diff --git a/src/strategy/raids/ulduar/RaidUlduarStrategy.cpp b/src/strategy/raids/ulduar/RaidUlduarStrategy.cpp index 0c6ed182..8deca8b1 100644 --- a/src/strategy/raids/ulduar/RaidUlduarStrategy.cpp +++ b/src/strategy/raids/ulduar/RaidUlduarStrategy.cpp @@ -4,7 +4,9 @@ void RaidUlduarStrategy::InitTriggers(std::vector& triggers) { + // // Flame Leviathan + // triggers.push_back(new TriggerNode( "flame leviathan vehicle near", NextAction::array(0, new NextAction("flame leviathan enter vehicle", ACTION_RAID + 2), nullptr))); @@ -12,7 +14,38 @@ void RaidUlduarStrategy::InitTriggers(std::vector& triggers) triggers.push_back(new TriggerNode( "flame leviathan on vehicle", NextAction::array(0, new NextAction("flame leviathan vehicle", ACTION_RAID + 1), nullptr))); + + // + // Razorscale + // + triggers.push_back(new TriggerNode( + "razorscale avoid devouring flames", + NextAction::array(0, new NextAction("razorscale avoid devouring flames", ACTION_RAID + 1), nullptr))); + + triggers.push_back(new TriggerNode( + "razorscale avoid sentinel", + NextAction::array(0, new NextAction("razorscale avoid sentinel", ACTION_RAID + 2), nullptr))); + triggers.push_back(new TriggerNode( + "razorscale flying alone", + NextAction::array(0, new NextAction("razorscale ignore flying alone", ACTION_MOVE + 5), nullptr))); + + triggers.push_back(new TriggerNode( + "razorscale avoid whirlwind", + NextAction::array(0, new NextAction("razorscale avoid whirlwind", ACTION_RAID + 3), nullptr))); + + triggers.push_back(new TriggerNode( + "razorscale grounded", + NextAction::array(0, new NextAction("razorscale grounded", ACTION_RAID), nullptr))); + + triggers.push_back(new TriggerNode( + "razorscale harpoon trigger", + NextAction::array(0, new NextAction("razorscale harpoon action", ACTION_MOVE), nullptr))); + + triggers.push_back(new TriggerNode( + "razorscale fuse armor trigger", + NextAction::array(0, new NextAction("razorscale fuse armor action", ACTION_MOVE), nullptr))); + } void RaidUlduarStrategy::InitMultipliers(std::vector& multipliers)