mirror of
https://github.com/mod-playerbots/mod-playerbots
synced 2025-11-29 15:58:20 +08:00
Casting tweaks
This commit is contained in:
@@ -1473,7 +1473,7 @@ bool PlayerbotAI::IsTellAllowed(PlayerbotSecurityLevel securityLevel)
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return false;
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if (sPlayerbotAIConfig->whisperDistance && !bot->GetGroup() && sRandomPlayerbotMgr->IsRandomBot(bot) && master->GetSession()->GetSecurity() < SEC_GAMEMASTER &&
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(bot->GetMapId() != master->GetMapId() || bot->GetDistance(master) > sPlayerbotAIConfig->whisperDistance))
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(bot->GetMapId() != master->GetMapId() || sServerFacade->GetDistance2d(bot, master) > sPlayerbotAIConfig->whisperDistance))
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return false;
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return true;
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@@ -1687,7 +1687,7 @@ bool PlayerbotAI::CanCastSpell(uint32 spellid, Unit* target, bool checkHasSpell,
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}
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}
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if (bot != target && bot->GetDistance(target) > sPlayerbotAIConfig->sightDistance)
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if (bot != target && sServerFacade->GetDistance2d(bot, target) > sPlayerbotAIConfig->sightDistance)
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return false;
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}
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@@ -1756,7 +1756,7 @@ bool PlayerbotAI::CanCastSpell(uint32 spellid, GameObject* goTarget, uint8 effec
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}
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}
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if (bot->GetDistance(goTarget) > sPlayerbotAIConfig->sightDistance)
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if (sServerFacade->GetDistance2d(bot, goTarget) > sPlayerbotAIConfig->sightDistance)
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return false;
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ObjectGuid oldSel = bot->GetTarget();
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@@ -1899,10 +1899,8 @@ bool PlayerbotAI::CastSpell(uint32 spellId, Unit* target, Item* itemTarget)
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WorldObject* faceTo = target;
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if (!bot->HasInArc(CAST_ANGLE_IN_FRONT, faceTo))
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{
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if (!bot->isMoving())
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bot->SetFacingToObject(faceTo);
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failWithDelay = true;
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sServerFacade->SetFacingTo(bot, faceTo);
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//failWithDelay = true;
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}
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if (failWithDelay)
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@@ -1962,17 +1960,18 @@ bool PlayerbotAI::CastSpell(uint32 spellId, Unit* target, Item* itemTarget)
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}
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}
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spell->prepare(&targets);
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if (bot->isMoving() && spell->GetCastTime())
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{
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bot->StopMoving();
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SetNextCheckDelay(sPlayerbotAIConfig->globalCoolDown);
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spell->cancel();
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// SetNextCheckDelay(sPlayerbotAIConfig->globalCoolDown);
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// spell->cancel();
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//delete spell;
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return false;
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// return false;
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}
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spell->prepare(&targets);
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SpellCastResult spellSuccess = spell->CheckCast(true);
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if (spellInfo->Effects[0].Effect == SPELL_EFFECT_OPEN_LOCK || spellInfo->Effects[0].Effect == SPELL_EFFECT_SKINNING)
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{
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LootObject loot = *aiObjectContext->GetValue<LootObject>("loot target");
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@@ -1984,8 +1983,13 @@ bool PlayerbotAI::CastSpell(uint32 spellId, Unit* target, Item* itemTarget)
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}
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}
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if (spellSuccess != SPELL_CAST_OK)
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return false;
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WaitForSpellCast(spell);
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aiObjectContext->GetValue<LastSpellCast&>("last spell cast")->Get().Set(spellId, target->GetGUID(), time(nullptr));
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if (spell->GetCastTime())
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aiObjectContext->GetValue<LastSpellCast&>("last spell cast")->Get().Set(spellId, target->GetGUID(), time(nullptr));
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aiObjectContext->GetValue<PositionMap&>("position")->Get()["random"].Reset();
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if (oldSel)
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@@ -2367,6 +2371,9 @@ bool PlayerbotAI::IsInVehicle(bool canControl, bool canCast, bool canAttack, boo
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if (!vehicleBase || !vehicleBase->IsAlive())
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return false;
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if (!vehicle->GetVehicleInfo())
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return false;
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// get seat
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VehicleSeatEntry const* seat = vehicle->GetSeatForPassenger(bot);
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if (!seat)
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@@ -2480,7 +2487,6 @@ bool PlayerbotAI::IsInterruptableSpellCasting(Unit* target, std::string const sp
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bool PlayerbotAI::HasAuraToDispel(Unit* target, uint32 dispelType)
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{
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bool isFriend = bot->IsFriendlyTo(target);
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bool isHostile = bot->IsHostileTo(target);
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for (uint32 type = SPELL_AURA_NONE; type < TOTAL_AURAS; ++type)
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{
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Unit::AuraEffectList const& auras = target->GetAuraEffectsByType((AuraType)type);
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@@ -2493,7 +2499,7 @@ bool PlayerbotAI::HasAuraToDispel(Unit* target, uint32 dispelType)
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if (isPositiveSpell && isFriend)
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continue;
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if (!isPositiveSpell && isHostile)
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if (!isPositiveSpell && !isFriend)
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continue;
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if (sPlayerbotAIConfig->dispelAuraDuration && aura->GetDuration() && aura->GetDuration() < (int32)sPlayerbotAIConfig->dispelAuraDuration)
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@@ -2673,7 +2679,7 @@ bool PlayerbotAI::HasManyPlayersNearby(uint32 trigerrValue, float range)
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for (auto& player : sRandomPlayerbotMgr->GetPlayers())
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{
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if ((!player->IsGameMaster() || player->isGMVisible()) && player->GetDistance(bot) < sqRange)
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if ((!player->IsGameMaster() || player->isGMVisible()) && sServerFacade->GetDistance2d(player, bot) < sqRange)
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{
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found++;
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