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https://github.com/mod-playerbots/mod-playerbots
synced 2025-11-29 15:58:20 +08:00
Flee action, factory setting
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@@ -260,7 +260,7 @@ void AiFactory::AddDefaultCombatStrategies(Player* player, PlayerbotAI* const fa
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if (!player->InBattleground())
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{
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engine->addStrategies("racials", "chat", "default", "potions", "cast time", "duel", nullptr);
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engine->addStrategies("racials", "chat", "default", "cast time", "duel", nullptr);
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}
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switch (player->getClass())
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@@ -270,16 +270,10 @@ void AiFactory::AddDefaultCombatStrategies(Player* player, PlayerbotAI* const fa
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{
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engine->addStrategies("dps", "shadow debuff", "shadow aoe", "threat", nullptr);
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}
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else if (tab == 0)
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{
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engine->addStrategies("holy", "shadow debuff", "shadow aoe", "threat", nullptr);
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//if (player->getLevel() >= 4)
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//engine->addStrategy("dps debuff");
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}
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else
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engine->addStrategies("heal", "threat", nullptr);
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engine->addStrategies("dps assist", "flee", "cure", "ranged", nullptr);
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engine->addStrategies("dps assist", "cure", "ranged", nullptr);
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break;
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case CLASS_MAGE:
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if (tab == 0)
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@@ -289,7 +283,7 @@ void AiFactory::AddDefaultCombatStrategies(Player* player, PlayerbotAI* const fa
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else
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engine->addStrategies("frost", "frost aoe", "threat", "dps aoe", nullptr);
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engine->addStrategies("dps", "dps assist", "flee", "cure", "ranged", nullptr);
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engine->addStrategies("dps", "dps assist", "cure", "ranged", nullptr);
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break;
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case CLASS_WARRIOR:
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if (tab == 2)
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@@ -301,9 +295,9 @@ void AiFactory::AddDefaultCombatStrategies(Player* player, PlayerbotAI* const fa
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break;
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case CLASS_SHAMAN:
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if (tab == 0)
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engine->addStrategies("caster", "caster aoe", "bmana", "threat", "flee", "ranged", nullptr);
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engine->addStrategies("caster", "caster aoe", "bmana", "threat", "ranged", nullptr);
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else if (tab == 2)
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engine->addStrategies("heal", "bmana", "flee", "ranged", nullptr);
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engine->addStrategies("heal", "bmana", "ranged", nullptr);
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else
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engine->addStrategies("dps", "melee aoe", "bdps", "threat", "close", nullptr);
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@@ -313,7 +307,7 @@ void AiFactory::AddDefaultCombatStrategies(Player* player, PlayerbotAI* const fa
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if (tab == 1)
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engine->addStrategies("tank", "tank assist", "bthreat", "cure", "baoe", "bstats", "close", nullptr);
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else if (tab == 0)
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engine->addStrategies("heal", "bmana", "dps assist", "cure", "flee", nullptr);
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engine->addStrategies("heal", "bmana", "dps assist", "cure", nullptr);
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else
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engine->addStrategies("dps", "bdps", "dps assist", "cure", "close", nullptr);
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@@ -330,21 +324,21 @@ void AiFactory::AddDefaultCombatStrategies(Player* player, PlayerbotAI* const fa
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case CLASS_DRUID:
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if (tab == 0)
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{
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engine->addStrategies("caster", "cure", "caster aoe", "threat", "flee", "dps assist", "ranged", nullptr);
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engine->addStrategies("caster", "cure", "caster aoe", "threat", "dps assist", "ranged", nullptr);
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if (player->getLevel() > 19)
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engine->addStrategy("caster debuff");
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}
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else if (tab == 2)
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engine->addStrategies("heal", "cure", "flee", "dps assist", "ranged", nullptr);
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engine->addStrategies("heal", "cure", "dps assist", "ranged", nullptr);
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else
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{
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engine->removeStrategy("ranged");
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engine->removeStrategy("flee");
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engine->addStrategies("bear", "tank assist", "flee", "close", nullptr);
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engine->addStrategies("bear", "tank assist", "close", nullptr);
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}
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break;
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case CLASS_HUNTER:
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engine->addStrategies("dps", "bdps", "threat", "dps assist", "ranged", "pet", nullptr);
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engine->addStrategies("dps", "aoe", "bdps", "threat", "dps assist", "ranged", nullptr);
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if (player->getLevel() > 19)
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engine->addStrategy("dps debuff");
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break;
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@@ -355,7 +349,7 @@ void AiFactory::AddDefaultCombatStrategies(Player* player, PlayerbotAI* const fa
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if (player->getLevel() > 19)
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engine->addStrategy("dps debuff");
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engine->addStrategies("dps assist", "dps", "flee", "ranged", "pet", "threat", nullptr);
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engine->addStrategies("dps assist", "dps", "aoe", "ranged", "pet", "threat", nullptr);
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break;
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case CLASS_DEATH_KNIGHT:
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if (tab == 0)
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@@ -365,7 +359,7 @@ void AiFactory::AddDefaultCombatStrategies(Player* player, PlayerbotAI* const fa
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else
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engine->addStrategies("unholy", "unholy aoe", "dps assist", "threat", nullptr);
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engine->addStrategies("dps assist", "flee", "close", nullptr);
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engine->addStrategies("dps assist", "close", nullptr);
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break;
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}
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@@ -376,7 +370,7 @@ void AiFactory::AddDefaultCombatStrategies(Player* player, PlayerbotAI* const fa
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{
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engine->ChangeStrategy(sPlayerbotAIConfig->randomBotCombatStrategies);
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engine->addStrategy("flee");
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// engine->addStrategy("flee");
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engine->addStrategy("boost");
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if (player->getClass() == CLASS_WARLOCK)
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@@ -493,7 +487,7 @@ void AiFactory::AddDefaultNonCombatStrategies(Player* player, PlayerbotAI* const
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nonCombatEngine->addStrategies("barmor", nullptr);
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break;
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case CLASS_HUNTER:
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nonCombatEngine->addStrategies("bdps", "dps assist", nullptr);
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nonCombatEngine->addStrategies("bdps", "dps assist", "pet", nullptr);
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break;
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case CLASS_SHAMAN:
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if (tab == 0 || tab == 2)
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