mirror of
https://github.com/mod-playerbots/mod-playerbots
synced 2025-11-29 15:58:20 +08:00
[Large server fix] #1537 Serialize playerBots/botLoading with a mutex and use snapshot-based loops to fix concurrency crashes (#1540)
* MoveSplineInitArgs::Validate: expression 'velocity > 0.01f' failed for GUID Full * Update BotMovementUtils.h * Playerbots: guard against invalid-Z teleports * Update PlayerbotMgr.cpp
This commit is contained in:
@@ -41,6 +41,10 @@
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#include "Log.h"
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#include <shared_mutex> // removes a long-standing crash (0xC0000005 ACCESS_VIOLATION)
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#include "TravelMgr.h"
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#include <mutex>
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#include <vector>
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static std::mutex g_botMapsMx; // protect playerBots and botLoading
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namespace {
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// [Crash fix] Centralize clearing of pointer values in the AI context
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@@ -105,9 +109,16 @@ public:
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void PlayerbotHolder::AddPlayerBot(ObjectGuid playerGuid, uint32 masterAccountId)
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{
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// bot is loading
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/*// bot is loading
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if (botLoading.find(playerGuid) != botLoading.end())
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return;*/
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// bot is loading (protégé)
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{
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std::lock_guard<std::mutex> lk(g_botMapsMx);
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if (botLoading.find(playerGuid) != botLoading.end())
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return;
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}
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// has bot already been added?
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Player* bot = ObjectAccessor::FindConnectedPlayer(playerGuid);
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@@ -145,7 +156,16 @@ void PlayerbotHolder::AddPlayerBot(ObjectGuid playerGuid, uint32 masterAccountId
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LOG_DEBUG("mod-playerbots", "PlayerbotMgr not found for master player with GUID: {}", masterPlayer->GetGUID().GetRawValue());
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return;
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}
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uint32 count = mgr->GetPlayerbotsCount() + botLoading.size();
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// read botLoading.size() locked
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size_t loadingCount = 0;
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{
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std::lock_guard<std::mutex> lk(g_botMapsMx);
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loadingCount = botLoading.size();
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}
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// uint32 count = mgr->GetPlayerbotsCount() + botLoading.size();
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uint32 count = mgr->GetPlayerbotsCount() + static_cast<uint32>(loadingCount);
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if (count >= sPlayerbotAIConfig->maxAddedBots)
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{
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allowed = false;
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@@ -161,14 +181,22 @@ void PlayerbotHolder::AddPlayerBot(ObjectGuid playerGuid, uint32 masterAccountId
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}
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return;
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}
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std::shared_ptr<PlayerbotLoginQueryHolder> holder =
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std::make_shared<PlayerbotLoginQueryHolder>(this, masterAccountId, accountId, playerGuid);
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// std::shared_ptr<PlayerbotLoginQueryHolder> holder =
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// std::make_shared<PlayerbotLoginQueryHolder>(this, masterAccountId, accountId, playerGuid);
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auto holder = std::make_shared<PlayerbotLoginQueryHolder>(this, masterAccountId, accountId, playerGuid);
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if (!holder->Initialize())
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{
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return;
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}
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botLoading.insert(playerGuid);
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// botLoading.insert(playerGuid);
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// Protected insert
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{
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std::lock_guard<std::mutex> lk(g_botMapsMx);
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if (botLoading.find(playerGuid) != botLoading.end())
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return; // already loging
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botLoading.insert(playerGuid); // we reserve the GUID
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}
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// Always login in with world session to avoid race condition
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sWorld->AddQueryHolderCallback(CharacterDatabase.DelayQueryHolder(holder))
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@@ -185,7 +213,11 @@ bool PlayerbotHolder::IsAccountLinked(uint32 accountId, uint32 linkedAccountId)
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void PlayerbotHolder::HandlePlayerBotLoginCallback(PlayerbotLoginQueryHolder const& holder)
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{
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// Copy immediatly holder value
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const ObjectGuid guid = holder.GetGuid();
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const uint32 masterAccountId = holder.GetMasterAccountId();
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uint32 botAccountId = holder.GetAccountId();
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// At login DBC locale should be what the server is set to use by default (as spells etc are hardcoded to ENUS this
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// allows channels to work as intended)
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WorldSession* botSession = new WorldSession(botAccountId, "", 0x0, nullptr, SEC_PLAYER, EXPANSION_WRATH_OF_THE_LICH_KING,
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@@ -200,11 +232,16 @@ void PlayerbotHolder::HandlePlayerBotLoginCallback(PlayerbotLoginQueryHolder con
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LOG_DEBUG("mod-playerbots", "Bot player could not be loaded for account ID: {}", botAccountId);
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botSession->LogoutPlayer(true);
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delete botSession;
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botLoading.erase(holder.GetGuid());
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// botLoading.erase(holder.GetGuid());
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{
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std::lock_guard<std::mutex> lk(g_botMapsMx);
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botLoading.erase(guid);
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}
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return;
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}
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uint32 masterAccount = holder.GetMasterAccountId();
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// uint32 masterAccount = holder.GetMasterAccountId();
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uint32 masterAccount = masterAccountId; // Avoid read in 'holder' after login
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WorldSession* masterSession = masterAccount ? sWorldSessionMgr->FindSession(masterAccount) : nullptr;
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// Check if masterSession->GetPlayer() is valid
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@@ -217,10 +254,14 @@ void PlayerbotHolder::HandlePlayerBotLoginCallback(PlayerbotLoginQueryHolder con
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sRandomPlayerbotMgr->OnPlayerLogin(bot);
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OnBotLogin(bot);
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botLoading.erase(holder.GetGuid());
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// botLoading.erase(holder.GetGuid());
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{
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std::lock_guard<std::mutex> lk(g_botMapsMx);
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botLoading.erase(guid);
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}
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}
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void PlayerbotHolder::UpdateSessions()
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/*void PlayerbotHolder::UpdateSessions()
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{
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for (PlayerBotMap::const_iterator itr = GetPlayerBotsBegin(); itr != GetPlayerBotsEnd(); ++itr)
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{
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@@ -238,6 +279,29 @@ void PlayerbotHolder::UpdateSessions()
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HandleBotPackets(bot->GetSession());
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}
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}
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}*/
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void PlayerbotHolder::UpdateSessions()
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{
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PlayerBotMap botsCopy;
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{
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std::lock_guard<std::mutex> lk(g_botMapsMx);
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botsCopy = playerBots;
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}
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for (const auto& kv : botsCopy)
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{
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Player* const bot = kv.second;
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if (bot->IsBeingTeleported())
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{
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if (PlayerbotAI* botAI = GET_PLAYERBOT_AI(bot))
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botAI->HandleTeleportAck();
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}
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else if (bot->IsInWorld())
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{
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HandleBotPackets(bot->GetSession());
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}
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}
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}
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/*void PlayerbotHolder::HandleBotPackets(WorldSession* session)
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@@ -287,8 +351,27 @@ void PlayerbotHolder::LogoutAllBots()
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}
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*/
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PlayerBotMap bots = playerBots;
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/*PlayerBotMap bots = playerBots;
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for (auto& itr : bots)
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{
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Player* bot = itr.second;
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if (!bot)
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continue;
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PlayerbotAI* botAI = GET_PLAYERBOT_AI(bot);
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if (!botAI || botAI->IsRealPlayer())
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continue;
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LogoutPlayerBot(bot->GetGUID());
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}*/
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// Snapshot under lock for safe iteration
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PlayerBotMap botsCopy;
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{
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std::lock_guard<std::mutex> lk(g_botMapsMx);
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botsCopy = playerBots;
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}
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for (auto& itr : botsCopy)
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{
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Player* bot = itr.second;
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if (!bot)
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@@ -302,7 +385,7 @@ void PlayerbotHolder::LogoutAllBots()
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}
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}
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void PlayerbotMgr::CancelLogout()
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/*void PlayerbotMgr::CancelLogout()
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{
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Player* master = GetMaster();
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if (!master)
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@@ -323,6 +406,53 @@ void PlayerbotMgr::CancelLogout()
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}
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}
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for (PlayerBotMap::const_iterator it = sRandomPlayerbotMgr->GetPlayerBotsBegin();
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it != sRandomPlayerbotMgr->GetPlayerBotsEnd(); ++it)
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{
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Player* const bot = it->second;
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PlayerbotAI* botAI = GET_PLAYERBOT_AI(bot);
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if (!botAI || botAI->IsRealPlayer())
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continue;
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if (botAI->GetMaster() != master)
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continue;
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if (bot->GetSession()->isLogingOut())
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{
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WorldPackets::Character::LogoutCancel data = WorldPacket(CMSG_LOGOUT_CANCEL);
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bot->GetSession()->HandleLogoutCancelOpcode(data);
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}
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}
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}*/
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void PlayerbotMgr::CancelLogout()
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{
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Player* master = GetMaster();
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if (!master)
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return;
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// Snapshot of "master" bots under lock
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std::vector<Player*> botsCopy;
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{
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std::lock_guard<std::mutex> lk(g_botMapsMx);
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for (PlayerBotMap::const_iterator it = GetPlayerBotsBegin(); it != GetPlayerBotsEnd(); ++it)
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botsCopy.push_back(it->second);
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}
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for (Player* const bot : botsCopy)
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{
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PlayerbotAI* botAI = GET_PLAYERBOT_AI(bot);
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if (!botAI || botAI->IsRealPlayer())
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continue;
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if (bot->GetSession()->isLogingOut())
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{
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WorldPackets::Character::LogoutCancel data = WorldPacket(CMSG_LOGOUT_CANCEL);
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bot->GetSession()->HandleLogoutCancelOpcode(data);
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botAI->TellMaster("Logout cancelled!");
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}
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}
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for (PlayerBotMap::const_iterator it = sRandomPlayerbotMgr->GetPlayerBotsBegin();
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it != sRandomPlayerbotMgr->GetPlayerBotsEnd(); ++it)
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{
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@@ -489,33 +619,47 @@ void PlayerbotHolder::DisablePlayerBot(ObjectGuid guid)
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}
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void PlayerbotHolder::RemoveFromPlayerbotsMap(ObjectGuid guid)
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// {
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// playerBots.erase(guid);
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// }
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// Protected erase
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{
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std::lock_guard<std::mutex> lk(g_botMapsMx);
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playerBots.erase(guid);
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}
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Player* PlayerbotHolder::GetPlayerBot(ObjectGuid playerGuid) const
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{
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std::lock_guard<std::mutex> lk(g_botMapsMx); // We protect
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PlayerBotMap::const_iterator it = playerBots.find(playerGuid);
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return (it == playerBots.end()) ? 0 : it->second;
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return (it == playerBots.end()) ? nullptr : it->second;// (nullptr)
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}
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Player* PlayerbotHolder::GetPlayerBot(ObjectGuid::LowType lowGuid) const
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{
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ObjectGuid playerGuid = ObjectGuid::Create<HighGuid::Player>(lowGuid);
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std::lock_guard<std::mutex> lk(g_botMapsMx); // We protect
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PlayerBotMap::const_iterator it = playerBots.find(playerGuid);
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return (it == playerBots.end()) ? 0 : it->second;
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return (it == playerBots.end()) ? nullptr : it->second;
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}
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void PlayerbotHolder::OnBotLogin(Player* const bot)
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{
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// Prevent duplicate login
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if (playerBots.find(bot->GetGUID()) != playerBots.end())
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/*if (playerBots.find(bot->GetGUID()) != playerBots.end())
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{
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return;
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}*/
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{
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std::lock_guard<std::mutex> lk(g_botMapsMx);
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if (playerBots.find(bot->GetGUID()) != playerBots.end())
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return;
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playerBots[bot->GetGUID()] = bot;
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}
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sPlayerbotsMgr->AddPlayerbotData(bot, true);
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playerBots[bot->GetGUID()] = bot;
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// playerBots[bot->GetGUID()] = bot;
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OnBotLoginInternal(bot);
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@@ -1230,8 +1374,13 @@ std::vector<std::string> PlayerbotHolder::HandlePlayerbotCommand(char const* arg
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// If the user requested a specific gender, skip any character that doesn't match.
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if (gender != -1 && GetOfflinePlayerGender(guid) != gender)
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continue;
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/*if (botLoading.find(guid) != botLoading.end())
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continue;*/
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{
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std::lock_guard<std::mutex> lk(g_botMapsMx);
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if (botLoading.find(guid) != botLoading.end())
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continue;
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}
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if (ObjectAccessor::FindConnectedPlayer(guid))
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continue;
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uint32 guildId = sCharacterCache->GetCharacterGuildIdByGuid(guid);
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@@ -1295,12 +1444,25 @@ std::vector<std::string> PlayerbotHolder::HandlePlayerbotCommand(char const* arg
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if (charnameStr == "!" && master && master->GetSession()->GetSecurity() > SEC_GAMEMASTER)
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{
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for (PlayerBotMap::const_iterator i = GetPlayerBotsBegin(); i != GetPlayerBotsEnd(); ++i)
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/*for (PlayerBotMap::const_iterator i = GetPlayerBotsBegin(); i != GetPlayerBotsEnd(); ++i)
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{
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if (Player* bot = i->second)
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if (bot->IsInWorld())
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bots.insert(bot->GetName());
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}*/
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// Snapshot under lock
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std::vector<Player*> botsCopy;
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{
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std::lock_guard<std::mutex> lk(g_botMapsMx);
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for (PlayerBotMap::const_iterator i = GetPlayerBotsBegin(); i != GetPlayerBotsEnd(); ++i)
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botsCopy.push_back(i->second);
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}
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for (Player* const bot : botsCopy)
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{
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if (bot && bot->IsInWorld())
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bots.insert(bot->GetName());
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}
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}
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std::vector<std::string> chars = split(charnameStr, ',');
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@@ -1404,7 +1566,7 @@ uint32 PlayerbotHolder::GetAccountId(ObjectGuid guid)
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return 0;
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}
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std::string const PlayerbotHolder::ListBots(Player* master)
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/*std::string const PlayerbotHolder::ListBots(Player* master)
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{
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std::set<std::string> bots;
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std::map<uint8, std::string> classNames;
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@@ -1490,6 +1652,103 @@ std::string const PlayerbotHolder::ListBots(Player* master)
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out << online[name] << name << " " << classes[name];
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}
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return out.str();
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}*/
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std::string const PlayerbotHolder::ListBots(Player* master)
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{
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std::set<std::string> bots;
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std::map<uint8, std::string> classNames;
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classNames[CLASS_DEATH_KNIGHT] = "Death Knight";
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classNames[CLASS_DRUID] = "Druid";
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classNames[CLASS_HUNTER] = "Hunter";
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classNames[CLASS_MAGE] = "Mage";
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classNames[CLASS_PALADIN] = "Paladin";
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classNames[CLASS_PRIEST] = "Priest";
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classNames[CLASS_ROGUE] = "Rogue";
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classNames[CLASS_SHAMAN] = "Shaman";
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classNames[CLASS_WARLOCK] = "Warlock";
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classNames[CLASS_WARRIOR] = "Warrior";
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classNames[CLASS_DEATH_KNIGHT] = "DeathKnight";
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std::map<std::string, std::string> online;
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std::vector<std::string> names;
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std::map<std::string, std::string> classes;
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// Snapshot under lock
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std::vector<Player*> botsCopy;
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{
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std::lock_guard<std::mutex> lk(g_botMapsMx);
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for (PlayerBotMap::const_iterator it = GetPlayerBotsBegin(); it != GetPlayerBotsEnd(); ++it)
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botsCopy.push_back(it->second);
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}
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for (Player* const bot : botsCopy)
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{
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std::string const name = bot->GetName();
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bots.insert(name);
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names.push_back(name);
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online[name] = "+";
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classes[name] = classNames[bot->getClass()];
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}
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if (master)
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{
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QueryResult results = CharacterDatabase.Query(
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"SELECT class, name FROM characters WHERE account = {}",
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master->GetSession()->GetAccountId());
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if (results)
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{
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do
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{
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Field* fields = results->Fetch();
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uint8 cls = fields[0].Get<uint8>();
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std::string const name = fields[1].Get<std::string>();
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if (bots.find(name) == bots.end() && name != master->GetSession()->GetPlayerName())
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{
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names.push_back(name);
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online[name] = "-";
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classes[name] = classNames[cls];
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}
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} while (results->NextRow());
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}
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}
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std::sort(names.begin(), names.end());
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if (master)
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{
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if (Group* group = master->GetGroup())
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{
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Group::MemberSlotList const& groupSlot = group->GetMemberSlots();
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for (Group::member_citerator itr = groupSlot.begin(); itr != groupSlot.end(); itr++)
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{
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Player* member = ObjectAccessor::FindPlayer(itr->guid);
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if (member && sRandomPlayerbotMgr->IsRandomBot(member))
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{
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std::string const name = member->GetName();
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names.push_back(name);
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online[name] = "+";
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classes[name] = classNames[member->getClass()];
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}
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}
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}
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}
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std::ostringstream out;
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bool first = true;
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out << "Bot roster: ";
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for (std::vector<std::string>::iterator i = names.begin(); i != names.end(); ++i)
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{
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if (first) first = false; else out << ", ";
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std::string const name = *i;
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out << online[name] << name << " " << classes[name];
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}
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return out.str();
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}
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@@ -1516,7 +1775,7 @@ std::string const PlayerbotHolder::LookupBots(Player* master)
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return ret_msg;
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}
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uint32 PlayerbotHolder::GetPlayerbotsCountByClass(uint32 cls)
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/*uint32 PlayerbotHolder::GetPlayerbotsCountByClass(uint32 cls)
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{
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uint32 count = 0;
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for (PlayerBotMap::const_iterator it = GetPlayerBotsBegin(); it != GetPlayerBotsEnd(); ++it)
|
||||
@@ -1528,6 +1787,25 @@ uint32 PlayerbotHolder::GetPlayerbotsCountByClass(uint32 cls)
|
||||
}
|
||||
}
|
||||
return count;
|
||||
}*/
|
||||
|
||||
uint32 PlayerbotHolder::GetPlayerbotsCountByClass(uint32 cls)
|
||||
{
|
||||
uint32 count = 0;
|
||||
|
||||
// Snapshot under lock
|
||||
std::vector<Player*> botsCopy;
|
||||
{
|
||||
std::lock_guard<std::mutex> lk(g_botMapsMx);
|
||||
for (PlayerBotMap::const_iterator it = GetPlayerBotsBegin(); it != GetPlayerBotsEnd(); ++it)
|
||||
botsCopy.push_back(it->second);
|
||||
}
|
||||
|
||||
for (Player* const bot : botsCopy)
|
||||
if (bot && bot->IsInWorld() && bot->getClass() == cls)
|
||||
++count;
|
||||
|
||||
return count;
|
||||
}
|
||||
|
||||
PlayerbotMgr::PlayerbotMgr(Player* const master) : PlayerbotHolder(), master(master), lastErrorTell(0) {}
|
||||
@@ -1544,7 +1822,7 @@ void PlayerbotMgr::UpdateAIInternal(uint32 elapsed, bool /*minimal*/)
|
||||
CheckTellErrors(elapsed);
|
||||
}
|
||||
|
||||
void PlayerbotMgr::HandleCommand(uint32 type, std::string const text)
|
||||
/*void PlayerbotMgr::HandleCommand(uint32 type, std::string const text)
|
||||
{
|
||||
Player* master = GetMaster();
|
||||
if (!master)
|
||||
@@ -1578,9 +1856,50 @@ void PlayerbotMgr::HandleCommand(uint32 type, std::string const text)
|
||||
if (botAI && botAI->GetMaster() == master)
|
||||
botAI->HandleCommand(type, text, master);
|
||||
}
|
||||
}*/
|
||||
|
||||
void PlayerbotMgr::HandleCommand(uint32 type, std::string const text)
|
||||
{
|
||||
Player* master = GetMaster();
|
||||
if (!master)
|
||||
return;
|
||||
|
||||
if (text.find(sPlayerbotAIConfig->commandSeparator) != std::string::npos)
|
||||
{
|
||||
std::vector<std::string> commands;
|
||||
split(commands, text, sPlayerbotAIConfig->commandSeparator.c_str());
|
||||
for (std::vector<std::string>::iterator i = commands.begin(); i != commands.end(); ++i)
|
||||
HandleCommand(type, *i);
|
||||
return;
|
||||
}
|
||||
|
||||
void PlayerbotMgr::HandleMasterIncomingPacket(WorldPacket const& packet)
|
||||
// Snapshot of "master" bots under lock to avoid race conditions
|
||||
std::vector<Player*> botsCopy;
|
||||
{
|
||||
std::lock_guard<std::mutex> lk(g_botMapsMx);
|
||||
for (PlayerBotMap::const_iterator it = GetPlayerBotsBegin(); it != GetPlayerBotsEnd(); ++it)
|
||||
botsCopy.push_back(it->second);
|
||||
}
|
||||
|
||||
for (Player* const bot : botsCopy)
|
||||
{
|
||||
PlayerbotAI* botAI = GET_PLAYERBOT_AI(bot);
|
||||
if (botAI)
|
||||
botAI->HandleCommand(type, text, master);
|
||||
}
|
||||
|
||||
// Random bots : unchanges
|
||||
for (PlayerBotMap::const_iterator it = sRandomPlayerbotMgr->GetPlayerBotsBegin();
|
||||
it != sRandomPlayerbotMgr->GetPlayerBotsEnd(); ++it)
|
||||
{
|
||||
Player* const bot = it->second;
|
||||
PlayerbotAI* botAI = GET_PLAYERBOT_AI(bot);
|
||||
if (botAI && botAI->GetMaster() == master)
|
||||
botAI->HandleCommand(type, text, master);
|
||||
}
|
||||
}
|
||||
|
||||
/*void PlayerbotMgr::HandleMasterIncomingPacket(WorldPacket const& packet)
|
||||
{
|
||||
for (PlayerBotMap::const_iterator it = GetPlayerBotsBegin(); it != GetPlayerBotsEnd(); ++it)
|
||||
{
|
||||
@@ -1616,9 +1935,57 @@ void PlayerbotMgr::HandleMasterIncomingPacket(WorldPacket const& packet)
|
||||
break;
|
||||
}
|
||||
}
|
||||
}*/
|
||||
|
||||
void PlayerbotMgr::HandleMasterIncomingPacket(WorldPacket const& packet)
|
||||
{
|
||||
// Snapshot of "master" bots under lock
|
||||
std::vector<Player*> botsCopy;
|
||||
{
|
||||
std::lock_guard<std::mutex> lk(g_botMapsMx);
|
||||
for (PlayerBotMap::const_iterator it = GetPlayerBotsBegin(); it != GetPlayerBotsEnd(); ++it)
|
||||
botsCopy.push_back(it->second);
|
||||
}
|
||||
|
||||
void PlayerbotMgr::HandleMasterOutgoingPacket(WorldPacket const& packet)
|
||||
for (Player* const bot : botsCopy)
|
||||
{
|
||||
if (!bot)
|
||||
continue;
|
||||
|
||||
PlayerbotAI* botAI = GET_PLAYERBOT_AI(bot);
|
||||
if (botAI)
|
||||
botAI->HandleMasterIncomingPacket(packet);
|
||||
}
|
||||
|
||||
// Boucle random bots (inchangée)
|
||||
for (PlayerBotMap::const_iterator it = sRandomPlayerbotMgr->GetPlayerBotsBegin();
|
||||
it != sRandomPlayerbotMgr->GetPlayerBotsEnd(); ++it)
|
||||
{
|
||||
Player* const bot = it->second;
|
||||
PlayerbotAI* botAI = GET_PLAYERBOT_AI(bot);
|
||||
if (botAI && botAI->GetMaster() == GetMaster())
|
||||
botAI->HandleMasterIncomingPacket(packet);
|
||||
}
|
||||
|
||||
switch (packet.GetOpcode())
|
||||
{
|
||||
// if master is logging out, log out all bots
|
||||
case CMSG_LOGOUT_REQUEST:
|
||||
{
|
||||
LogoutAllBots();
|
||||
break;
|
||||
}
|
||||
// if master cancelled logout, cancel too
|
||||
case CMSG_LOGOUT_CANCEL:
|
||||
{
|
||||
CancelLogout();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/*void PlayerbotMgr::HandleMasterOutgoingPacket(WorldPacket const& packet)
|
||||
{
|
||||
for (PlayerBotMap::const_iterator it = GetPlayerBotsBegin(); it != GetPlayerBotsEnd(); ++it)
|
||||
{
|
||||
@@ -1636,9 +2003,36 @@ void PlayerbotMgr::HandleMasterOutgoingPacket(WorldPacket const& packet)
|
||||
if (botAI && botAI->GetMaster() == GetMaster())
|
||||
botAI->HandleMasterOutgoingPacket(packet);
|
||||
}
|
||||
}*/
|
||||
void PlayerbotMgr::HandleMasterOutgoingPacket(WorldPacket const& packet)
|
||||
{
|
||||
// Snapshot of "master" bots under lock
|
||||
std::vector<Player*> botsCopy;
|
||||
{
|
||||
std::lock_guard<std::mutex> lk(g_botMapsMx);
|
||||
for (PlayerBotMap::const_iterator it = GetPlayerBotsBegin(); it != GetPlayerBotsEnd(); ++it)
|
||||
botsCopy.push_back(it->second);
|
||||
}
|
||||
|
||||
void PlayerbotMgr::SaveToDB()
|
||||
for (Player* const bot : botsCopy)
|
||||
{
|
||||
PlayerbotAI* botAI = GET_PLAYERBOT_AI(bot);
|
||||
if (botAI)
|
||||
botAI->HandleMasterOutgoingPacket(packet);
|
||||
}
|
||||
|
||||
// Random bots loop unchanged
|
||||
for (PlayerBotMap::const_iterator it = sRandomPlayerbotMgr->GetPlayerBotsBegin();
|
||||
it != sRandomPlayerbotMgr->GetPlayerBotsEnd(); ++it)
|
||||
{
|
||||
Player* const bot = it->second;
|
||||
PlayerbotAI* botAI = GET_PLAYERBOT_AI(bot);
|
||||
if (botAI && botAI->GetMaster() == GetMaster())
|
||||
botAI->HandleMasterOutgoingPacket(packet);
|
||||
}
|
||||
}
|
||||
|
||||
/*void PlayerbotMgr::SaveToDB()
|
||||
{
|
||||
for (PlayerBotMap::const_iterator it = GetPlayerBotsBegin(); it != GetPlayerBotsEnd(); ++it)
|
||||
{
|
||||
@@ -1653,6 +2047,32 @@ void PlayerbotMgr::SaveToDB()
|
||||
if (GET_PLAYERBOT_AI(bot) && GET_PLAYERBOT_AI(bot)->GetMaster() == GetMaster())
|
||||
bot->SaveToDB(false, false);
|
||||
}
|
||||
}*/
|
||||
|
||||
void PlayerbotMgr::SaveToDB()
|
||||
{
|
||||
// Snapshot of "master" bots under lock
|
||||
std::vector<Player*> botsCopy;
|
||||
{
|
||||
std::lock_guard<std::mutex> lk(g_botMapsMx);
|
||||
for (PlayerBotMap::const_iterator it = GetPlayerBotsBegin(); it != GetPlayerBotsEnd(); ++it)
|
||||
botsCopy.push_back(it->second);
|
||||
}
|
||||
|
||||
for (Player* const bot : botsCopy)
|
||||
{
|
||||
if (bot)
|
||||
bot->SaveToDB(false, false);
|
||||
}
|
||||
|
||||
for (PlayerBotMap::const_iterator it = sRandomPlayerbotMgr->GetPlayerBotsBegin();
|
||||
it != sRandomPlayerbotMgr->GetPlayerBotsEnd(); ++it)
|
||||
{
|
||||
Player* const bot = it->second;
|
||||
PlayerbotAI* ai = GET_PLAYERBOT_AI(bot);
|
||||
if (ai && ai->GetMaster() == GetMaster())
|
||||
bot->SaveToDB(false, false);
|
||||
}
|
||||
}
|
||||
|
||||
void PlayerbotMgr::OnBotLoginInternal(Player* const bot)
|
||||
|
||||
Reference in New Issue
Block a user