PlayerbotAI – Fix GetEquipGearScore to mirror Blizzard’s average-ilvl rules

This commit is contained in:
Alex Dcnh
2025-07-04 10:23:37 +02:00
committed by GitHub
parent 9503d32d46
commit 326783ed4f

View File

@@ -4430,49 +4430,39 @@ void PlayerbotAI::RemoveShapeshift()
// RemoveAura("tree of life");
}
// Officialstyle Average Item Level for display / Who command
// Mirrors Blizzards GetAverageItemLevel rules :
// https://wowpedia.fandom.com/wiki/API_GetAverageItemLevel
uint32 PlayerbotAI::GetEquipGearScore(Player* player)
{
const uint8 kTotalSlots = 16; // default divisor
const bool hasTitanGrip =
player->HasAura(SPELL_TITAN_GRIP);
constexpr uint8 BASE_SLOTS = 17; // everything except Body & Tabard
uint32 sumLevel = 0;
uint8 divisor = BASE_SLOTS;
uint32 sum = 0;
uint8 divisor = kTotalSlots;
Item* main = player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND);
Item* off = player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
bool mainHas2H = false;
bool twoHandMain = false;
if (main)
twoHandMain = (main->GetTemplate()->InventoryType == INVTYPE_2HWEAPON);
/* ---------- 1. Add up item-levels ---------- */
for (uint8 slot = EQUIPMENT_SLOT_START; slot < EQUIPMENT_SLOT_END; ++slot)
{
if (slot == EQUIPMENT_SLOT_BODY || slot == EQUIPMENT_SLOT_TABARD)
continue; // never counted in AIL
Item* item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, slot);
if (!item)
continue; // empty slot ⇒ contributes 0
ItemTemplate const* proto = item->GetTemplate();
if (!proto)
continue;
if (slot == EQUIPMENT_SLOT_MAINHAND)
mainHas2H = (proto->InventoryType == INVTYPE_2HWEAPON);
// Off-hand with real 2-H in main and no Titan Grip still counts as
// an *empty* slot, so we keep the divisor unchanged and add 0 here.
if (slot == EQUIPMENT_SLOT_OFFHAND &&
mainHas2H && !hasTitanGrip)
continue;
sum += proto->ItemLevel;
if (Item* it = player->GetItemByPos(INVENTORY_SLOT_BAG_0, slot))
sumLevel += it->GetTemplate()->ItemLevel;
}
// If Titan Grip is active and two genuine 2-H weapons are equipped,
// we use 17 slots just like the client API.
if (hasTitanGrip && mainHas2H)
++divisor;
/* ---------- 2. Adjust divisor -------------- */
if ((twoHandMain && !player->HasAura(SPELL_TITAN_GRIP)) || // real 2-H weapon
(!main && !off)) // both hands empty
{
divisor = BASE_SLOTS - 1; // use 16
}
return divisor ? sum / divisor : 0;
return divisor ? sumLevel / divisor : 0;
}
// NOTE : function rewritten as flags "withBags" and "withBank" not used, and _fillGearScoreData sometimes attribute