mirror of
https://github.com/mod-playerbots/mod-playerbots
synced 2025-11-29 15:58:20 +08:00
[Warnings] Fix double to float
This commit is contained in:
@@ -1653,17 +1653,17 @@ Position AvoidAoeAction::BestPositionForMelee(Position pos, float radius)
|
|||||||
// Normally, move to left or right is the best position
|
// Normally, move to left or right is the best position
|
||||||
bool isTanking = (currentTarget->CanFreeMove()) && (currentTarget->GetVictim() == bot);
|
bool isTanking = (currentTarget->CanFreeMove()) && (currentTarget->GetVictim() == bot);
|
||||||
float angle = bot->GetAngle(currentTarget);
|
float angle = bot->GetAngle(currentTarget);
|
||||||
float angleLeft = angle + M_PI / 2;
|
float angleLeft = angle + (float)M_PI / 2;
|
||||||
float angleRight = angle - M_PI / 2;
|
float angleRight = angle - (float)M_PI / 2;
|
||||||
possibleAngles.push_back({angleLeft, false});
|
possibleAngles.push_back({angleLeft, false});
|
||||||
possibleAngles.push_back({angleRight, false});
|
possibleAngles.push_back({angleRight, false});
|
||||||
possibleAngles.push_back({angle, true});
|
possibleAngles.push_back({angle, true});
|
||||||
if (isTanking) {
|
if (isTanking) {
|
||||||
possibleAngles.push_back({angle + M_PI, false});
|
possibleAngles.push_back({angle + (float)M_PI, false});
|
||||||
possibleAngles.push_back({bot->GetAngle(&pos) - M_PI, false});
|
possibleAngles.push_back({bot->GetAngle(&pos) - (float)M_PI, false});
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
float angleTo = bot->GetAngle(&pos) - M_PI;
|
float angleTo = bot->GetAngle(&pos) - (float)M_PI;
|
||||||
possibleAngles.push_back({angleTo, false});
|
possibleAngles.push_back({angleTo, false});
|
||||||
}
|
}
|
||||||
float farestDis = 0.0f;
|
float farestDis = 0.0f;
|
||||||
@@ -1695,15 +1695,15 @@ Position AvoidAoeAction::BestPositionForRanged(Position pos, float radius)
|
|||||||
Unit* currentTarget = AI_VALUE(Unit*, "current target");
|
Unit* currentTarget = AI_VALUE(Unit*, "current target");
|
||||||
std::vector<CheckAngle> possibleAngles;
|
std::vector<CheckAngle> possibleAngles;
|
||||||
float angleToTarget = 0.0f;
|
float angleToTarget = 0.0f;
|
||||||
float angleFleeFromCenter = bot->GetAngle(&pos) - M_PI;
|
float angleFleeFromCenter = bot->GetAngle(&pos) - (float)M_PI;
|
||||||
if (currentTarget) {
|
if (currentTarget) {
|
||||||
// Normally, move to left or right is the best position
|
// Normally, move to left or right is the best position
|
||||||
angleToTarget = bot->GetAngle(currentTarget);
|
angleToTarget = bot->GetAngle(currentTarget);
|
||||||
float angleLeft = angleToTarget + M_PI / 2;
|
float angleLeft = angleToTarget + (float)M_PI / 2;
|
||||||
float angleRight = angleToTarget - M_PI / 2;
|
float angleRight = angleToTarget - (float)M_PI / 2;
|
||||||
possibleAngles.push_back({angleLeft, false});
|
possibleAngles.push_back({angleLeft, false});
|
||||||
possibleAngles.push_back({angleRight, false});
|
possibleAngles.push_back({angleRight, false});
|
||||||
possibleAngles.push_back({angleToTarget + M_PI, true});
|
possibleAngles.push_back({angleToTarget + (float)M_PI, true});
|
||||||
possibleAngles.push_back({angleToTarget, true});
|
possibleAngles.push_back({angleToTarget, true});
|
||||||
possibleAngles.push_back({angleFleeFromCenter, true});
|
possibleAngles.push_back({angleFleeFromCenter, true});
|
||||||
} else {
|
} else {
|
||||||
|
|||||||
Reference in New Issue
Block a user