideLoginRange;
float randomChangeMultiplier;
// std::string premadeLevelSpec[MAX_CLASSES][10][91]; //lvl 10 - 100

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@@ -87,7 +87,8 @@ public:
PLAYERHOOK_ON_BEFORE_CRITERIA_PROGRESS,
PLAYERHOOK_ON_BEFORE_ACHI_COMPLETE,
PLAYERHOOK_CAN_PLAYER_USE_PRIVATE_CHAT,
PLAYERHOOK_ON_GIVE_EXP
PLAYERHOOK_ON_GIVE_EXP,
PLAYERHOOK_ON_LEVEL_CHANGED
}) {}
void OnPlayerLogin(Player* player) override
@@ -121,6 +122,33 @@ public:
}
}
void OnPlayerLevelChanged(Player* player, uint8 oldLevel) override
{
// Check if feature is enabled and required objects are valid
if (!sPlayerbotAIConfig || !sPlayerbotAIConfig->randomBotLogoutOutsideLoginRange || !sRandomPlayerbotMgr)
return;
// Only apply to bots from rndBotTypeAccounts (type 1)
uint32 accountId = player->GetSession()->GetAccountId();
if (!sRandomPlayerbotMgr->IsAccountType(accountId, 1))
return;
uint32 newLevel = player->GetLevel();
// Check if the new level is outside the allowed login range
if (newLevel < sPlayerbotAIConfig->randomBotMinLoginLevel ||
newLevel > sPlayerbotAIConfig->randomBotMaxLoginLevel)
{
LOG_INFO("playerbots", "Bot {} changed levels from {} to {}, outside login range ({}-{}). Marking for logout",
player->GetName(), oldLevel, newLevel,
sPlayerbotAIConfig->randomBotMinLoginLevel, sPlayerbotAIConfig->randomBotMaxLoginLevel);
// Mark the bot for removal in the next update cycle
sRandomPlayerbotMgr->MarkBotForLogout(player->GetGUID().GetCounter());
sRandomPlayerbotMgr->ForceRecount();
}
}
void OnPlayerAfterUpdate(Player* player, uint32 diff) override
{
if (PlayerbotAI* botAI = GET_PLAYERBOT_AI(player))

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@@ -13,6 +13,7 @@
#include <ctime>
#include <iomanip>
#include <random>
#include <climits>
#include "AccountMgr.h"
#include "AiFactory.h"
@@ -374,13 +375,76 @@ void RandomPlayerbotMgr::UpdateAIInternal(uint32 elapsed, bool /*minimal*/)
}*/
uint32 maxAllowedBotCount = GetEventValue(0, "bot_count");
if (!maxAllowedBotCount || (maxAllowedBotCount < sPlayerbotAIConfig->minRandomBots ||
maxAllowedBotCount > sPlayerbotAIConfig->maxRandomBots))
// Check if level filtering is active and populate eligible bots
if (!levelFilterAdjusted && IsLevelFilterActive())
{
maxAllowedBotCount = urand(sPlayerbotAIConfig->minRandomBots, sPlayerbotAIConfig->maxRandomBots);
SetEventValue(0, "bot_count", maxAllowedBotCount,
urand(sPlayerbotAIConfig->randomBotCountChangeMinInterval,
sPlayerbotAIConfig->randomBotCountChangeMaxInterval));
PopulateEligibleBots();
// Count total eligible bots from RNDbot accounts
uint32 eligibleBotCount = 0;
for (uint32 accountId : rndBotTypeAccounts)
{
QueryResult result = CharacterDatabase.Query(
"SELECT COUNT(*) FROM characters WHERE account = {} AND level >= {} AND level <= {}",
accountId, sPlayerbotAIConfig->randomBotMinLoginLevel, sPlayerbotAIConfig->randomBotMaxLoginLevel
);
if (result)
{
Field* fields = result->Fetch();
eligibleBotCount += fields[0].Get<uint32>();
}
}
if (eligibleBotCount > 0)
{
// Cap eligible bots by maxRandomBots
uint32 effectiveMaxBots = std::min(eligibleBotCount, sPlayerbotAIConfig->maxRandomBots);
LOG_INFO("playerbots", "Level filter active: {} eligible bots found in range {}-{}. Effective maximum: {} bots.",
eligibleBotCount, sPlayerbotAIConfig->randomBotMinLoginLevel,
sPlayerbotAIConfig->randomBotMaxLoginLevel, effectiveMaxBots);
if (effectiveMaxBots >= sPlayerbotAIConfig->minRandomBots)
{
maxAllowedBotCount = urand(sPlayerbotAIConfig->minRandomBots, effectiveMaxBots);
}
else
{
maxAllowedBotCount = effectiveMaxBots;
}
SetEventValue(0, "bot_count", maxAllowedBotCount,
urand(sPlayerbotAIConfig->randomBotCountChangeMinInterval,
sPlayerbotAIConfig->randomBotCountChangeMaxInterval));
currentBots.clear();
levelFilterAdjusted = true;
}
else
{
LOG_ERROR("playerbots", "No eligible bots found with level filter {}-{}. Change the level range.",
sPlayerbotAIConfig->randomBotMinLoginLevel, sPlayerbotAIConfig->randomBotMaxLoginLevel);
SetEventValue(0, "bot_count", 0, INT_MAX);
maxAllowedBotCount = 0;
currentBots.clear();
levelFilterAdjusted = true;
}
}
else if (!levelFilterAdjusted)
{
// Normal bot count logic (no level filtering)
if (!maxAllowedBotCount || (maxAllowedBotCount < sPlayerbotAIConfig->minRandomBots ||
maxAllowedBotCount > sPlayerbotAIConfig->maxRandomBots))
{
maxAllowedBotCount = urand(sPlayerbotAIConfig->minRandomBots, sPlayerbotAIConfig->maxRandomBots);
SetEventValue(0, "bot_count", maxAllowedBotCount,
urand(sPlayerbotAIConfig->randomBotCountChangeMinInterval,
sPlayerbotAIConfig->randomBotCountChangeMaxInterval));
}
levelFilterAdjusted = true;
}
GetBots();
@@ -772,23 +836,41 @@ uint32 RandomPlayerbotMgr::AddRandomBots()
for (uint32 accountId : accountsToUse)
{
CharacterDatabasePreparedStatement* stmt =
CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARS_BY_ACCOUNT_ID);
stmt->SetData(0, accountId);
PreparedQueryResult result = CharacterDatabase.Query(stmt);
if (!result)
continue;
do
// Lambda to process results regardless of query type
auto processResults = [&](auto result)
{
Field* fields = result->Fetch();
CharacterInfo info;
info.guid = fields[0].Get<uint32>();
info.rClass = fields[1].Get<uint8>();
info.rRace = fields[2].Get<uint8>();
info.accountId = accountId;
allCharacters.push_back(info);
} while (result->NextRow());
if (!result)
return;
do
{
Field* fields = result->Fetch();
CharacterInfo info;
info.guid = fields[0].Get<uint32>();
info.rClass = fields[1].Get<uint8>();
info.rRace = fields[2].Get<uint8>();
info.accountId = accountId;
allCharacters.push_back(info);
} while (result->NextRow());
};
if (IsLevelFilterActive())
{
// Custom query with level filtering
auto result = CharacterDatabase.Query(
"SELECT guid, class, race FROM characters WHERE account = {} AND level >= {} AND level <= {}",
accountId, sPlayerbotAIConfig->randomBotMinLoginLevel, sPlayerbotAIConfig->randomBotMaxLoginLevel
);
processResults(result);
}
else
{
CharacterDatabasePreparedStatement* stmt =
CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARS_BY_ACCOUNT_ID);
stmt->SetData(0, accountId);
auto result = CharacterDatabase.Query(stmt);
processResults(result);
}
}
// Shuffle for class balance
@@ -2670,17 +2752,55 @@ void RandomPlayerbotMgr::GetBots()
stmt->SetData(0, 0);
stmt->SetData(1, "add");
uint32 maxAllowedBotCount = GetEventValue(0, "bot_count");
if (PreparedQueryResult result = PlayerbotsDatabase.Query(stmt))
{
do
{
Field* fields = result->Fetch();
uint32 bot = fields[0].Get<uint32>();
if (GetEventValue(bot, "add"))
{
// Single query to get both account and level
QueryResult charResult = CharacterDatabase.Query("SELECT account, level FROM characters WHERE guid = {}", bot);
if (!charResult)
continue;
Field* charFields = charResult->Fetch();
uint32 botAccountId = charFields[0].Get<uint32>();
uint32 botLevel = charFields[1].Get<uint32>();
// Skip if not an RNDbot account
bool isRndBotAccount = false;
for (uint32 accountId : rndBotTypeAccounts)
{
if (accountId == botAccountId)
{
isRndBotAccount = true;
break;
}
}
if (!isRndBotAccount)
continue;
// If level filtering is active, check bot level
if (IsLevelFilterActive())
{
// Skip bots outside the allowed level range
if (botLevel < sPlayerbotAIConfig->randomBotMinLoginLevel ||
botLevel > sPlayerbotAIConfig->randomBotMaxLoginLevel)
{
continue;
}
}
currentBots.push_back(bot);
if (currentBots.size() >= maxAllowedBotCount)
break;
if (currentBots.size() >= maxAllowedBotCount)
break;
}
} while (result->NextRow());
}
}
@@ -2708,6 +2828,51 @@ std::vector<uint32> RandomPlayerbotMgr::GetBgBots(uint32 bracket)
return std::move(BgBots);
}
void RandomPlayerbotMgr::PopulateEligibleBots()
{
if (!sPlayerbotAIConfig || !(sPlayerbotAIConfig->randomBotMinLoginLevel > 1 ||
sPlayerbotAIConfig->randomBotMaxLoginLevel < 80))
return;
LOG_INFO("playerbots", "Populating eligible bots for level filter ({}-{})...",
sPlayerbotAIConfig->randomBotMinLoginLevel, sPlayerbotAIConfig->randomBotMaxLoginLevel);
bool botsAdded = false;
// Use only RNDbot type accounts (type 1)
for (uint32 accountId : rndBotTypeAccounts)
{
QueryResult result = CharacterDatabase.Query(
"SELECT guid, level, online FROM characters WHERE account = {} AND level >= {} AND level <= {}",
accountId, sPlayerbotAIConfig->randomBotMinLoginLevel, sPlayerbotAIConfig->randomBotMaxLoginLevel
);
if (result)
{
do
{
Field* fields = result->Fetch();
uint32 botGuid = fields[0].Get<uint32>();
bool isOnline = fields[2].Get<bool>();
// Skip bots that are already online or already have "add" event
if (isOnline || GetEventValue(botGuid, "add"))
continue;
uint32 add_time = urand(sPlayerbotAIConfig->minRandomBotInWorldTime,
sPlayerbotAIConfig->maxRandomBotInWorldTime);
SetEventValue(botGuid, "add", 1, add_time);
botsAdded = true;
} while (result->NextRow());
}
}
if (botsAdded)
{
currentBots.clear(); // Force reload
}
}
uint32 RandomPlayerbotMgr::GetEventValue(uint32 bot, std::string const event)
{
// load all events at once on first event load
@@ -2735,23 +2900,13 @@ uint32 RandomPlayerbotMgr::GetEventValue(uint32 bot, std::string const event)
}
CachedEvent& e = eventCache[bot][event];
/*if (e.IsEmpty())
{
QueryResult results = PlayerbotsDatabase.Query("SELECT `value`, `time`, validIn, `data` FROM
playerbots_random_bots WHERE owner = 0 AND bot = {} AND event = {}", bot, event.c_str());
if (results)
{
Field* fields = results->Fetch();
e.value = fields[0].Get<uint32>();
e.lastChangeTime = fields[1].Get<uint32>();
e.validIn = fields[2].Get<uint32>();
e.data = fields[3].Get<std::string>();
}
}
*/
bool shouldExpire = (time(0) - e.lastChangeTime) >= e.validIn &&
event != "specNo" &&
event != "specLink" &&
!(event == "bot_count" && IsLevelFilterActive()); // Don't expire bot_count when level filtering is active
if ((time(0) - e.lastChangeTime) >= e.validIn && event != "specNo" && event != "specLink")
if (shouldExpire)
e.value = 0;
return e.value;

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@@ -193,6 +193,14 @@ public:
void AssignAccountTypes();
bool IsAccountType(uint32 accountId, uint8 accountType);
// Allowed login range management
void ForceRecount() { SetEventValue(0, "bot_count", 0, 0); }
void MarkBotForLogout(uint32 bot)
{
SetEventValue(bot, "add", 0, 0); // Clear the "add" event to trigger logout
SetEventValue(bot, "logout", 1, 1); // Also set logout for clarity
}
protected:
void OnBotLoginInternal(Player* const bot) override;
@@ -237,6 +245,16 @@ private:
std::vector<uint32> rndBotTypeAccounts; // Accounts marked as RNDbot (type 1)
std::vector<uint32> addClassTypeAccounts; // Accounts marked as AddClass (type 2)
// Login level filtering
bool levelFilterAdjusted = false;
void PopulateEligibleBots();
bool IsLevelFilterActive() const
{
return sPlayerbotAIConfig &&
(sPlayerbotAIConfig->randomBotMinLoginLevel > 1 ||
sPlayerbotAIConfig->randomBotMaxLoginLevel < 80);
}
//void ScaleBotActivity(); // Deprecated function
};