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Disable talent initialzation for persistence random bot
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@@ -195,7 +195,9 @@ void PlayerbotFactory::Randomize(bool incremental)
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pmo = sPerformanceMonitor->start(PERF_MON_RNDBOT, "PlayerbotFactory_Talents");
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LOG_INFO("playerbots", "Initializing talents...");
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InitTalentsTree();
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if (!sPlayerbotAIConfig->equipmentPersistence || bot->GetLevel() < sPlayerbotAIConfig->equipmentPersistenceLevel) {
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InitTalentsTree();
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}
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sRandomPlayerbotMgr->SetValue(bot->GetGUID().GetCounter(), "specNo", 0);
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if (botAI) {
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sPlayerbotDbStore->Reset(botAI);
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