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https://github.com/mod-playerbots/mod-playerbots
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Add weapon check for OH
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@@ -34,15 +34,15 @@ bool ShamanWeaponTrigger::IsActive()
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*/
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*/
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bool MainHandWeaponNoImbueTrigger::IsActive() {
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bool MainHandWeaponNoImbueTrigger::IsActive() {
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Item* const itemForSpell = bot->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND );
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Item* const itemForSpell = bot->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND);
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if (!itemForSpell || itemForSpell->GetEnchantmentId(TEMP_ENCHANTMENT_SLOT))
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if (!itemForSpell || itemForSpell->GetEnchantmentId(TEMP_ENCHANTMENT_SLOT))
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return false;
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return false;
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return true;
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return true;
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}
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}
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bool OffHandWeaponNoImbueTrigger::IsActive() {
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bool OffHandWeaponNoImbueTrigger::IsActive() {
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Item* const itemForSpell = bot->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND );
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Item* const itemForSpell = bot->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
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if (!itemForSpell || itemForSpell->GetEnchantmentId(TEMP_ENCHANTMENT_SLOT))
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if (!itemForSpell || itemForSpell->GetEnchantmentId(TEMP_ENCHANTMENT_SLOT) || itemForSpell->GetTemplate()->InventoryType != INVTYPE_WEAPONOFFHAND)
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return false;
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return false;
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return true;
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return true;
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}
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}
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@@ -106,4 +106,4 @@ bool NoAirTotemTrigger::IsActive()
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{
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{
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return !AI_VALUE2(bool, "has totem", "wrath of air totem") &&
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return !AI_VALUE2(bool, "has totem", "wrath of air totem") &&
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!AI_VALUE2(bool, "has totem", "windfury totem");
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!AI_VALUE2(bool, "has totem", "windfury totem");
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}
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}
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