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Flee action, factory setting
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@@ -2195,7 +2195,7 @@ void RandomItemMgr::BuildAmmoCache()
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uint32 RandomItemMgr::GetAmmo(uint32 level, uint32 subClass)
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{
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return ammoCache[(level - 1) / 10][subClass];
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return ammoCache[level / 10][subClass];
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}
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void RandomItemMgr::BuildPotionCache()
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