Keep bear strategy for bear druid in bg

This commit is contained in:
Yunfan Li
2024-08-31 23:45:24 +08:00
parent a63fbb3b5f
commit 3d1920675b
2 changed files with 6 additions and 6 deletions

View File

@@ -1183,9 +1183,9 @@ AiPlayerbot.RandomClassSpecIndex.9.2 = 2
AiPlayerbot.RandomClassSpecProb.11.0 = 20
AiPlayerbot.RandomClassSpecIndex.11.0 = 0
AiPlayerbot.RandomClassSpecProb.11.1 = 30
AiPlayerbot.RandomClassSpecProb.11.1 = 25
AiPlayerbot.RandomClassSpecIndex.11.1 = 1
AiPlayerbot.RandomClassSpecProb.11.2 = 30
AiPlayerbot.RandomClassSpecProb.11.2 = 35
AiPlayerbot.RandomClassSpecIndex.11.2 = 2
AiPlayerbot.RandomClassSpecProb.11.3 = 20
AiPlayerbot.RandomClassSpecIndex.11.3 = 3

View File

@@ -480,11 +480,11 @@ void AiFactory::AddDefaultCombatStrategies(Player* player, PlayerbotAI* const fa
if ((player->getClass() == CLASS_DRUID && tab == 2) || (player->getClass() == CLASS_SHAMAN && tab == 2))
engine->addStrategiesNoInit("caster", "caster aoe", nullptr);
if (player->getClass() == CLASS_DRUID && tab == 1)
engine->addStrategiesNoInit(/*"behind",*/ "dps", nullptr);
// if (player->getClass() == CLASS_DRUID && tab == 1)
// engine->addStrategiesNoInit(/*"behind",*/ "dps", nullptr);
if (player->getClass() == CLASS_ROGUE)
engine->addStrategiesNoInit(/*"behind",*/ "stealth", nullptr);
// if (player->getClass() == CLASS_ROGUE)
// engine->addStrategiesNoInit(/*"behind",*/ "stealth", nullptr);
}
}