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https://github.com/mod-playerbots/mod-playerbots
synced 2025-11-29 15:58:20 +08:00
Update RandomPlayerbotFactory.cpp
code cleanup
This commit is contained in:
@@ -117,7 +117,6 @@ RandomPlayerbotFactory::RandomPlayerbotFactory(uint32 accountId) : accountId(acc
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}
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}
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//Player* RandomPlayerbotFactory::CreateRandomBot(WorldSession* session, uint8 cls, std::unordered_map<uint8, std::vector<std::string>> names)
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Player* RandomPlayerbotFactory::CreateRandomBot(WorldSession* session, uint8 cls)
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{
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LOG_DEBUG("playerbots", "Creating new random bot for class {}", cls);
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@@ -131,28 +130,7 @@ Player* RandomPlayerbotFactory::CreateRandomBot(WorldSession* session, uint8 cls
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break;
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}
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}
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std::string name;
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// int tries = 10;
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// while (tries--) {
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// std::string cur_name;
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// if (names.empty())
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name = CreateRandomBotName(gender);
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// else
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// {
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// if (names[gender].empty())
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// return nullptr;
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// uint32 i = urand(0, names[gender].size() - 1);
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// cur_name = names[gender][i];
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// std::swap(names[gender][i], names[gender].back());
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// names[gender].pop_back();
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// }
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// if (ObjectMgr::CheckPlayerName(name) != CHAR_NAME_SUCCESS)
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// {
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// name.clear();
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// continue;
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// }
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// }
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std::string name = CreateRandomBotName(gender);
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if (name.empty()) {
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LOG_ERROR("playerbots", "Unable to get random bot name!");
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@@ -417,7 +395,6 @@ void RandomPlayerbotFactory::CreateRandomBots()
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uint32 totalRandomBotChars = 0;
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uint32 totalCharCount = sPlayerbotAIConfig->randomBotAccountCount * 10;
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//std::unordered_map<uint8,std::vector<std::string>> names;
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std::vector<std::pair<Player*, uint32>> playerBots;
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std::vector<WorldSession*> sessionBots;
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int bot_creation = 0;
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@@ -464,7 +441,6 @@ void RandomPlayerbotFactory::CreateRandomBots()
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}
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if (cls != 10) {
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//if (Player* playerBot = factory.CreateRandomBot(session, cls, names)) {
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if (Player* playerBot = factory.CreateRandomBot(session, cls)) {
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playerBot->SaveToDB(true, false);
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sCharacterCache->AddCharacterCacheEntry(playerBot->GetGUID(), accountId, playerBot->GetName(),
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