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https://github.com/mod-playerbots/mod-playerbots
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This update adds null pointer checks and extra validations to the AttackAnythingAction::isUseful() method, preventing invalid accesses that could cause crashes. (#1135)
Checking bots and botAI before method calls. Validating targets and confirming if they are still in the world (IsInWorld()). Adding debug logs (LOG_DEBUG) to make it easier to identify issues.
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@@ -31,7 +31,10 @@ bool AttackEnemyFlagCarrierAction::isUseful()
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bool AttackAnythingAction::isUseful()
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{
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if (!botAI->AllowActivity(GRIND_ACTIVITY)) // Bot not allowed to be active
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if (!bot || !botAI) // Prevents invalid accesses
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return false;
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if (!botAI->AllowActivity(GRIND_ACTIVITY)) // Bot cannot be active
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return false;
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if (botAI->HasStrategy("stay", BOT_STATE_NON_COMBAT))
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@@ -41,19 +44,17 @@ bool AttackAnythingAction::isUseful()
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return false;
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Unit* target = GetTarget();
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if (!target)
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if (!target || !target->IsInWorld()) // Checks if the target is valid and in the world
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return false;
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std::string const name = std::string(target->GetName());
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// Check for invalid targets: Dummy, Charge Target, Melee Target, Ranged Target
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if (!name.empty() &&
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(name.find("Dummy") != std::string::npos ||
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name.find("Charge Target") != std::string::npos ||
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name.find("Melee Target") != std::string::npos ||
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name.find("Ranged Target") != std::string::npos))
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{
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return false; // Target is one of the disallowed types
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return false;
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}
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return true;
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