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https://github.com/mod-playerbots/mod-playerbots
synced 2025-11-29 15:58:20 +08:00
Add option
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@@ -273,6 +273,7 @@ bool PlayerbotAIConfig::Initialize()
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equipmentPersistenceLevel = sConfigMgr->GetOption<int32>("AiPlayerbot.EquipmentPersistenceLevel", 80);
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groupInvitationPermission = sConfigMgr->GetOption<int32>("AiPlayerbot.GroupInvitationPermission", 1);
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botReviveWhenSummon = sConfigMgr->GetOption<int>("AiPlayerbot.BotReviveWhenSummon", 1);
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botRepairWhenSummon = sConfigMgr->GetOption<bool>("AiPlayerbot.BotRepairWhenSummon", false);
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autoInitOnly = sConfigMgr->GetOption<bool>("AiPlayerbot.AutoInitOnly", false);
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autoInitEquipLevelLimitRatio = sConfigMgr->GetOption<float>("AiPlayerbot.AutoInitEquipLevelLimitRatio", 1.0);
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addClassCommand = sConfigMgr->GetOption<int32>("AiPlayerbot.AddClassCommand", 1);
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@@ -215,6 +215,7 @@ class PlayerbotAIConfig
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int32 equipmentPersistenceLevel;
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int32 groupInvitationPermission;
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int32 botReviveWhenSummon;
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bool botRepairWhenSummon;
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bool autoInitOnly;
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float autoInitEquipLevelLimitRatio;
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int32 addClassCommand;
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@@ -176,6 +176,9 @@ bool SummonAction::Teleport(Player* summoner, Player* player)
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if (summoner->IsWithinLOS(x, y, z))
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{
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if (sPlayerbotAIConfig->botRepairWhenSummon) // .conf option to repair bot gear when summoned 0 = off, 1 = on
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bot->DurabilityRepairAll(false, 1.0f, false);
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if (sPlayerbotAIConfig->botReviveWhenSummon < 2)
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{
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if (master->IsInCombat())
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@@ -200,7 +203,6 @@ bool SummonAction::Teleport(Player* summoner, Player* player)
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if (sPlayerbotAIConfig->botReviveWhenSummon > 0 && bot->isDead())
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{
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bot->ResurrectPlayer(1.0f, false);
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bot->DurabilityRepairAll(false, 1.0f, false);
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botAI->TellMasterNoFacing("I live, again!");
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}
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