From 34ce17fb3ab0d493e420b25fe378ad9e98fb2de0 Mon Sep 17 00:00:00 2001 From: privatecore Date: Sun, 28 Sep 2025 00:07:21 +0200 Subject: [PATCH] Fix wrong cast spell action passed to the PullPowerSparkAction constructor --- src/strategy/raids/eyeofeternity/RaidEoEActions.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/strategy/raids/eyeofeternity/RaidEoEActions.h b/src/strategy/raids/eyeofeternity/RaidEoEActions.h index d2d158c7..c6fe064c 100644 --- a/src/strategy/raids/eyeofeternity/RaidEoEActions.h +++ b/src/strategy/raids/eyeofeternity/RaidEoEActions.h @@ -30,7 +30,7 @@ class PullPowerSparkAction : public CastSpellAction { public: PullPowerSparkAction(PlayerbotAI* botAI, std::string const name = "pull power spark") - : CastSpellAction(botAI, "death grip") {} + : CastSpellAction(botAI, name) {} bool Execute(Event event) override; bool isPossible() override; bool isUseful() override;