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General improvement on init and strats (#1064)
* Potions strats and potions init * Druid and shaman spell in low level * Ammo init improvement * Rogue low level * Fix melee attack action (for caster with no mana) * Disable pet spells that reduce dps * Talents improvement * Remove CanFreeMove check * Reduce penalty for non-dagger weapon for rogue
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@@ -146,9 +146,4 @@ void HunterTrapWeaveStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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{
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triggers.push_back(new TriggerNode(
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"immolation trap no cd", NextAction::array(0, new NextAction("reach melee", ACTION_HIGH + 3), nullptr)));
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// triggers.push_back(new TriggerNode(
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// "scare beast", NextAction::array(0, new NextAction("scare beast on cc", ACTION_HIGH + 3), nullptr)));
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// triggers.push_back(new TriggerNode(
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// "freezing trap", NextAction::array(0, new NextAction("freezing trap on cc", ACTION_HIGH + 3), nullptr)));
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}
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