Casting tweaks

This commit is contained in:
郑佩茹
2023-03-21 15:04:57 -06:00
parent be5c2ef7d9
commit 407fa917f8
2 changed files with 78 additions and 27 deletions

View File

@@ -1473,7 +1473,7 @@ bool PlayerbotAI::IsTellAllowed(PlayerbotSecurityLevel securityLevel)
return false;
if (sPlayerbotAIConfig->whisperDistance && !bot->GetGroup() && sRandomPlayerbotMgr->IsRandomBot(bot) && master->GetSession()->GetSecurity() < SEC_GAMEMASTER &&
(bot->GetMapId() != master->GetMapId() || bot->GetDistance(master) > sPlayerbotAIConfig->whisperDistance))
(bot->GetMapId() != master->GetMapId() || sServerFacade->GetDistance2d(bot, master) > sPlayerbotAIConfig->whisperDistance))
return false;
return true;
@@ -1687,7 +1687,7 @@ bool PlayerbotAI::CanCastSpell(uint32 spellid, Unit* target, bool checkHasSpell,
}
}
if (bot != target && bot->GetDistance(target) > sPlayerbotAIConfig->sightDistance)
if (bot != target && sServerFacade->GetDistance2d(bot, target) > sPlayerbotAIConfig->sightDistance)
return false;
}
@@ -1756,7 +1756,7 @@ bool PlayerbotAI::CanCastSpell(uint32 spellid, GameObject* goTarget, uint8 effec
}
}
if (bot->GetDistance(goTarget) > sPlayerbotAIConfig->sightDistance)
if (sServerFacade->GetDistance2d(bot, goTarget) > sPlayerbotAIConfig->sightDistance)
return false;
ObjectGuid oldSel = bot->GetTarget();
@@ -1899,10 +1899,8 @@ bool PlayerbotAI::CastSpell(uint32 spellId, Unit* target, Item* itemTarget)
WorldObject* faceTo = target;
if (!bot->HasInArc(CAST_ANGLE_IN_FRONT, faceTo))
{
if (!bot->isMoving())
bot->SetFacingToObject(faceTo);
failWithDelay = true;
sServerFacade->SetFacingTo(bot, faceTo);
//failWithDelay = true;
}
if (failWithDelay)
@@ -1962,17 +1960,18 @@ bool PlayerbotAI::CastSpell(uint32 spellId, Unit* target, Item* itemTarget)
}
}
spell->prepare(&targets);
if (bot->isMoving() && spell->GetCastTime())
{
bot->StopMoving();
SetNextCheckDelay(sPlayerbotAIConfig->globalCoolDown);
spell->cancel();
// SetNextCheckDelay(sPlayerbotAIConfig->globalCoolDown);
// spell->cancel();
//delete spell;
return false;
// return false;
}
spell->prepare(&targets);
SpellCastResult spellSuccess = spell->CheckCast(true);
if (spellInfo->Effects[0].Effect == SPELL_EFFECT_OPEN_LOCK || spellInfo->Effects[0].Effect == SPELL_EFFECT_SKINNING)
{
LootObject loot = *aiObjectContext->GetValue<LootObject>("loot target");
@@ -1984,8 +1983,13 @@ bool PlayerbotAI::CastSpell(uint32 spellId, Unit* target, Item* itemTarget)
}
}
if (spellSuccess != SPELL_CAST_OK)
return false;
WaitForSpellCast(spell);
aiObjectContext->GetValue<LastSpellCast&>("last spell cast")->Get().Set(spellId, target->GetGUID(), time(nullptr));
if (spell->GetCastTime())
aiObjectContext->GetValue<LastSpellCast&>("last spell cast")->Get().Set(spellId, target->GetGUID(), time(nullptr));
aiObjectContext->GetValue<PositionMap&>("position")->Get()["random"].Reset();
if (oldSel)
@@ -2367,6 +2371,9 @@ bool PlayerbotAI::IsInVehicle(bool canControl, bool canCast, bool canAttack, boo
if (!vehicleBase || !vehicleBase->IsAlive())
return false;
if (!vehicle->GetVehicleInfo())
return false;
// get seat
VehicleSeatEntry const* seat = vehicle->GetSeatForPassenger(bot);
if (!seat)
@@ -2480,7 +2487,6 @@ bool PlayerbotAI::IsInterruptableSpellCasting(Unit* target, std::string const sp
bool PlayerbotAI::HasAuraToDispel(Unit* target, uint32 dispelType)
{
bool isFriend = bot->IsFriendlyTo(target);
bool isHostile = bot->IsHostileTo(target);
for (uint32 type = SPELL_AURA_NONE; type < TOTAL_AURAS; ++type)
{
Unit::AuraEffectList const& auras = target->GetAuraEffectsByType((AuraType)type);
@@ -2493,7 +2499,7 @@ bool PlayerbotAI::HasAuraToDispel(Unit* target, uint32 dispelType)
if (isPositiveSpell && isFriend)
continue;
if (!isPositiveSpell && isHostile)
if (!isPositiveSpell && !isFriend)
continue;
if (sPlayerbotAIConfig->dispelAuraDuration && aura->GetDuration() && aura->GetDuration() < (int32)sPlayerbotAIConfig->dispelAuraDuration)
@@ -2673,7 +2679,7 @@ bool PlayerbotAI::HasManyPlayersNearby(uint32 trigerrValue, float range)
for (auto& player : sRandomPlayerbotMgr->GetPlayers())
{
if ((!player->IsGameMaster() || player->isGMVisible()) && player->GetDistance(bot) < sqRange)
if ((!player->IsGameMaster() || player->isGMVisible()) && sServerFacade->GetDistance2d(player, bot) < sqRange)
{
found++;