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https://github.com/mod-playerbots/mod-playerbots
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Merge pull request #699 from Bobblybook/master
Dual-wield item comparison fixes
This commit is contained in:
@@ -89,9 +89,21 @@ void EquipAction::EquipItem(Item* item)
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if (!equippedBag)
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{
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uint8 dstSlot = botAI->FindEquipSlot(itemProto, NULL_SLOT, true);
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bool have2HWeapon = false;
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bool isValidTGWeapon = false;
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if (dstSlot == EQUIPMENT_SLOT_MAINHAND)
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{
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Item* currentWeapon = bot->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND);
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have2HWeapon = currentWeapon && currentWeapon->GetTemplate()->InventoryType == INVTYPE_2HWEAPON;
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isValidTGWeapon = itemProto->SubClass == ITEM_SUBCLASS_WEAPON_AXE2 ||
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itemProto->SubClass == ITEM_SUBCLASS_WEAPON_MACE2 ||
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itemProto->SubClass == ITEM_SUBCLASS_WEAPON_SWORD2;
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}
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if (dstSlot == EQUIPMENT_SLOT_FINGER1 ||
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dstSlot == EQUIPMENT_SLOT_TRINKET1 ||
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dstSlot == EQUIPMENT_SLOT_MAINHAND)
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(dstSlot == EQUIPMENT_SLOT_MAINHAND && bot->CanDualWield() &&
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((itemProto->InventoryType != INVTYPE_2HWEAPON && !have2HWeapon) || (bot->CanTitanGrip() && isValidTGWeapon))))
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{
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Item* const equippedItems[2] = {
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bot->GetItemByPos(INVENTORY_SLOT_BAG_0, dstSlot),
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@@ -207,13 +207,29 @@ ItemUsage ItemUsageValue::QueryItemUsageForEquip(ItemTemplate const* itemProto)
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uint8 possibleSlots = 1;
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uint8 dstSlot = botAI->FindEquipSlot(itemProto, NULL_SLOT, true);
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if (dstSlot == EQUIPMENT_SLOT_FINGER1 ||
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dstSlot == EQUIPMENT_SLOT_TRINKET1 ||
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dstSlot == EQUIPMENT_SLOT_MAINHAND)
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if (dstSlot == EQUIPMENT_SLOT_FINGER1 || dstSlot == EQUIPMENT_SLOT_TRINKET1)
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{
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possibleSlots = 2;
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}
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// Check weapon case separately to keep things a bit cleaner
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bool have2HWeapon = false;
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bool isValidTGWeapon = false;
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if (dstSlot == EQUIPMENT_SLOT_MAINHAND)
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{
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Item* currentWeapon = bot->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND);
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have2HWeapon = currentWeapon && currentWeapon->GetTemplate()->InventoryType == INVTYPE_2HWEAPON;
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isValidTGWeapon = itemProto->SubClass == ITEM_SUBCLASS_WEAPON_AXE2 ||
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itemProto->SubClass == ITEM_SUBCLASS_WEAPON_MACE2 ||
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itemProto->SubClass == ITEM_SUBCLASS_WEAPON_SWORD2;
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if (bot->CanDualWield() && ((itemProto->InventoryType != INVTYPE_2HWEAPON && !have2HWeapon) || (bot->CanTitanGrip() && isValidTGWeapon)))
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{
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possibleSlots = 2;
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}
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}
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for (uint8 i = 0; i < possibleSlots; i++)
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{
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bool shouldEquipInSlot = shouldEquip;
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