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https://github.com/mod-playerbots/mod-playerbots
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Move LoadFromDB from player session to world session (#1173)
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@@ -116,18 +116,10 @@ void PlayerbotHolder::AddPlayerBot(ObjectGuid playerGuid, uint32 masterAccountId
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botLoading.insert(playerGuid);
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if (WorldSession* masterSession = sWorldSessionMgr->FindSession(masterAccountId))
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{
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masterSession->AddQueryHolderCallback(CharacterDatabase.DelayQueryHolder(holder))
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.AfterComplete([this](SQLQueryHolderBase const& holder)
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{ HandlePlayerBotLoginCallback(static_cast<PlayerbotLoginQueryHolder const&>(holder)); });
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}
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else
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{
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sWorld->AddQueryHolderCallback(CharacterDatabase.DelayQueryHolder(holder))
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.AfterComplete([this](SQLQueryHolderBase const& holder)
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{ HandlePlayerBotLoginCallback(static_cast<PlayerbotLoginQueryHolder const&>(holder)); });
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}
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// Always login in with world session to avoid race condition
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sWorld->AddQueryHolderCallback(CharacterDatabase.DelayQueryHolder(holder))
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.AfterComplete([this](SQLQueryHolderBase const& holder)
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{ HandlePlayerBotLoginCallback(static_cast<PlayerbotLoginQueryHolder const&>(holder)); });
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}
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void PlayerbotHolder::HandlePlayerBotLoginCallback(PlayerbotLoginQueryHolder const& holder)
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