mirror of
https://github.com/mod-playerbots/mod-playerbots
synced 2025-11-29 15:58:20 +08:00
Correct config options
This commit is contained in:
@@ -1273,7 +1273,7 @@ AiPlayerbot.CommandPrefix = ""
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AiPlayerbot.CommandSeparator = "\\\\"
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AiPlayerbot.CommandSeparator = "\\\\"
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# Enable playerbot talk (say / yell / general chatting / lfg)
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# Enable playerbot talk (say / yell / general chatting / lfg)
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AiPlayerbot.RandomBotTalk = 0
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AiPlayerbot.RandomBotTalk = 1
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# Enable playerbot emote
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# Enable playerbot emote
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AiPlayerbot.RandomBotEmote = 0
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AiPlayerbot.RandomBotEmote = 0
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# Enable dungeon suggestions for random bots
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# Enable dungeon suggestions for random bots
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@@ -1301,7 +1301,7 @@ AiPlayerbot.RandomBotSayWithoutMaster = 0
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# Broadcast rates
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# Broadcast rates
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#
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#
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# 1 - to enable broadcasts globally, 0 - to disable (default 1)
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# 1 - to enable broadcasts globally, 0 - to disable (default 1)
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# AiPlayerbot.EnableBroadcasts = 1
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AiPlayerbot.EnableBroadcasts = 1
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#
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#
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# all broadcast chances should be in range 0-30000
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# all broadcast chances should be in range 0-30000
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#
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#
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@@ -1310,66 +1310,66 @@ AiPlayerbot.RandomBotSayWithoutMaster = 0
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#
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#
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# setting channel broadcast chance to 0, will re-route most broadcasts to other available channels
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# setting channel broadcast chance to 0, will re-route most broadcasts to other available channels
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# setting all channel broadcasts to 0 will disable most broadcasts
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# setting all channel broadcasts to 0 will disable most broadcasts
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# AiPlayerbot.BroadcastToGuildGlobalChance = 30000
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AiPlayerbot.BroadcastToGuildGlobalChance = 30000
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# AiPlayerbot.BroadcastToWorldGlobalChance = 30000
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AiPlayerbot.BroadcastToWorldGlobalChance = 30000
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# AiPlayerbot.BroadcastToGeneralGlobalChance = 30000
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AiPlayerbot.BroadcastToGeneralGlobalChance = 30000
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# AiPlayerbot.BroadcastToTradeGlobalChance = 30000
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AiPlayerbot.BroadcastToTradeGlobalChance = 30000
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# AiPlayerbot.BroadcastToLFGGlobalChance = 30000
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AiPlayerbot.BroadcastToLFGGlobalChance = 30000
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# AiPlayerbot.BroadcastToLocalDefenseGlobalChance = 30000
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AiPlayerbot.BroadcastToLocalDefenseGlobalChance = 30000
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# AiPlayerbot.BroadcastToWorldDefenseGlobalChance = 30000
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AiPlayerbot.BroadcastToWorldDefenseGlobalChance = 30000
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# AiPlayerbot.BroadcastToGuildRecruitmentGlobalChance = 30000
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AiPlayerbot.BroadcastToGuildRecruitmentGlobalChance = 30000
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#
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#
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# individual settings
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# individual settings
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# setting one of these to 0 will disable the particular broadcast
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# setting one of these to 0 will disable the particular broadcast
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# AiPlayerbot.BroadcastChanceLootingItemPoor = 30
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AiPlayerbot.BroadcastChanceLootingItemPoor = 30
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# AiPlayerbot.BroadcastChanceLootingItemNormal = 150
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AiPlayerbot.BroadcastChanceLootingItemNormal = 150
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# AiPlayerbot.BroadcastChanceLootingItemUncommon = 10000
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AiPlayerbot.BroadcastChanceLootingItemUncommon = 10000
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# AiPlayerbot.BroadcastChanceLootingItemRare = 20000
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AiPlayerbot.BroadcastChanceLootingItemRare = 20000
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# AiPlayerbot.BroadcastChanceLootingItemEpic = 30000
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AiPlayerbot.BroadcastChanceLootingItemEpic = 30000
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# AiPlayerbot.BroadcastChanceLootingItemLegendary = 30000
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AiPlayerbot.BroadcastChanceLootingItemLegendary = 30000
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# AiPlayerbot.BroadcastChanceLootingItemArtifact = 30000
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AiPlayerbot.BroadcastChanceLootingItemArtifact = 30000
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#
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#
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# AiPlayerbot.BroadcastChanceQuestAccepted = 6000
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AiPlayerbot.BroadcastChanceQuestAccepted = 6000
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# AiPlayerbot.BroadcastChanceQuestUpdateObjectiveCompleted = 300
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AiPlayerbot.BroadcastChanceQuestUpdateObjectiveCompleted = 300
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# AiPlayerbot.BroadcastChanceQuestUpdateObjectiveProgress = 300
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AiPlayerbot.BroadcastChanceQuestUpdateObjectiveProgress = 300
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# AiPlayerbot.BroadcastChanceQuestUpdateFailedTimer = 300
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AiPlayerbot.BroadcastChanceQuestUpdateFailedTimer = 300
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# AiPlayerbot.BroadcastChanceQuestUpdateComplete = 1000
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AiPlayerbot.BroadcastChanceQuestUpdateComplete = 1000
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# AiPlayerbot.BroadcastChanceQuestTurnedIn = 10000
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AiPlayerbot.BroadcastChanceQuestTurnedIn = 10000
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#
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#
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# AiPlayerbot.BroadcastChanceKillNormal = 30
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AiPlayerbot.BroadcastChanceKillNormal = 30
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# AiPlayerbot.BroadcastChanceKillElite = 300
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AiPlayerbot.BroadcastChanceKillElite = 300
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# AiPlayerbot.BroadcastChanceKillRareelite = 3000
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AiPlayerbot.BroadcastChanceKillRareelite = 3000
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# AiPlayerbot.BroadcastChanceKillWorldboss = 20000
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AiPlayerbot.BroadcastChanceKillWorldboss = 20000
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# AiPlayerbot.BroadcastChanceKillRare = 10000
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AiPlayerbot.BroadcastChanceKillRare = 10000
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# AiPlayerbot.BroadcastChanceKillUnknown = 100
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AiPlayerbot.BroadcastChanceKillUnknown = 100
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# AiPlayerbot.BroadcastChanceKillPet = 10
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AiPlayerbot.BroadcastChanceKillPet = 10
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# AiPlayerbot.BroadcastChanceKillPlayer = 30
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AiPlayerbot.BroadcastChanceKillPlayer = 30
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#
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#
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# AiPlayerbot.BroadcastChanceLevelupGeneric = 20000
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AiPlayerbot.BroadcastChanceLevelupGeneric = 20000
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# AiPlayerbot.BroadcastChanceLevelupTenX = 30000
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AiPlayerbot.BroadcastChanceLevelupTenX = 30000
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# AiPlayerbot.BroadcastChanceLevelupMaxLevel = 30000
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AiPlayerbot.BroadcastChanceLevelupMaxLevel = 30000
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#
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#
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# AiPlayerbot.BroadcastChanceSuggestInstance = 5000
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AiPlayerbot.BroadcastChanceSuggestInstance = 5000
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# AiPlayerbot.BroadcastChanceSuggestQuest = 10000
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AiPlayerbot.BroadcastChanceSuggestQuest = 10000
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# AiPlayerbot.BroadcastChanceSuggestGrindMaterials = 5000
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AiPlayerbot.BroadcastChanceSuggestGrindMaterials = 5000
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# AiPlayerbot.BroadcastChanceSuggestGrindReputation = 5000
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AiPlayerbot.BroadcastChanceSuggestGrindReputation = 5000
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# AiPlayerbot.BroadcastChanceSuggestSell = 300
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AiPlayerbot.BroadcastChanceSuggestSell = 300
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# AiPlayerbot.BroadcastChanceSuggestSomething = 30000
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AiPlayerbot.BroadcastChanceSuggestSomething = 30000
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#
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#
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# Very rude speeches
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# Very rude speeches
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# AiPlayerbot.BroadcastChanceSuggestSomethingToxic = 0
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AiPlayerbot.BroadcastChanceSuggestSomethingToxic = 0
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#
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#
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# Specifically for "<word> [item link]"
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# Specifically for "<word> [item link]"
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# AiPlayerbot.BroadcastChanceSuggestToxicLinks = 0
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AiPlayerbot.BroadcastChanceSuggestToxicLinks = 0
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#
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#
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# prefix is used as a word in "<word> [item link]"
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# prefix is used as a word in "<word> [item link]"
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# AiPlayerbot.ToxicLinksPrefix = gnomes
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AiPlayerbot.ToxicLinksPrefix = gnomes
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#
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#
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# chance to suggest thunderfury
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# chance to suggest thunderfury
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# AiPlayerbot.BroadcastChanceSuggestThunderfury = 1
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AiPlayerbot.BroadcastChanceSuggestThunderfury = 1
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#
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#
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# does not depend on global chance
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# does not depend on global chance
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# AiPlayerbot.BroadcastChanceGuildManagement = 30000
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AiPlayerbot.BroadcastChanceGuildManagement = 30000
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#
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#
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####################################################################################################
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####################################################################################################
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@@ -934,9 +934,11 @@ void PlayerbotAI::HandleBotOutgoingPacket(WorldPacket const& packet)
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}
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}
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case SMSG_MESSAGECHAT: // do not react to self or if not ready to reply
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case SMSG_MESSAGECHAT: // do not react to self or if not ready to reply
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{
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{
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if (!sPlayerbotAIConfig->randomBotTalk)
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return;
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if (!AllowActivity())
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if (!AllowActivity())
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return;
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return;
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WorldPacket p(packet);
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WorldPacket p(packet);
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if (!p.empty() && (p.GetOpcode() == SMSG_MESSAGECHAT || p.GetOpcode() == SMSG_GM_MESSAGECHAT))
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if (!p.empty() && (p.GetOpcode() == SMSG_MESSAGECHAT || p.GetOpcode() == SMSG_GM_MESSAGECHAT))
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{
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{
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@@ -419,10 +419,10 @@ bool StoreLootAction::Execute(Event event)
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packet << itemindex;
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packet << itemindex;
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bot->GetSession()->HandleAutostoreLootItemOpcode(packet);
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bot->GetSession()->HandleAutostoreLootItemOpcode(packet);
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if (proto->Quality > ITEM_QUALITY_NORMAL && !urand(0, 50) && botAI->HasStrategy("emote", BOT_STATE_NON_COMBAT))
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if (proto->Quality > ITEM_QUALITY_NORMAL && !urand(0, 50) && botAI->HasStrategy("emote", BOT_STATE_NON_COMBAT) && sPlayerbotAIConfig->randomBotEmote)
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botAI->PlayEmote(TEXT_EMOTE_CHEER);
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botAI->PlayEmote(TEXT_EMOTE_CHEER);
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if (proto->Quality >= ITEM_QUALITY_RARE && !urand(0, 1) && botAI->HasStrategy("emote", BOT_STATE_NON_COMBAT))
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if (proto->Quality >= ITEM_QUALITY_RARE && !urand(0, 1) && botAI->HasStrategy("emote", BOT_STATE_NON_COMBAT) && sPlayerbotAIConfig->randomBotEmote)
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botAI->PlayEmote(TEXT_EMOTE_CHEER);
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botAI->PlayEmote(TEXT_EMOTE_CHEER);
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BroadcastHelper::BroadcastLootingItem(botAI, bot, proto);
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BroadcastHelper::BroadcastLootingItem(botAI, bot, proto);
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@@ -11,6 +11,7 @@ void EmoteStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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{
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{
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if (sPlayerbotAIConfig->randomBotEmote)
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if (sPlayerbotAIConfig->randomBotEmote)
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{
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{
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triggers.push_back(new TriggerNode("often", NextAction::array(0, new NextAction("talk", 1.0f), nullptr)));
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triggers.push_back(new TriggerNode("seldom", NextAction::array(0, new NextAction("emote", 1.0f), nullptr)));
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triggers.push_back(new TriggerNode("seldom", NextAction::array(0, new NextAction("emote", 1.0f), nullptr)));
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triggers.push_back(
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triggers.push_back(
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new TriggerNode("receive text emote", NextAction::array(0, new NextAction("emote", 10.0f), nullptr)));
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new TriggerNode("receive text emote", NextAction::array(0, new NextAction("emote", 10.0f), nullptr)));
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@@ -23,7 +24,7 @@ void EmoteStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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triggers.push_back(new TriggerNode(
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triggers.push_back(new TriggerNode(
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"often",
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"often",
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NextAction::array(0, new NextAction("suggest what to do", 10.0f), new NextAction("suggest dungeon", 3.0f),
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NextAction::array(0, new NextAction("suggest what to do", 10.0f), new NextAction("suggest dungeon", 3.0f),
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new NextAction("suggest trade", 3.0f), new NextAction("talk", 1.0f), nullptr)));
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new NextAction("suggest trade", 3.0f), nullptr)));
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}
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}
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if (sPlayerbotAIConfig->enableGreet)
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if (sPlayerbotAIConfig->enableGreet)
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