mirror of
https://github.com/mod-playerbots/mod-playerbots
synced 2025-11-29 15:58:20 +08:00
Merge branch 'master' into master
This commit is contained in:
@@ -728,7 +728,7 @@ AiPlayerbot.FastReactInBG = 1
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#
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# All In seconds
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AiPlayerbot.RandomBotUpdateInterval = 1
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AiPlayerbot.RandomBotUpdateInterval = 20
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AiPlayerbot.RandomBotCountChangeMinInterval = 1800
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AiPlayerbot.RandomBotCountChangeMaxInterval = 7200
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AiPlayerbot.MinRandomBotInWorldTime = 3600
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@@ -1460,7 +1460,7 @@ AiPlayerbot.BotActiveAlone = 100
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# Specify smart scaling is enabled or not.
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# The default is 1. When enabled (smart) scales the 'BotActiveAlone' value.
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# Only when botLevel is between WhenMinLevel and WhenMaxLevel.
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AiPlayerbot.botActiveAloneSmartScale = 1
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AiPlayerbot.botActiveAloneSmartScale = 0
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AiPlayerbot.botActiveAloneSmartScaleWhenMinLevel = 1
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AiPlayerbot.botActiveAloneSmartScaleWhenMaxLevel = 80
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@@ -8,6 +8,7 @@
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#include <cmath>
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#include <sstream>
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#include <string>
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#include <mutex>
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#include "AiFactory.h"
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#include "BudgetValues.h"
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@@ -31,7 +32,6 @@
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#include "ObjectGuid.h"
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#include "PerformanceMonitor.h"
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#include "Player.h"
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#include "GameTime.h"
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#include "PlayerbotAIConfig.h"
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#include "PlayerbotDbStore.h"
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#include "PlayerbotMgr.h"
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@@ -49,6 +49,7 @@
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#include "Unit.h"
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#include "UpdateTime.h"
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#include "Vehicle.h"
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#include "GameTime.h"
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std::vector<std::string> PlayerbotAI::dispel_whitelist = {
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"mutating injection",
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@@ -240,7 +241,6 @@ void PlayerbotAI::UpdateAI(uint32 elapsed, bool minimal)
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{
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return;
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}
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// if (!GetMaster() || !GetMaster()->IsInWorld() || !GetMaster()->GetSession() ||
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// GetMaster()->GetSession()->isLogingOut()) {
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// return;
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@@ -303,7 +303,6 @@ void PlayerbotAI::UpdateAI(uint32 elapsed, bool minimal)
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// bot->GetMotionMaster()->Clear();
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// bot->GetMotionMaster()->MoveIdle();
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// }
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// cheat options
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if (bot->IsAlive() && ((uint32)GetCheat() > 0 || (uint32)sPlayerbotAIConfig->botCheatMask > 0))
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{
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@@ -2452,8 +2451,12 @@ bool PlayerbotAI::SayToWorld(const std::string& msg)
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bool PlayerbotAI::SayToChannel(const std::string& msg, const ChatChannelId& chanId)
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{
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// Checks whether the message or ChannelMgr is valid
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if (msg.empty())
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return false;
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ChannelMgr* cMgr = ChannelMgr::forTeam(bot->GetTeamId());
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if (!cMgr || msg.empty())
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if (!cMgr)
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return false;
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AreaTableEntry const* current_zone = GetCurrentZone();
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@@ -2461,11 +2464,24 @@ bool PlayerbotAI::SayToChannel(const std::string& msg, const ChatChannelId& chan
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return false;
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const auto current_str_zone = GetLocalizedAreaName(current_zone);
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std::mutex socialMutex;
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std::lock_guard<std::mutex> lock(socialMutex); // Blocking for thread safety when accessing SocialMgr
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for (auto const& [key, channel] : cMgr->GetChannels())
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{
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// check for current zone
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if (channel && channel->GetChannelId() == chanId)
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// Checks if the channel pointer is valid
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if (!channel)
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continue;
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// Checks if the channel matches the specified ChatChannelId
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if (channel->GetChannelId() == chanId)
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{
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// If the channel name is empty, skip it to avoid access problems
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if (channel->GetName().empty())
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continue;
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// Checks if the channel name contains the current zone
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const auto does_contains = channel->GetName().find(current_str_zone) != std::string::npos;
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if (chanId != ChatChannelId::LOOKING_FOR_GROUP && chanId != ChatChannelId::WORLD_DEFENSE && !does_contains)
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{
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@@ -2473,11 +2489,15 @@ bool PlayerbotAI::SayToChannel(const std::string& msg, const ChatChannelId& chan
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}
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else if (chanId == ChatChannelId::LOOKING_FOR_GROUP || chanId == ChatChannelId::WORLD_DEFENSE)
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{
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// check if capitals then return false if not
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// Here you can add the capital check if necessary
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}
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channel->Say(bot->GetGUID(), msg.c_str(), LANG_UNIVERSAL);
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return true;
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// Final check to ensure the channel is correct before trying to say something
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if (channel)
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{
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channel->Say(bot->GetGUID(), msg.c_str(), LANG_UNIVERSAL);
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return true;
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}
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}
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}
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@@ -3929,10 +3949,7 @@ Player* PlayerbotAI::GetGroupMaster()
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uint32 PlayerbotAI::GetFixedBotNumer(BotTypeNumber typeNumber, uint32 maxNum, float cyclePerMin)
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{
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//deterministic seed
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uint8 seedNumber = uint8(typeNumber);
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std::mt19937 rng(seedNumber);
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uint32 randseed = rng(); // Seed random number
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uint32 randseed = rand32(); // Seed random number
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uint32 randnum = bot->GetGUID().GetCounter() + randseed; // Semi-random but fixed number for each bot.
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if (cyclePerMin > 0)
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@@ -3942,7 +3959,8 @@ uint32 PlayerbotAI::GetFixedBotNumer(BotTypeNumber typeNumber, uint32 maxNum, fl
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randnum += cycle; // Make the random number cylce.
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}
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randnum = (randnum % (maxNum + 1)); // Loops the randomnumber at maxNum. Bassically removes all the numbers above 99.
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randnum =
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(randnum % (maxNum + 1)); // Loops the randomnumber at maxNum. Bassically removes all the numbers above 99.
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return randnum; // Now we have a number unique for each bot between 0 and maxNum that increases by cyclePerMin.
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}
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@@ -4080,73 +4098,83 @@ inline bool HasRealPlayers(Map* map)
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return false;
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}
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ActivePiorityType PlayerbotAI::GetPriorityType(ActivityType activityType)
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bool PlayerbotAI::AllowActive(ActivityType activityType)
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{
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// First priority - priorities disabled or has player master. Always active.
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if (HasRealPlayerMaster())
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return ActivePiorityType::HAS_REAL_PLAYER_MASTER;
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// only keep updating till initializing time has completed,
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// which prevents unneeded expensive GameTime calls.
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if (_isBotInitializing)
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{
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_isBotInitializing = GameTime::GetUptime().count() < sPlayerbotAIConfig->maxRandomBots * 0.12;
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// Self bot in a group with a bot master.
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if (IsRealPlayer())
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return ActivePiorityType::IS_REAL_PLAYER;
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// no activity allowed during bot initialization
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if (_isBotInitializing)
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{
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return false;
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}
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}
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// General exceptions
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if (activityType == PACKET_ACTIVITY)
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{
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return true;
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}
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// Has player master. Always active.
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if (GetMaster())
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{
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PlayerbotAI* masterBotAI = GET_PLAYERBOT_AI(GetMaster());
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if (!masterBotAI || masterBotAI->IsRealPlayer())
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{
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return true;
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}
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}
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// If grouped up
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Group* group = bot->GetGroup();
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if (group)
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{
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for (GroupReference* gref = group->GetFirstMember(); gref; gref = gref->next())
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{
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Player* member = gref->GetSource();
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if (!member || (!member->IsInWorld() && member->GetMapId() != bot->GetMapId()))
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if (!member || !member->IsInWorld() && member->GetMapId() != bot->GetMapId())
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{
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continue;
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}
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if (member == bot)
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{
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continue;
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}
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//IN_GROUP_WITH_REAL_PLAYER
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PlayerbotAI* memberBotAI = GET_PLAYERBOT_AI(member);
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if (!memberBotAI || memberBotAI->HasRealPlayerMaster())
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return ActivePiorityType::IN_GROUP_WITH_REAL_PLAYER;
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{
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if (!memberBotAI || memberBotAI->HasRealPlayerMaster())
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{
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return true;
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}
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}
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//ALLOWED_PARTY_ACTIVITY
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if (group->IsLeader(member->GetGUID()))
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{
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if (!memberBotAI->AllowActivity(PARTY_ACTIVITY))
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return ActivePiorityType::ALLOWED_PARTY_ACTIVITY;
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{
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return false;
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}
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}
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}
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}
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//IN_INSTANCE
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if (bot->IsBeingTeleported()) // Allow activity while teleportation.
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return ActivePiorityType::IN_INSTANCE;
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//IN_INSTANCE
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// bg, raid, dungeon
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if (!WorldPosition(bot).isOverworld())
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return ActivePiorityType::IN_INSTANCE;
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//IN_COMBAT
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if (activityType != OUT_OF_PARTY_ACTIVITY && activityType != PACKET_ACTIVITY)
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{
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// Is in combat, defend yourself.
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if (bot->IsInCombat())
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return ActivePiorityType::IN_COMBAT;
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return true;
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}
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// IN_REACT_DISTANCE
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if (HasPlayerNearby(sPlayerbotAIConfig->reactDistance))
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return ActivePiorityType::IN_REACT_DISTANCE;
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// NEARBY_PLAYER acitivity based on yards.
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if (HasPlayerNearby(300.f))
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return ActivePiorityType::NEARBY_PLAYER_300;
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if (HasPlayerNearby(600.f))
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return ActivePiorityType::NEARBY_PLAYER_600;
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//if (sPlayerbotAIConfig->IsFreeAltBot(bot) || HasStrategy("travel once", BotState::BOT_STATE_NON_COMBAT))
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// return ActivePiorityType::IS_ALWAYS_ACTIVE;
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// In bg queue. Speed up bg queue/join.
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if (bot->InBattlegroundQueue())
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return ActivePiorityType::IN_BG_QUEUE;
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{
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return true;
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}
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bool isLFG = false;
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if (group)
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@@ -4161,122 +4189,82 @@ ActivePiorityType PlayerbotAI::GetPriorityType(ActivityType activityType)
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isLFG = true;
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}
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if (isLFG)
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return ActivePiorityType::IN_LFG;
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//IN_EMPTY_SERVER
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if (sRandomPlayerbotMgr->GetPlayers().empty())
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return ActivePiorityType::IN_EMPTY_SERVER;
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//PLAYER_FRIEND (on friendlist of real player) (needs to be tested for stability)
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/*for (auto& player : sRandomPlayerbotMgr->GetPlayers())
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{
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if (!player || !player->IsInWorld())
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continue;
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return true;
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}
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if (player->GetSocial() &&
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bot->GetGUID() &&
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player->GetSocial()->HasFriend(bot->GetGUID()))
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return ActivePiorityType::PLAYER_FRIEND;
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// Is in combat. Defend yourself.
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if (activityType != OUT_OF_PARTY_ACTIVITY && activityType != PACKET_ACTIVITY)
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{
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if (bot->IsInCombat())
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{
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return true;
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}
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}
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// Player is near. Always active.
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if (HasPlayerNearby(300.f))
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{
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return true;
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}
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// friends always active
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// HasFriend sometimes cause crash, disable
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// for (auto& player : sRandomPlayerbotMgr->GetPlayers())
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// {
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// if (!player || !player->IsInWorld() || !player->GetSocial() || !bot->GetGUID())
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// continue;
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// if (player->GetSocial()->HasFriend(bot->GetGUID()))
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// return true;
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// }
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/* if (activityType == OUT_OF_PARTY_ACTIVITY || activityType == GRIND_ACTIVITY)
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{
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if (HasManyPlayersNearby())
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{
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return false;
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}
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}*/
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//PLAYER_GUILD (contains real player)
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if (IsInRealGuild())
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return ActivePiorityType::PLAYER_GUILD;
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//IN_NOT_ACTIVE_MAP
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if (Map* map = bot->GetMap())
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// Bots don't need to move using PathGenerator.
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if (activityType == DETAILED_MOVE_ACTIVITY)
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{
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if (map->GetEntry()->IsWorldMap())
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{
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if (!HasRealPlayers(map))
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return ActivePiorityType::IN_NOT_ACTIVE_MAP;
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if (!map->IsGridLoaded(bot->GetPositionX(), bot->GetPositionY()))
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return ActivePiorityType::IN_NOT_ACTIVE_MAP;
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}
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}
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//IN_ACTIVE_MAP
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if (Map* map = bot->GetMap())
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{
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if (map->GetEntry()->IsWorldMap())
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{
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if (HasRealPlayers(map))
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return ActivePiorityType::IN_ACTIVE_MAP;
|
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}
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}
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// IN_VERY_ACTIVE_AREA
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if (activityType == OUT_OF_PARTY_ACTIVITY || activityType == GRIND_ACTIVITY)
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{
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if (HasManyPlayersNearby(20, sPlayerbotAIConfig->sightDistance))
|
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return ActivePiorityType::IN_VERY_ACTIVE_AREA;
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}
|
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|
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return ActivePiorityType::DEFAULT;
|
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}
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|
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bool PlayerbotAI::AllowActive(ActivityType activityType)
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{
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// no activity allowed during bot initialization during first
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// few minutes after starting the server based on maxRandomBots.
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if (sRandomPlayerbotMgr->isBotInitializing())
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return false;
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// General exceptions
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if (activityType == PACKET_ACTIVITY)
|
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return true;
|
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|
||||
uint32 botActiveAlonePerc = sPlayerbotAIConfig->botActiveAlone > 100 ? 100 : sPlayerbotAIConfig->botActiveAlone;
|
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uint32 mod = botActiveAlonePerc;
|
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ActivePiorityType type = GetPriorityType(activityType);
|
||||
|
||||
switch (type)
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{
|
||||
case ActivePiorityType::HAS_REAL_PLAYER_MASTER:
|
||||
case ActivePiorityType::IS_REAL_PLAYER:
|
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case ActivePiorityType::IN_GROUP_WITH_REAL_PLAYER:
|
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case ActivePiorityType::IN_INSTANCE:
|
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case ActivePiorityType::IN_COMBAT:
|
||||
case ActivePiorityType::IN_REACT_DISTANCE:
|
||||
case ActivePiorityType::NEARBY_PLAYER_300:
|
||||
case ActivePiorityType::IS_ALWAYS_ACTIVE:
|
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return true;
|
||||
break;
|
||||
case ActivePiorityType::ALLOWED_PARTY_ACTIVITY:
|
||||
return false;
|
||||
break;
|
||||
case ActivePiorityType::IN_BG_QUEUE:
|
||||
case ActivePiorityType::IN_LFG:
|
||||
case ActivePiorityType::PLAYER_FRIEND:
|
||||
case ActivePiorityType::PLAYER_GUILD:
|
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case ActivePiorityType::IN_ACTIVE_MAP:
|
||||
case ActivePiorityType::IN_NOT_ACTIVE_MAP:
|
||||
case ActivePiorityType::IN_EMPTY_SERVER:
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
// Bots do not need to move using PathGenerator.
|
||||
//if (activityType == DETAILED_MOVE_ACTIVITY) return false;
|
||||
if (sPlayerbotAIConfig->botActiveAlone <= 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
if (sPlayerbotAIConfig->botActiveAlone >= 100 && !sPlayerbotAIConfig->botActiveAloneSmartScale)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
// All exceptions are now done, below is the code to have a specified % of bots
|
||||
// active at all times. The default is 10%. With 0.1% of all bots going active
|
||||
// or inactive each minute.
|
||||
if (sPlayerbotAIConfig->botActiveAlone <= 0) return false;
|
||||
// #######################################################################################
|
||||
// All mandatory conditations are checked to be active or not, from here the remaining
|
||||
// situations are usable for scaling when enabled.
|
||||
// #######################################################################################
|
||||
|
||||
// Below is code to have a specified % of bots active at all times.
|
||||
// The default is 10%. With 0.1% of all bots going active or inactive each minute.
|
||||
uint32 mod = sPlayerbotAIConfig->botActiveAlone > 100 ? 100 : sPlayerbotAIConfig->botActiveAlone;
|
||||
if (sPlayerbotAIConfig->botActiveAloneSmartScale &&
|
||||
bot->GetLevel() >= sPlayerbotAIConfig->botActiveAloneSmartScaleWhenMinLevel &&
|
||||
bot->GetLevel() <= sPlayerbotAIConfig->botActiveAloneSmartScaleWhenMaxLevel)
|
||||
{
|
||||
mod = SmartScaleActivity(type, botActiveAlonePerc);
|
||||
mod = AutoScaleActivity(mod);
|
||||
}
|
||||
|
||||
uint32 ActivityNumber = GetFixedBotNumer(BotTypeNumber::ACTIVITY_TYPE_NUMBER, 100,
|
||||
botActiveAlonePerc * static_cast<float>(mod) / 100 * 0.01f);
|
||||
uint32 ActivityNumber =
|
||||
GetFixedBotNumer(BotTypeNumber::ACTIVITY_TYPE_NUMBER, 100,
|
||||
sPlayerbotAIConfig->botActiveAlone * static_cast<float>(mod) / 100 * 0.01f);
|
||||
|
||||
// The given percentage of bots should be active and rotate 1% of those active bots each minute.
|
||||
return ActivityNumber <= (botActiveAlonePerc * mod) / 100;
|
||||
return ActivityNumber <=
|
||||
(sPlayerbotAIConfig->botActiveAlone * mod) /
|
||||
100; // The given percentage of bots should be active and rotate 1% of those active bots each minute.
|
||||
}
|
||||
|
||||
bool PlayerbotAI::AllowActivity(ActivityType activityType, bool checkNow)
|
||||
@@ -4293,42 +4281,37 @@ bool PlayerbotAI::AllowActivity(ActivityType activityType, bool checkNow)
|
||||
return allowed;
|
||||
}
|
||||
|
||||
uint32 PlayerbotAI::SmartScaleActivity(ActivePiorityType type, uint32 botActiveAlonePerc)
|
||||
uint32 PlayerbotAI::AutoScaleActivity(uint32 mod)
|
||||
{
|
||||
uint32 maxDiff = sWorldUpdateTime.GetMaxUpdateTime();
|
||||
if (maxDiff > 1000) return false;
|
||||
switch (type)
|
||||
{
|
||||
case ActivePiorityType::IN_BG_QUEUE:
|
||||
case ActivePiorityType::IN_LFG:
|
||||
if (maxDiff > 100) return 80;
|
||||
if (maxDiff > 100) return 90;
|
||||
break;
|
||||
case ActivePiorityType::NEARBY_PLAYER_600:
|
||||
if (maxDiff > 100) return 50;
|
||||
if (maxDiff > 50) return 75;
|
||||
break;
|
||||
case ActivePiorityType::PLAYER_FRIEND:
|
||||
case ActivePiorityType::PLAYER_GUILD:
|
||||
case ActivePiorityType::IN_ACTIVE_MAP:
|
||||
if (maxDiff > 200) return 30;
|
||||
if (maxDiff > 100) return 50;
|
||||
if (maxDiff > 50) return 75;
|
||||
break;
|
||||
case ActivePiorityType::IN_VERY_ACTIVE_AREA:
|
||||
case ActivePiorityType::IN_NOT_ACTIVE_MAP:
|
||||
if (maxDiff > 100) return 30;
|
||||
if (maxDiff > 50) return 50;
|
||||
break;
|
||||
case ActivePiorityType::IN_EMPTY_SERVER:
|
||||
return 30;
|
||||
default:
|
||||
if (maxDiff > 200) return 30;
|
||||
if (maxDiff > 100) return 50;
|
||||
break;
|
||||
}
|
||||
uint32 maxDiff = sWorldUpdateTime.GetAverageUpdateTime();
|
||||
|
||||
return botActiveAlonePerc;
|
||||
if (maxDiff > 500) return 0;
|
||||
if (maxDiff > 250)
|
||||
{
|
||||
if (Map* map = bot->GetMap())
|
||||
{
|
||||
if (map->GetEntry()->IsWorldMap())
|
||||
{
|
||||
if (!HasRealPlayers(map))
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (!map->IsGridLoaded(bot->GetPositionX(), bot->GetPositionY()))
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return (mod * 1) / 10;
|
||||
}
|
||||
if (maxDiff > 200) return (mod * 3) / 10;
|
||||
if (maxDiff > 150) return (mod * 5) / 10;
|
||||
if (maxDiff > 100) return (mod * 6) / 10;
|
||||
if (maxDiff > 75) return (mod * 9) / 10;
|
||||
|
||||
return mod;
|
||||
}
|
||||
|
||||
bool PlayerbotAI::IsOpposing(Player* player) { return IsOpposing(player->getRace(), bot->getRace()); }
|
||||
@@ -5438,29 +5421,15 @@ bool PlayerbotAI::CanMove()
|
||||
if (IsInVehicle() && !IsInVehicle(true))
|
||||
return false;
|
||||
|
||||
if (bot->isFrozen() ||
|
||||
bot->IsPolymorphed() ||
|
||||
(bot->isDead() && !bot->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST)) ||
|
||||
bot->IsBeingTeleported() ||
|
||||
bot->isInRoots() ||
|
||||
bot->HasAuraType(SPELL_AURA_SPIRIT_OF_REDEMPTION) ||
|
||||
bot->HasAuraType(SPELL_AURA_MOD_CONFUSE) ||
|
||||
bot->IsCharmed() ||
|
||||
bot->HasAuraType(SPELL_AURA_MOD_STUN) ||
|
||||
bot->HasUnitState(UNIT_STATE_IN_FLIGHT) ||
|
||||
bot->HasUnitState(UNIT_STATE_LOST_CONTROL))
|
||||
|
||||
if (bot->isFrozen() || bot->IsPolymorphed() || (bot->isDead() && !bot->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST)) ||
|
||||
bot->IsBeingTeleported() || bot->isInRoots() || bot->HasAuraType(SPELL_AURA_SPIRIT_OF_REDEMPTION) ||
|
||||
bot->HasAuraType(SPELL_AURA_MOD_CONFUSE) || bot->IsCharmed() || bot->HasAuraType(SPELL_AURA_MOD_STUN) ||
|
||||
bot->HasUnitState(UNIT_STATE_IN_FLIGHT) || bot->HasUnitState(UNIT_STATE_LOST_CONTROL))
|
||||
return false;
|
||||
|
||||
return bot->GetMotionMaster()->GetCurrentMovementGeneratorType() != FLIGHT_MOTION_TYPE;
|
||||
}
|
||||
|
||||
bool PlayerbotAI::IsTaxiFlying()
|
||||
{
|
||||
return bot->HasUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT) &&
|
||||
bot->HasUnitState(UNIT_STATE_IGNORE_PATHFINDING);
|
||||
}
|
||||
|
||||
bool PlayerbotAI::IsInRealGuild()
|
||||
{
|
||||
if (!bot->GetGuildId())
|
||||
|
||||
@@ -241,30 +241,6 @@ enum class GuilderType : uint8
|
||||
VERY_LARGE = 250
|
||||
};
|
||||
|
||||
enum class ActivePiorityType : uint8
|
||||
{
|
||||
IS_REAL_PLAYER = 0,
|
||||
HAS_REAL_PLAYER_MASTER = 1,
|
||||
IN_GROUP_WITH_REAL_PLAYER = 2,
|
||||
IN_INSTANCE = 3,
|
||||
IS_ALWAYS_ACTIVE = 4,
|
||||
IN_COMBAT = 5,
|
||||
IN_BG_QUEUE = 6,
|
||||
IN_LFG = 7,
|
||||
IN_REACT_DISTANCE = 8,
|
||||
NEARBY_PLAYER_300 = 9,
|
||||
NEARBY_PLAYER_600 = 10,
|
||||
NEARBY_PLAYER_900 = 11,
|
||||
PLAYER_FRIEND = 12,
|
||||
PLAYER_GUILD = 13,
|
||||
IN_VERY_ACTIVE_AREA = 14,
|
||||
IN_ACTIVE_MAP = 15,
|
||||
IN_NOT_ACTIVE_MAP = 16,
|
||||
IN_EMPTY_SERVER = 17,
|
||||
ALLOWED_PARTY_ACTIVITY = 18,
|
||||
DEFAULT
|
||||
};
|
||||
|
||||
enum ActivityType
|
||||
{
|
||||
GRIND_ACTIVITY = 1,
|
||||
@@ -274,8 +250,8 @@ enum ActivityType
|
||||
PACKET_ACTIVITY = 5,
|
||||
DETAILED_MOVE_ACTIVITY = 6,
|
||||
PARTY_ACTIVITY = 7,
|
||||
REACT_ACTIVITY = 8,
|
||||
ALL_ACTIVITY = 9,
|
||||
ALL_ACTIVITY = 8,
|
||||
|
||||
MAX_ACTIVITY_TYPE
|
||||
};
|
||||
|
||||
@@ -549,10 +525,9 @@ public:
|
||||
bool HasPlayerNearby(WorldPosition* pos, float range = sPlayerbotAIConfig->reactDistance);
|
||||
bool HasPlayerNearby(float range = sPlayerbotAIConfig->reactDistance);
|
||||
bool HasManyPlayersNearby(uint32 trigerrValue = 20, float range = sPlayerbotAIConfig->sightDistance);
|
||||
ActivePiorityType GetPriorityType(ActivityType activityType);
|
||||
bool AllowActive(ActivityType activityType);
|
||||
bool AllowActivity(ActivityType activityType = ALL_ACTIVITY, bool checkNow = false);
|
||||
uint32 SmartScaleActivity(ActivePiorityType type, uint32 botActiveAlonePerc);
|
||||
uint32 AutoScaleActivity(uint32 mod);
|
||||
|
||||
// Check if player is safe to use.
|
||||
bool IsSafe(Player* player);
|
||||
@@ -579,7 +554,6 @@ public:
|
||||
void ResetJumpDestination() { jumpDestination = Position(); }
|
||||
|
||||
bool CanMove();
|
||||
bool IsTaxiFlying();
|
||||
bool IsInRealGuild();
|
||||
static std::vector<std::string> dispel_whitelist;
|
||||
bool EqualLowercaseName(std::string s1, std::string s2);
|
||||
@@ -606,6 +580,7 @@ private:
|
||||
|
||||
void HandleCommands();
|
||||
void HandleCommand(uint32 type, const std::string& text, Player& fromPlayer, const uint32 lang = LANG_UNIVERSAL);
|
||||
bool _isBotInitializing = true;
|
||||
|
||||
protected:
|
||||
Player* bot;
|
||||
|
||||
@@ -156,7 +156,7 @@ bool PlayerbotAIConfig::Initialize()
|
||||
randomBotAutologin = sConfigMgr->GetOption<bool>("AiPlayerbot.RandomBotAutologin", true);
|
||||
minRandomBots = sConfigMgr->GetOption<int32>("AiPlayerbot.MinRandomBots", 50);
|
||||
maxRandomBots = sConfigMgr->GetOption<int32>("AiPlayerbot.MaxRandomBots", 200);
|
||||
randomBotUpdateInterval = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotUpdateInterval", 1);
|
||||
randomBotUpdateInterval = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotUpdateInterval", 20);
|
||||
randomBotCountChangeMinInterval =
|
||||
sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotCountChangeMinInterval", 30 * MINUTE);
|
||||
randomBotCountChangeMaxInterval =
|
||||
@@ -465,7 +465,7 @@ bool PlayerbotAIConfig::Initialize()
|
||||
playerbotsXPrate = sConfigMgr->GetOption<int32>("AiPlayerbot.KillXPRate", 1);
|
||||
disableDeathKnightLogin = sConfigMgr->GetOption<bool>("AiPlayerbot.DisableDeathKnightLogin", 0);
|
||||
botActiveAlone = sConfigMgr->GetOption<int32>("AiPlayerbot.BotActiveAlone", 100);
|
||||
botActiveAloneSmartScale = sConfigMgr->GetOption<bool>("AiPlayerbot.botActiveAloneSmartScale", 1);
|
||||
botActiveAloneSmartScale = sConfigMgr->GetOption<bool>("AiPlayerbot.botActiveAloneSmartScale", 0);
|
||||
botActiveAloneSmartScaleWhenMinLevel =
|
||||
sConfigMgr->GetOption<uint32>("AiPlayerbot.botActiveAloneSmartScaleWhenMinLevel", 1);
|
||||
botActiveAloneSmartScaleWhenMaxLevel =
|
||||
|
||||
@@ -26,6 +26,7 @@
|
||||
#include "RandomPlayerbotMgr.h"
|
||||
#include "ScriptMgr.h"
|
||||
#include "cs_playerbots.h"
|
||||
#include "cmath"
|
||||
|
||||
class PlayerbotsDatabaseScript : public DatabaseScript
|
||||
{
|
||||
@@ -96,6 +97,16 @@ public:
|
||||
{
|
||||
sPlayerbotsMgr->AddPlayerbotData(player, false);
|
||||
sRandomPlayerbotMgr->OnPlayerLogin(player);
|
||||
|
||||
if (sPlayerbotAIConfig->enabled || sPlayerbotAIConfig->randomBotAutologin)
|
||||
{
|
||||
std::string roundedTime =
|
||||
std::to_string(std::ceil((sPlayerbotAIConfig->maxRandomBots * 0.13 / 60) * 10) / 10.0);
|
||||
roundedTime = roundedTime.substr(0, roundedTime.find('.') + 2);
|
||||
|
||||
ChatHandler(player->GetSession()).SendSysMessage(
|
||||
"Playerbots: bot initialization at server startup will require '" + roundedTime + "' minutes.");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -40,7 +40,6 @@
|
||||
#include "Unit.h"
|
||||
#include "UpdateTime.h"
|
||||
#include "World.h"
|
||||
#include "GameTime.h"
|
||||
|
||||
void PrintStatsThread() { sRandomPlayerbotMgr->PrintStats(); }
|
||||
|
||||
@@ -166,7 +165,6 @@ RandomPlayerbotMgr::RandomPlayerbotMgr() : PlayerbotHolder(), processTicks(0)
|
||||
}
|
||||
|
||||
BattlegroundData.clear();
|
||||
|
||||
BgCheckTimer = 0;
|
||||
LfgCheckTimer = 0;
|
||||
PlayersCheckTimer = 0;
|
||||
@@ -293,6 +291,15 @@ void RandomPlayerbotMgr::UpdateAIInternal(uint32 elapsed, bool /*minimal*/)
|
||||
if (!sPlayerbotAIConfig->randomBotAutologin || !sPlayerbotAIConfig->enabled)
|
||||
return;
|
||||
|
||||
/*if (sPlayerbotAIConfig->enablePrototypePerformanceDiff)
|
||||
{
|
||||
LOG_INFO("playerbots", "---------------------------------------");
|
||||
LOG_INFO("playerbots",
|
||||
"PROTOTYPE: Playerbot performance enhancements are active. Issues and instability may occur.");
|
||||
LOG_INFO("playerbots", "---------------------------------------");
|
||||
ScaleBotActivity();
|
||||
}*/
|
||||
|
||||
uint32 maxAllowedBotCount = GetEventValue(0, "bot_count");
|
||||
if (!maxAllowedBotCount || (maxAllowedBotCount < sPlayerbotAIConfig->minRandomBots ||
|
||||
maxAllowedBotCount > sPlayerbotAIConfig->maxRandomBots))
|
||||
@@ -310,17 +317,16 @@ void RandomPlayerbotMgr::UpdateAIInternal(uint32 elapsed, bool /*minimal*/)
|
||||
|
||||
uint32 onlineBotFocus = 75;
|
||||
if (onlineBotCount < (uint32)(sPlayerbotAIConfig->minRandomBots * 90 / 100))
|
||||
{
|
||||
onlineBotFocus = 25;
|
||||
|
||||
// only keep updating till initializing time has completed,
|
||||
// which prevents unneeded expensive GameTime calls.
|
||||
if (_isBotInitializing)
|
||||
{
|
||||
_isBotInitializing = GameTime::GetUptime().count() < sPlayerbotAIConfig->maxRandomBots * 0.13;
|
||||
}
|
||||
|
||||
setBotInitializing(
|
||||
//onlineBotCount < maxAllowedBotCount && <-- these fields are incorrect when using bot amount min/max are not equal.
|
||||
GameTime::GetUptime().count() < sPlayerbotAIConfig->maxRandomBots * 0.12);
|
||||
|
||||
// when server is balancing bots then boost (decrease value of) the nextCheckDelay till
|
||||
// onlineBotCount reached the AllowedBotCount.
|
||||
uint32 updateIntervalTurboBoost = isBotInitializing() ? 1 : sPlayerbotAIConfig->randomBotUpdateInterval;
|
||||
uint32 updateIntervalTurboBoost = _isBotInitializing ? 1 : sPlayerbotAIConfig->randomBotUpdateInterval;
|
||||
SetNextCheckDelay(updateIntervalTurboBoost * (onlineBotFocus + 25) * 10);
|
||||
|
||||
PerformanceMonitorOperation* pmo = sPerformanceMonitor->start(
|
||||
@@ -404,6 +410,26 @@ void RandomPlayerbotMgr::UpdateAIInternal(uint32 elapsed, bool /*minimal*/)
|
||||
}
|
||||
}
|
||||
|
||||
//void RandomPlayerbotMgr::ScaleBotActivity()
|
||||
//{
|
||||
// float activityPercentage = getActivityPercentage();
|
||||
//
|
||||
// // if (activityPercentage >= 100.0f || activityPercentage <= 0.0f) pid.reset(); //Stop integer buildup during
|
||||
// // max/min activity
|
||||
//
|
||||
// // % increase/decrease wanted diff , avg diff
|
||||
// float activityPercentageMod = pid.calculate(
|
||||
// sRandomPlayerbotMgr->GetPlayers().empty() ? sPlayerbotAIConfig->diffEmpty : sPlayerbotAIConfig->diffWithPlayer,
|
||||
// sWorldUpdateTime.GetAverageUpdateTime());
|
||||
//
|
||||
// activityPercentage = activityPercentageMod + 50;
|
||||
//
|
||||
// // Cap the percentage between 0 and 100.
|
||||
// activityPercentage = std::max(0.0f, std::min(100.0f, activityPercentage));
|
||||
//
|
||||
// setActivityPercentage(activityPercentage);
|
||||
//}
|
||||
|
||||
uint32 RandomPlayerbotMgr::AddRandomBots()
|
||||
{
|
||||
uint32 maxAllowedBotCount = GetEventValue(0, "bot_count");
|
||||
@@ -993,7 +1019,6 @@ bool RandomPlayerbotMgr::ProcessBot(uint32 bot)
|
||||
if (isLogginIn)
|
||||
return false;
|
||||
|
||||
|
||||
uint32 randomTime;
|
||||
if (!player)
|
||||
{
|
||||
@@ -1001,21 +1026,21 @@ bool RandomPlayerbotMgr::ProcessBot(uint32 bot)
|
||||
randomTime = urand(1, 2);
|
||||
SetEventValue(bot, "login", 1, randomTime);
|
||||
|
||||
uint32 updateIntervalTurboBoost = isBotInitializing() ? 1 : sPlayerbotAIConfig->randomBotUpdateInterval;
|
||||
randomTime = urand(std::max(5, static_cast<int>(updateIntervalTurboBoost * 0.5)),
|
||||
std::max(12, static_cast<int>(updateIntervalTurboBoost * 2)));
|
||||
uint32 randomBotUpdateInterval = _isBotInitializing ? 1 : sPlayerbotAIConfig->randomBotUpdateInterval;
|
||||
randomTime = urand(std::max(5, static_cast<int>(randomBotUpdateInterval * 0.5)),
|
||||
std::max(12, static_cast<int>(randomBotUpdateInterval * 2)));
|
||||
SetEventValue(bot, "update", 1, randomTime);
|
||||
|
||||
// do not randomize or teleport immediately after server start (prevent lagging)
|
||||
if (!GetEventValue(bot, "randomize"))
|
||||
{
|
||||
randomTime = urand(3, std::max(4, static_cast<int>(updateIntervalTurboBoost * 0.4)));
|
||||
randomTime = urand(3, std::max(4, static_cast<int>(randomBotUpdateInterval * 0.4)));
|
||||
ScheduleRandomize(bot, randomTime);
|
||||
}
|
||||
if (!GetEventValue(bot, "teleport"))
|
||||
{
|
||||
randomTime = urand(std::max(7, static_cast<int>(updateIntervalTurboBoost * 0.7)),
|
||||
std::max(14, static_cast<int>(updateIntervalTurboBoost * 1.4)));
|
||||
randomTime = urand(std::max(7, static_cast<int>(randomBotUpdateInterval * 0.7)),
|
||||
std::max(14, static_cast<int>(randomBotUpdateInterval * 1.4)));
|
||||
ScheduleTeleport(bot, randomTime);
|
||||
}
|
||||
|
||||
@@ -1085,9 +1110,6 @@ bool RandomPlayerbotMgr::ProcessBot(uint32 bot)
|
||||
|
||||
bool RandomPlayerbotMgr::ProcessBot(Player* player)
|
||||
{
|
||||
if (!player || !player->IsInWorld() || player->IsBeingTeleported() || player->GetSession()->isLogingOut())
|
||||
return false;
|
||||
|
||||
uint32 bot = player->GetGUID().GetCounter();
|
||||
|
||||
if (player->InBattleground())
|
||||
@@ -1242,7 +1264,9 @@ void RandomPlayerbotMgr::RandomTeleport(Player* bot, std::vector<WorldLocation>&
|
||||
if (botAI)
|
||||
{
|
||||
// ignore when in when taxi with boat/zeppelin and has players nearby
|
||||
if (botAI->IsTaxiFlying() && botAI->HasPlayerNearby())
|
||||
if (bot->HasUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT) &&
|
||||
bot->HasUnitState(UNIT_STATE_IGNORE_PATHFINDING) &&
|
||||
botAI->HasPlayerNearby())
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
@@ -103,7 +103,8 @@ public:
|
||||
void LogPlayerLocation();
|
||||
void UpdateAIInternal(uint32 elapsed, bool minimal = false) override;
|
||||
|
||||
//private:
|
||||
private:
|
||||
//void ScaleBotActivity();
|
||||
|
||||
public:
|
||||
uint32 activeBots = 0;
|
||||
@@ -163,11 +164,11 @@ public:
|
||||
return BattleMastersCache;
|
||||
}
|
||||
|
||||
float getActivityMod() { return activityMod; }
|
||||
float getActivityPercentage() { return activityMod * 100.0f; }
|
||||
void setActivityPercentage(float percentage) { activityMod = percentage / 100.0f; }
|
||||
static uint8 GetTeamClassIdx(bool isAlliance, uint8 claz) { return isAlliance * 20 + claz; }
|
||||
|
||||
bool isBotInitializing() const { return _isBotInitializing; }
|
||||
void setBotInitializing(bool completed) { _isBotInitializing = completed; }
|
||||
|
||||
void PrepareAddclassCache();
|
||||
std::map<uint8, std::vector<ObjectGuid>> addclassCache;
|
||||
protected:
|
||||
@@ -176,6 +177,7 @@ protected:
|
||||
private:
|
||||
// pid values are set in constructor
|
||||
botPID pid = botPID(1, 50, -50, 0, 0, 0);
|
||||
float activityMod = 0.25;
|
||||
bool _isBotInitializing = true;
|
||||
uint32 GetEventValue(uint32 bot, std::string const event);
|
||||
std::string const GetEventData(uint32 bot, std::string const event);
|
||||
|
||||
@@ -188,7 +188,7 @@ bool LfgAcceptAction::Execute(Event event)
|
||||
LOG_INFO("playerbots", "Bot {} {}:{} <{}> is in combat and refuses LFG proposal {}",
|
||||
bot->GetGUID().ToString().c_str(), bot->GetTeamId() == TEAM_ALLIANCE ? "A" : "H", bot->GetLevel(),
|
||||
bot->GetName().c_str(), id);
|
||||
sLFGMgr->UpdateProposal(id, bot->GetGUID(), false);
|
||||
sLFGMgr->UpdateProposal(id, bot->GetGUID(), true);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
@@ -15,9 +15,13 @@
|
||||
bool QuestAction::Execute(Event event)
|
||||
{
|
||||
ObjectGuid guid = event.getObject();
|
||||
|
||||
Player* master = GetMaster();
|
||||
|
||||
// Checks if the bot and botAI are valid
|
||||
if (!bot || !botAI)
|
||||
return false;
|
||||
|
||||
// Sets guid based on bot or master target
|
||||
if (!guid)
|
||||
{
|
||||
if (!master)
|
||||
@@ -36,19 +40,27 @@ bool QuestAction::Execute(Event event)
|
||||
}
|
||||
|
||||
bool result = false;
|
||||
|
||||
// Check the nearest NPCs
|
||||
GuidVector npcs = AI_VALUE(GuidVector, "nearest npcs");
|
||||
for (const auto npc : npcs)
|
||||
for (const auto& npc : npcs)
|
||||
{
|
||||
Unit* unit = botAI->GetUnit(npc);
|
||||
if (unit && bot->GetDistance(unit) <= INTERACTION_DISTANCE)
|
||||
{
|
||||
result |= ProcessQuests(unit);
|
||||
}
|
||||
}
|
||||
|
||||
// Checks the nearest game objects
|
||||
std::list<ObjectGuid> gos = AI_VALUE(std::list<ObjectGuid>, "nearest game objects");
|
||||
for (const auto go : gos)
|
||||
for (const auto& go : gos)
|
||||
{
|
||||
GameObject* gameobj = botAI->GetGameObject(go);
|
||||
if (gameobj && bot->GetDistance(gameobj) <= INTERACTION_DISTANCE)
|
||||
{
|
||||
result |= ProcessQuests(gameobj);
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
|
||||
@@ -207,6 +207,7 @@ ItemUsage ItemUsageValue::QueryItemUsageForEquip(ItemTemplate const* itemProto)
|
||||
|
||||
uint8 possibleSlots = 1;
|
||||
uint8 dstSlot = botAI->FindEquipSlot(itemProto, NULL_SLOT, true);
|
||||
|
||||
if (dstSlot == EQUIPMENT_SLOT_FINGER1 || dstSlot == EQUIPMENT_SLOT_TRINKET1)
|
||||
{
|
||||
possibleSlots = 2;
|
||||
|
||||
Reference in New Issue
Block a user