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https://github.com/mod-playerbots/mod-playerbots
synced 2025-11-29 15:58:20 +08:00
Init pet talents
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@@ -541,6 +541,7 @@ void PlayerbotFactory::InitPetTalents()
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// LOG_INFO("playerbots", "{} init pet talents failed with petTalentType < 0({})", bot->GetName().c_str(), pet_family->petTalentType);
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// LOG_INFO("playerbots", "{} init pet talents failed with petTalentType < 0({})", bot->GetName().c_str(), pet_family->petTalentType);
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return;
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return;
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}
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}
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pet->resetTalents();
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std::map<uint32, std::vector<TalentEntry const*> > spells;
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std::map<uint32, std::vector<TalentEntry const*> > spells;
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for (uint32 i = 0; i < sTalentStore.GetNumRows(); ++i)
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for (uint32 i = 0; i < sTalentStore.GetNumRows(); ++i)
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{
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{
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@@ -337,7 +337,7 @@ bool AutoSetTalentsAction::Execute(Event event)
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PlayerbotFactory factory(bot, bot->GetLevel());
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PlayerbotFactory factory(bot, bot->GetLevel());
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factory.InitTalentsTree(true, true, true);
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factory.InitTalentsTree(true, true, true);
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factory.InitPetTalents();
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botAI->TellMaster(out);
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botAI->TellMaster(out);
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return true;
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return true;
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