mirror of
https://github.com/mod-playerbots/mod-playerbots
synced 2025-11-29 15:58:20 +08:00
Fix crash in Refresh PlayerbotAI method
This commit is contained in:
@@ -1350,6 +1350,9 @@ uint32 RandomPlayerbotMgr::GetZoneLevel(uint16 mapId, float teleX, float teleY,
|
|||||||
void RandomPlayerbotMgr::Refresh(Player* bot)
|
void RandomPlayerbotMgr::Refresh(Player* bot)
|
||||||
{
|
{
|
||||||
PlayerbotAI* botAI = GET_PLAYERBOT_AI(bot);
|
PlayerbotAI* botAI = GET_PLAYERBOT_AI(bot);
|
||||||
|
if (!botAI)
|
||||||
|
return;
|
||||||
|
|
||||||
if (bot->isDead())
|
if (bot->isDead())
|
||||||
{
|
{
|
||||||
bot->ResurrectPlayer(1.0f);
|
bot->ResurrectPlayer(1.0f);
|
||||||
|
|||||||
Reference in New Issue
Block a user