diff --git a/conf/playerbots.conf.dist b/conf/playerbots.conf.dist index cb578365..cd5ae8ec 100644 --- a/conf/playerbots.conf.dist +++ b/conf/playerbots.conf.dist @@ -562,7 +562,7 @@ AiPlayerbot.MinRandomBotInWorldTime = 3600 AiPlayerbot.MaxRandomBotInWorldTime = 1209600 AiPlayerbot.MinRandomBotRandomizeTime = 302400 AiPlayerbot.MaxRandomRandomizeTime = 1209600 -AiPlayerbot.RandomBotsPerInterval = 500 +AiPlayerbot.RandomBotsPerInterval = 50 AiPlayerbot.MinRandomBotsPriceChangeInterval = 7200 AiPlayerbot.MaxRandomBotsPriceChangeInterval = 172800 AiPlayerbot.MinRandomBotChangeStrategyTime = 180 diff --git a/src/PlayerbotFactory.cpp b/src/PlayerbotFactory.cpp index bf764f61..e823e8e4 100644 --- a/src/PlayerbotFactory.cpp +++ b/src/PlayerbotFactory.cpp @@ -636,7 +636,7 @@ void PlayerbotFactory::InitPet() return; } - LOG_INFO("playerbots", "Start make spell auto cast for {} spells. {} already auto casted.", pet->m_spells.size(), pet->GetPetAutoSpellSize()); + // LOG_INFO("playerbots", "Start make spell auto cast for {} spells. {} already auto casted.", pet->m_spells.size(), pet->GetPetAutoSpellSize()); for (PetSpellMap::const_iterator itr = pet->m_spells.begin(); itr != pet->m_spells.end(); ++itr) { // LOG_INFO("playerbots", "Start. Make spell {} for pet {} auto cast, bot: {}. state: {}", itr->first, pet->GetName(), bot->GetName(), @@ -653,13 +653,13 @@ void PlayerbotFactory::InitPet() // itr->first, pet->GetName(), bot->GetName()); continue; } - LOG_INFO("playerbots", "Make spell {} for pet {} auto cast, bot: {}. old_active: {}. old_state: {}.", - itr->first, pet->GetName(), bot->GetName(), itr->second.active, itr->second.state); + // LOG_INFO("playerbots", "Make spell {} for pet {} auto cast, bot: {}. old_active: {}. old_state: {}.", + // itr->first, pet->GetName(), bot->GetName(), itr->second.active, itr->second.state); pet->ToggleAutocast(spellInfo, true); - LOG_INFO("playerbots", "AFTER - Make spell {} for pet {} auto cast, bot: {}. active: {}. state: {}.", - itr->first, pet->GetName(), bot->GetName(), itr->second.active, itr->second.state); + // LOG_INFO("playerbots", "AFTER - Make spell {} for pet {} auto cast, bot: {}. active: {}. state: {}.", + // itr->first, pet->GetName(), bot->GetName(), itr->second.active, itr->second.state); } - LOG_INFO("playerbots", "AFTER, {} already auto casted.", pet->GetPetAutoSpellSize()); + // LOG_INFO("playerbots", "AFTER, {} already auto casted.", pet->GetPetAutoSpellSize()); pet->SavePetToDB(PET_SAVE_AS_CURRENT); } diff --git a/src/strategy/actions/ReleaseSpiritAction.cpp b/src/strategy/actions/ReleaseSpiritAction.cpp index cfe4a4db..b950f9e1 100644 --- a/src/strategy/actions/ReleaseSpiritAction.cpp +++ b/src/strategy/actions/ReleaseSpiritAction.cpp @@ -67,13 +67,13 @@ bool AutoReleaseSpiritAction::Execute(Event event) context->GetValue("death count")->Set(dCount + 1); } - LOG_INFO("playerbots", "Bot {} {}:{} <{}> auto released", bot->GetGUID().ToString().c_str(), bot->GetTeamId() == TEAM_ALLIANCE ? "A" : "H", bot->getLevel(), bot->GetName().c_str()); + LOG_DEBUG("playerbots", "Bot {} {}:{} <{}> auto released", bot->GetGUID().ToString().c_str(), bot->GetTeamId() == TEAM_ALLIANCE ? "A" : "H", bot->getLevel(), bot->GetName().c_str()); WorldPacket packet(CMSG_REPOP_REQUEST); packet << uint8(0); bot->GetSession()->HandleRepopRequestOpcode(packet); - LOG_INFO("playerbots", "Bot {} {}:{} <{}> releases spirit", bot->GetGUID().ToString().c_str(), bot->GetTeamId() == TEAM_ALLIANCE ? "A" : "H", bot->getLevel(), bot->GetName().c_str()); + LOG_DEBUG("playerbots", "Bot {} {}:{} <{}> releases spirit", bot->GetGUID().ToString().c_str(), bot->GetTeamId() == TEAM_ALLIANCE ? "A" : "H", bot->getLevel(), bot->GetName().c_str()); if (bot->InBattleground() && !botAI->HasAura(2584, bot)) { diff --git a/src/strategy/actions/ReviveFromCorpseAction.cpp b/src/strategy/actions/ReviveFromCorpseAction.cpp index 19fb9d33..c93aff5e 100644 --- a/src/strategy/actions/ReviveFromCorpseAction.cpp +++ b/src/strategy/actions/ReviveFromCorpseAction.cpp @@ -54,7 +54,7 @@ bool ReviveFromCorpseAction::Execute(Event event) } } - LOG_INFO("playerbots", "Bot {} {}:{} <{}> revives at body", bot->GetGUID().ToString().c_str(), bot->GetTeamId() == TEAM_ALLIANCE ? "A" : "H", bot->getLevel(), bot->GetName().c_str()); + LOG_DEBUG("playerbots", "Bot {} {}:{} <{}> revives at body", bot->GetGUID().ToString().c_str(), bot->GetTeamId() == TEAM_ALLIANCE ? "A" : "H", bot->getLevel(), bot->GetName().c_str()); bot->GetMotionMaster()->Clear(); bot->StopMoving(); @@ -89,7 +89,7 @@ bool FindCorpseAction::Execute(Event event) { if (dCount >= 5) { - LOG_INFO("playerbots", "Bot {} {}:{} <{}>: died too many times and was sent to an inn", + LOG_DEBUG("playerbots", "Bot {} {}:{} <{}>: died too many times and was sent to an inn", bot->GetGUID().ToString().c_str(), bot->GetTeamId() == TEAM_ALLIANCE ? "A" : "H", bot->getLevel(), bot->GetName().c_str()); context->GetValue("death count")->Set(0); sRandomPlayerbotMgr->RandomTeleportForRpg(bot);