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https://github.com/mod-playerbots/mod-playerbots
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PlayerbotAI – Fix GetEquipGearScore to mirror Blizzard’s average-ilvl rules
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@@ -4430,49 +4430,39 @@ void PlayerbotAI::RemoveShapeshift()
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// RemoveAura("tree of life");
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}
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// Official‐style Average Item Level for display / Who command
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// Mirrors Blizzard’s GetAverageItemLevel rules :
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// https://wowpedia.fandom.com/wiki/API_GetAverageItemLevel
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uint32 PlayerbotAI::GetEquipGearScore(Player* player)
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{
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const uint8 kTotalSlots = 16; // default divisor
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const bool hasTitanGrip =
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player->HasAura(SPELL_TITAN_GRIP);
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constexpr uint8 BASE_SLOTS = 17; // everything except Body & Tabard
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uint32 sumLevel = 0;
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uint8 divisor = BASE_SLOTS;
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uint32 sum = 0;
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uint8 divisor = kTotalSlots;
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Item* main = player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND);
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Item* off = player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
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bool mainHas2H = false;
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bool twoHandMain = false;
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if (main)
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twoHandMain = (main->GetTemplate()->InventoryType == INVTYPE_2HWEAPON);
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/* ---------- 1. Add up item-levels ---------- */
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for (uint8 slot = EQUIPMENT_SLOT_START; slot < EQUIPMENT_SLOT_END; ++slot)
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{
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if (slot == EQUIPMENT_SLOT_BODY || slot == EQUIPMENT_SLOT_TABARD)
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continue; // never counted in AIL
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Item* item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, slot);
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if (!item)
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continue; // empty slot ⇒ contributes 0
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ItemTemplate const* proto = item->GetTemplate();
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if (!proto)
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continue;
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if (slot == EQUIPMENT_SLOT_MAINHAND)
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mainHas2H = (proto->InventoryType == INVTYPE_2HWEAPON);
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// Off-hand with real 2-H in main and no Titan Grip still counts as
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// an *empty* slot, so we keep the divisor unchanged and add 0 here.
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if (slot == EQUIPMENT_SLOT_OFFHAND &&
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mainHas2H && !hasTitanGrip)
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continue;
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sum += proto->ItemLevel;
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if (Item* it = player->GetItemByPos(INVENTORY_SLOT_BAG_0, slot))
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sumLevel += it->GetTemplate()->ItemLevel;
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}
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// If Titan Grip is active and two genuine 2-H weapons are equipped,
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// we use 17 slots just like the client API.
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if (hasTitanGrip && mainHas2H)
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++divisor;
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/* ---------- 2. Adjust divisor -------------- */
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if ((twoHandMain && !player->HasAura(SPELL_TITAN_GRIP)) || // real 2-H weapon
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(!main && !off)) // both hands empty
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{
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divisor = BASE_SLOTS - 1; // use 16
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}
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return divisor ? sum / divisor : 0;
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return divisor ? sumLevel / divisor : 0;
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}
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// NOTE : function rewritten as flags "withBags" and "withBank" not used, and _fillGearScoreData sometimes attribute
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