General improvement on init and strats (#1064)

* Potions strats and potions init

* Druid and shaman spell in low level

* Ammo init improvement

* Rogue low level

* Fix melee attack action (for caster with no mana)

* Disable pet spells that reduce dps

* Talents improvement

* Remove CanFreeMove check

* Reduce penalty for non-dagger weapon for rogue
This commit is contained in:
Yunfan Li
2025-03-08 19:36:06 +08:00
committed by GitHub
parent 7dff970e37
commit 24efa7efa2
30 changed files with 207 additions and 104 deletions

View File

@@ -146,9 +146,4 @@ void HunterTrapWeaveStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
triggers.push_back(new TriggerNode(
"immolation trap no cd", NextAction::array(0, new NextAction("reach melee", ACTION_HIGH + 3), nullptr)));
// triggers.push_back(new TriggerNode(
// "scare beast", NextAction::array(0, new NextAction("scare beast on cc", ACTION_HIGH + 3), nullptr)));
// triggers.push_back(new TriggerNode(
// "freezing trap", NextAction::array(0, new NextAction("freezing trap on cc", ACTION_HIGH + 3), nullptr)));
}