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https://github.com/mod-playerbots/mod-playerbots
synced 2025-11-29 15:58:20 +08:00
Update LootRollAction.cpp
Added logic for class/armour token usage.
This commit is contained in:
@@ -36,6 +36,20 @@ bool LootRollAction::Execute(Event event)
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if (!proto)
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if (!proto)
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continue;
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continue;
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ItemUsage usage = AI_VALUE2(ItemUsage, "item usage", itemId);
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ItemUsage usage = AI_VALUE2(ItemUsage, "item usage", itemId);
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// New token handling logic
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if (proto->Class == ITEM_CLASS_TOKENS)
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{
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if (CanBotUseToken(proto, bot))
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{
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vote = NEED; // Eligible for "Need"
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}
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else
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{
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vote = GREED; // Not eligible, so "Greed"
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}
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}
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else
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{
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switch (proto->Class)
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switch (proto->Class)
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{
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{
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case ITEM_CLASS_WEAPON:
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case ITEM_CLASS_WEAPON:
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@@ -204,3 +218,17 @@ bool MasterLootRollAction::Execute(Event event)
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return true;
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return true;
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}
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}
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bool CanBotUseToken(ItemTemplate const* proto, Player* bot)
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{
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// Get the bitmask for the bot's class
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uint32 botClassMask = (1 << (bot->getClass() - 1));
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// Check if the bot's class is allowed to use the token
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if (proto->AllowableClass & botClassMask)
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{
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return true; // Bot's class is eligible to use this token
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}
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return false; // Bot's class cannot use this token
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}
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