This commit is contained in:
Yunfan Li
2024-08-15 01:15:38 +08:00
parent 34c3f16b99
commit 2782e0dc6e
6 changed files with 17 additions and 8 deletions

View File

@@ -790,7 +790,7 @@ AiPlayerbot.PremadeSpecLink.2.0.80 = 50350152220013053100515221-503201312
AiPlayerbot.PremadeSpecName.2.1 = prot pve
AiPlayerbot.PremadeSpecGlyph.2.1 = 41100,43367,43869,43369,43365,45745
AiPlayerbot.PremadeSpecLink.2.1.60 = -05005135203102311333112321
AiPlayerbot.PremadeSpecLink.2.1.80 = -05005135203132311333312321-5023005
AiPlayerbot.PremadeSpecLink.2.1.80 = -05005135203102311333312321-502302012003
AiPlayerbot.PremadeSpecName.2.2 = ret pve
AiPlayerbot.PremadeSpecGlyph.2.2 = 41092,43367,41099,43369,43365,43869
AiPlayerbot.PremadeSpecLink.2.2.60 = --05230051203331302133231131

View File

@@ -1254,6 +1254,7 @@ bool PlayerbotFactory::CanEquipWeapon(ItemTemplate const* proto)
case CLASS_ROGUE:
if (proto->SubClass != ITEM_SUBCLASS_WEAPON_DAGGER && proto->SubClass != ITEM_SUBCLASS_WEAPON_SWORD &&
proto->SubClass != ITEM_SUBCLASS_WEAPON_FIST && proto->SubClass != ITEM_SUBCLASS_WEAPON_MACE &&
proto->SubClass != ITEM_SUBCLASS_WEAPON_AXE &&
proto->SubClass != ITEM_SUBCLASS_WEAPON_GUN && proto->SubClass != ITEM_SUBCLASS_WEAPON_CROSSBOW &&
proto->SubClass != ITEM_SUBCLASS_WEAPON_BOW && proto->SubClass != ITEM_SUBCLASS_WEAPON_THROWN)
return false;

View File

@@ -462,7 +462,7 @@ void StatsWeightCalculator::CalculateItemTypePenalty(ItemTemplate const* proto)
weight_ *= 1.1;
}
if (cls == CLASS_WARRIOR && player_->HasAura(12785)
&& (proto->SubClass == ITEM_SUBCLASS_WEAPON_THROWN || proto->SubClass == ITEM_SUBCLASS_WEAPON_AXE2))
&& (proto->SubClass == ITEM_SUBCLASS_WEAPON_POLEARM || proto->SubClass == ITEM_SUBCLASS_WEAPON_AXE2))
{
weight_ *= 1.1;
}

View File

@@ -39,7 +39,7 @@ private:
{
return new ActionNode("seal of vengeance",
/*P*/ nullptr,
/*A*/ NextAction::array(0, new NextAction("seal of righteousness"), nullptr),
/*A*/ NextAction::array(0, new NextAction("seal of command"), nullptr),
/*C*/ nullptr);
}
@@ -47,7 +47,7 @@ private:
{
return new ActionNode("seal of command",
/*P*/ nullptr,
/*A*/ NextAction::array(0, new NextAction("seal of corruption"), nullptr),
/*A*/ NextAction::array(0, new NextAction("seal of righteousness"), nullptr),
/*C*/ nullptr);
}
@@ -94,7 +94,7 @@ void DpsPaladinStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
GenericPaladinStrategy::InitTriggers(triggers);
triggers.push_back(
new TriggerNode("seal", NextAction::array(0, new NextAction("seal of command", ACTION_HIGH), NULL)));
new TriggerNode("seal", NextAction::array(0, new NextAction("seal of corruption", ACTION_HIGH), NULL)));
// triggers.push_back(new TriggerNode("seal", NextAction::array(0, new NextAction("seal of command", 90.0f),
// nullptr)));
triggers.push_back(

View File

@@ -51,6 +51,9 @@ void CasterShamanStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
// triggers.push_back(new TriggerNode("enemy out of spell", NextAction::array(0, new NextAction("reach spell",
// ACTION_NORMAL + 9), nullptr))); triggers.push_back(new TriggerNode("shaman weapon", NextAction::array(0, new
// NextAction("flametongue weapon", 23.0f), nullptr)));
triggers.push_back(new TriggerNode(
"enough mana", NextAction::array(0, new NextAction("chain lightning", ACTION_DEFAULT + 0.1f), nullptr)));
triggers.push_back(new TriggerNode("main hand weapon no imbue",
NextAction::array(0, new NextAction("flametongue weapon", 22.0f), nullptr)));
// triggers.push_back(new TriggerNode("searing totem", NextAction::array(0, new NextAction("searing totem", 19.0f),
@@ -64,11 +67,13 @@ void CasterShamanStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
triggers.push_back(
new TriggerNode("no fire totem", NextAction::array(0, new NextAction("totem of wrath", 15.0f), NULL)));
triggers.push_back(new TriggerNode("enemy is close",
NextAction::array(0, new NextAction("thunderstorm", ACTION_HIGH + 1), nullptr)));
triggers.push_back(
new TriggerNode("medium mana", NextAction::array(0, new NextAction("thunderstorm", ACTION_HIGH + 1), nullptr)));
triggers.push_back(new TriggerNode("enemy is close",
NextAction::array(0, new NextAction("thunderstorm", ACTION_HIGH + 1), nullptr)));
triggers.push_back(new TriggerNode("enemy too close for spell",
NextAction::array(0, new NextAction("flee", ACTION_MOVE + 9), nullptr)));
}

View File

@@ -95,6 +95,9 @@ void MeleeShamanStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
triggers.push_back(
new TriggerNode("medium mana", NextAction::array(0, new NextAction("shamanistic rage", 23.0f), nullptr)));
triggers.push_back(
new TriggerNode("low health", NextAction::array(0, new NextAction("shamanistic rage", 23.0f), nullptr)));
}
void MeleeAoeShamanStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)