Fix wrong Team enum usages

This commit is contained in:
郑佩茹
2023-03-16 10:11:09 -06:00
parent 722abae490
commit 2af8266399
3 changed files with 3 additions and 3 deletions

View File

@@ -713,7 +713,7 @@ void PlayerbotAI::HandleBotOutgoingPacket(WorldPacket const& packet)
if (bot->InBattleground() && bot->GetBattleground() && !(isMentioned || (msgtype != CHAT_MSG_CHANNEL && !isRandomBot)))
return;
if (!message.empty() && (isRandomBot && !isPaused && (!urand(0, 20) || (!urand(0, 10) && message.find(bot->GetName()) != std::string::npos))) || (!isRandomBot && (isMentioned || msgtype != CHAT_MSG_CHANNEL || !urand(0, 4))))
if (!message.empty() && ((isRandomBot && !isPaused && (!urand(0, 20) || (!urand(0, 10) && message.find(bot->GetName()) != std::string::npos))) || (!isRandomBot && (isMentioned || msgtype != CHAT_MSG_CHANNEL || !urand(0, 4)))))
{
QueueChatResponse(msgtype, guid1, ObjectGuid(), message, chanName, name);
GetAiObjectContext()->GetValue<time_t>("last said", "chat")->Set(time(0) + urand(5, 25));

View File

@@ -428,7 +428,7 @@ void RandomPlayerbotMgr::LoadBattleMastersCache()
bmTeam = TEAM_HORDE;
BattleMastersCache[bmTeam][BattlegroundTypeId(bgTypeId)].insert(BattleMastersCache[bmTeam][BattlegroundTypeId(bgTypeId)].end(), entry);
LOG_INFO("playerbots", "Cached Battmemaster #{} for BG Type {} ({})", entry, bgTypeId, bmTeam == ALLIANCE ? "Alliance" : bmTeam == HORDE ? "Horde" : "Neutral");
LOG_INFO("playerbots", "Cached Battmemaster #{} for BG Type {} ({})", entry, bgTypeId, bmTeam == TEAM_ALLIANCE ? "Alliance" : bmTeam == TEAM_HORDE ? "Horde" : "Neutral");
} while (result->NextRow());

View File

@@ -258,7 +258,7 @@ bool LfgRoleCheckAction::Execute(Event event)
sLFGMgr->UpdateRoleCheck(group->GetGUID());
LOG_INFO("playerbots", "Bot {} {}:{} <{}>: LFG roles checked",
bot->GetGUID().ToString().c_str(), bot->GetTeamId() == ALLIANCE ? "A" : "H", bot->getLevel(), bot->GetName().c_str());
bot->GetGUID().ToString().c_str(), bot->GetTeamId() == TEAM_ALLIANCE ? "A" : "H", bot->getLevel(), bot->GetName().c_str());
return true;
}