mirror of
https://github.com/mod-playerbots/mod-playerbots
synced 2025-11-29 15:58:20 +08:00
Casting tweaks
This commit is contained in:
@@ -1473,7 +1473,7 @@ bool PlayerbotAI::IsTellAllowed(PlayerbotSecurityLevel securityLevel)
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return false;
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if (sPlayerbotAIConfig->whisperDistance && !bot->GetGroup() && sRandomPlayerbotMgr->IsRandomBot(bot) && master->GetSession()->GetSecurity() < SEC_GAMEMASTER &&
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(bot->GetMapId() != master->GetMapId() || bot->GetDistance(master) > sPlayerbotAIConfig->whisperDistance))
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(bot->GetMapId() != master->GetMapId() || sServerFacade->GetDistance2d(bot, master) > sPlayerbotAIConfig->whisperDistance))
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return false;
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return true;
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@@ -1687,7 +1687,7 @@ bool PlayerbotAI::CanCastSpell(uint32 spellid, Unit* target, bool checkHasSpell,
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}
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}
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if (bot != target && bot->GetDistance(target) > sPlayerbotAIConfig->sightDistance)
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if (bot != target && sServerFacade->GetDistance2d(bot, target) > sPlayerbotAIConfig->sightDistance)
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return false;
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}
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@@ -1756,7 +1756,7 @@ bool PlayerbotAI::CanCastSpell(uint32 spellid, GameObject* goTarget, uint8 effec
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}
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}
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if (bot->GetDistance(goTarget) > sPlayerbotAIConfig->sightDistance)
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if (sServerFacade->GetDistance2d(bot, goTarget) > sPlayerbotAIConfig->sightDistance)
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return false;
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ObjectGuid oldSel = bot->GetTarget();
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@@ -1899,10 +1899,8 @@ bool PlayerbotAI::CastSpell(uint32 spellId, Unit* target, Item* itemTarget)
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WorldObject* faceTo = target;
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if (!bot->HasInArc(CAST_ANGLE_IN_FRONT, faceTo))
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{
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if (!bot->isMoving())
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bot->SetFacingToObject(faceTo);
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failWithDelay = true;
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sServerFacade->SetFacingTo(bot, faceTo);
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//failWithDelay = true;
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}
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if (failWithDelay)
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@@ -1962,17 +1960,18 @@ bool PlayerbotAI::CastSpell(uint32 spellId, Unit* target, Item* itemTarget)
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}
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}
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spell->prepare(&targets);
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if (bot->isMoving() && spell->GetCastTime())
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{
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bot->StopMoving();
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SetNextCheckDelay(sPlayerbotAIConfig->globalCoolDown);
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spell->cancel();
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// SetNextCheckDelay(sPlayerbotAIConfig->globalCoolDown);
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// spell->cancel();
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//delete spell;
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return false;
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// return false;
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}
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spell->prepare(&targets);
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SpellCastResult spellSuccess = spell->CheckCast(true);
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if (spellInfo->Effects[0].Effect == SPELL_EFFECT_OPEN_LOCK || spellInfo->Effects[0].Effect == SPELL_EFFECT_SKINNING)
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{
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LootObject loot = *aiObjectContext->GetValue<LootObject>("loot target");
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@@ -1984,8 +1983,13 @@ bool PlayerbotAI::CastSpell(uint32 spellId, Unit* target, Item* itemTarget)
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}
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}
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if (spellSuccess != SPELL_CAST_OK)
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return false;
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WaitForSpellCast(spell);
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aiObjectContext->GetValue<LastSpellCast&>("last spell cast")->Get().Set(spellId, target->GetGUID(), time(nullptr));
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if (spell->GetCastTime())
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aiObjectContext->GetValue<LastSpellCast&>("last spell cast")->Get().Set(spellId, target->GetGUID(), time(nullptr));
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aiObjectContext->GetValue<PositionMap&>("position")->Get()["random"].Reset();
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if (oldSel)
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@@ -2367,6 +2371,9 @@ bool PlayerbotAI::IsInVehicle(bool canControl, bool canCast, bool canAttack, boo
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if (!vehicleBase || !vehicleBase->IsAlive())
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return false;
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if (!vehicle->GetVehicleInfo())
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return false;
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// get seat
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VehicleSeatEntry const* seat = vehicle->GetSeatForPassenger(bot);
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if (!seat)
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@@ -2480,7 +2487,6 @@ bool PlayerbotAI::IsInterruptableSpellCasting(Unit* target, std::string const sp
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bool PlayerbotAI::HasAuraToDispel(Unit* target, uint32 dispelType)
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{
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bool isFriend = bot->IsFriendlyTo(target);
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bool isHostile = bot->IsHostileTo(target);
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for (uint32 type = SPELL_AURA_NONE; type < TOTAL_AURAS; ++type)
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{
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Unit::AuraEffectList const& auras = target->GetAuraEffectsByType((AuraType)type);
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@@ -2493,7 +2499,7 @@ bool PlayerbotAI::HasAuraToDispel(Unit* target, uint32 dispelType)
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if (isPositiveSpell && isFriend)
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continue;
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if (!isPositiveSpell && isHostile)
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if (!isPositiveSpell && !isFriend)
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continue;
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if (sPlayerbotAIConfig->dispelAuraDuration && aura->GetDuration() && aura->GetDuration() < (int32)sPlayerbotAIConfig->dispelAuraDuration)
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@@ -2673,7 +2679,7 @@ bool PlayerbotAI::HasManyPlayersNearby(uint32 trigerrValue, float range)
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for (auto& player : sRandomPlayerbotMgr->GetPlayers())
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{
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if ((!player->IsGameMaster() || player->isGMVisible()) && player->GetDistance(bot) < sqRange)
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if ((!player->IsGameMaster() || player->isGMVisible()) && sServerFacade->GetDistance2d(player, bot) < sqRange)
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{
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found++;
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@@ -3,6 +3,8 @@
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*/
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#include "SpellIdValue.h"
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#include <ranges>
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#include "ChatHelper.h"
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#include "Playerbots.h"
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#include "Vehicle.h"
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@@ -95,22 +97,65 @@ uint32 SpellIdValue::Calculate()
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if (spellIds.empty()) return 0;
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int32 saveMana = (int32)round(AI_VALUE(double, "mana save level"));
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int32 rank = 1;
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int32 highest = 0;
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int32 lowest = 0;
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for (std::set<uint32>::reverse_iterator i = spellIds.rbegin(); i != spellIds.rend(); ++i)
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uint32 rank = 1;
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uint32 highestRank = 0;
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uint32 highestSpellId = 0;
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uint32 lowestRank = 0;
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uint32 lowestSpellId = 0;
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if (saveMana <= 1)
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{
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if (!highest)
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highest = *i;
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for (uint32 spellId : std::ranges::reverse_view(spellIds))
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{
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const SpellInfo *pSpellInfo = sSpellMgr->GetSpellInfo(spellId);
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if (!pSpellInfo)
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continue;
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if (saveMana == rank)
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return *i;
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std::string spellName = pSpellInfo->Rank[0];
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lowest = *i;
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++rank;
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// For atoi, the input string has to start with a digit, so lets search for the first digit
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size_t i = 0;
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for (; i < spellName.length(); i++)
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{ if (isdigit(spellName[i])) break; }
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// remove the first chars, which aren't digits
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spellName = spellName.substr(i, spellName.length() - i);
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// convert the remaining text to an integer
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int id = atoi(spellName.c_str());
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if (!id)
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{
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highestSpellId = spellId;
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continue;
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}
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if (!highestRank || id > highestRank)
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{
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highestRank = id;
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highestSpellId = spellId;
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}
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if (!lowestRank || (lowestRank && id < lowestRank))
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{
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lowestRank = id;
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lowestSpellId = spellId;
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}
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}
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}
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else
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{
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for (uint32 spellId : std::ranges::reverse_view(spellIds))
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{
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if (!highestSpellId)
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highestSpellId = spellId;
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if (saveMana == rank)
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return spellId;
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lowestSpellId = spellId;
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rank++;
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}
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}
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return saveMana > 1 ? lowest : highest;
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return saveMana > 1 ? lowestSpellId : highestSpellId;
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}
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uint32 VehicleSpellIdValue::Calculate()
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