Merge pull request #68 from qudzy/upstream/feature/fix-melee-combat-facing-angle

Remove sightDistance from attack angle calculation
This commit is contained in:
ZhengPeiRu21
2022-05-24 16:14:54 -06:00
committed by GitHub

View File

@@ -120,7 +120,7 @@ bool AttackAction::Attack(Unit* target)
botAI->PlayEmote(sounds[urand(0, sounds.size() - 1)]);
}
if (IsMovingAllowed() && !bot->HasInArc(CAST_ANGLE_IN_FRONT, target, sPlayerbotAIConfig->sightDistance))
if (IsMovingAllowed() && !bot->HasInArc(CAST_ANGLE_IN_FRONT, target))
bot->SetFacingToObject(target);
bool attacked = bot->Attack(target, !botAI->IsRanged(bot));